This is a list of semi-spikes in Super Smash Bros. 4.
ListEdit
BayonettaEdit
- Down smash (hit 1) has an angle of 0º
- Bullet Climax the uncharged/extended bullets have an angle of 0º
- Witch Twist (final hit, both variants) has an angle of 34º for the first use and 0º for the second
BowserEdit
- Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
- Back aerial - Has an angle of 35°.
- Down aerial (landing hit) - The landing hit has an angle of 20°.
Giga BowserEdit
- Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position.
- Back aerial - Has an angle of 24º
Bowser Jr.Edit
- Dash attack (loop hits) - The loop hits have an angle of 25°.
- Piercing Cannon has an angle of 35º
- Air Cannon's windbox has an angle of 20º
Captain FalconEdit
- Down tilt - Has an angle of 25°.
- Forward aerial - The clean hit is a semi-spike with an angle of 32°.
- Up aerial - The late hit is a semi-spike with an angle of 30°.
CharizardEdit
- Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
- Down tilt - Both the windbox and the hitbox have an angle of 30°.
- Down smash - The hitboxes closer to Charizard has an angle of 33°.
- Forward aerial - The clean hit has an angle of 32°.
CloudEdit
- Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
- Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
- Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°.
CorrinEdit
- Dash attack multi hits have an angle of 15º
- Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º
Dark PitEdit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
- Impact Orbitars have an angle of 30º
Diddy KongEdit
- Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
- Down smash - The front and back hits have an angle of 33° and 35°, respectively.
- Exploding Popgun - The smoke hitbox when uncharged has an angle of 30º
Donkey KongEdit
- Spinning Kong - One of the multi-hit hitboxes on the ground has an angle of 20º
- Hot Slap - The second aerial hit has an angle of 35º
Dr. MarioEdit
- Down smash - The front and back hits have an angle of 32° and 30°, respectively.
- Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º
- Clothesline Tornado - The initial hits are semi-spikes.
Duck HuntEdit
- Down tilt - Has an angle of 30°.
- Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
- Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
- The windboxes on Super Duck Jump wave an angle of 30º
FalcoEdit
- Down smash - The hitboxes further away from Falco have an angle of 25°.
- Back throw (1st hit) - The first hit has an angle of 35°.
- Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º
FoxEdit
- Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
- Down smash - The hitboxes further away from Fox have an angle of 25°.
- Back aerial - Has an angle of 30°.
- Reflector - On grounded opponents, the hitbox has an angle of 10°.
- Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º
GanondorfEdit
- Forward tilt - Has an angle of 22°.
- Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
- Warlock Punch - The aerial versions of this move have an angle of 30°.
- Beast Ganon - Charge attack deals knockback at 30º
GreninjaEdit
- Down smash - Has an angle of 30°.
- Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
- Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
- Substitute - Only when angled diagonally downwards, which has an angle of 25°.
IkeEdit
- Forward throw - Has an angle of 28°.
- Back throw - Has an angle of 28°.
JigglypuffEdit
- Down tilt - Has an angle of 20°.
- Down smash - Has an angle of 0°.
- Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
- Sideways Pound - Slow and weak, making it impractical for gimping.
- Puff Up - Has a launch angle of 0º
King DededeEdit
- Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
- Down smash - The hitboxes further away from King Dedede have an angle of 30°.
KirbyEdit
- Stone (landing hit) - The landing hit has an angle of 0°.
LinkEdit
- Neutral attack (3rd hit) - The third hit has an angle of 30°.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Grab aerial (1st hit) - The first hit has an angle of 35°.
Little MacEdit
- Down smash - Both hits have an angle of 30°.
- Forward aerial - Has an angle of 30°.
- Back aerial - Has an angle of 30°.
- All of the above moves are semi-spikes for Giga Mac
LucarioEdit
- Down smash - Both hits have an angle of 33°.
LucasEdit
- Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
- Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
- PSI Magnet - The deactivation hitbox is a semi-spike with an angle of 25°.
LucinaEdit
- Down tilt - Has an angle of 30°.
- Dancing Blade - The hitbox further away from Lucina on the first hit has an angle of 20°.
LuigiEdit
- Clothesline Cyclone - The initial hits are semi-spikes.
MarioEdit
- Down smash - The front and back hits have an angle of 32° and 30°, respectively.
- Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º
MarthEdit
- Down tilt - Has an angle of 30°.
- Dancing Blade - The hitbox further away from Marth on the first hit has an angle of 20°.
Mega ManEdit
- Dash attack (loop hits) - The loop hits have an angle of 20°.
Meta KnightEdit
- Down smash - Both hits have an angle of 35°.
- Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.
* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
Mii FightersEdit
Mii BrawlerEdit
- Down smash - The front and back hits have an angle of 32° and 35°, respectively.
- Feint Jump - A small portion of the kick has an angle of 35°.
Mii GunnerEdit
- Gunner Missile (homing missile) - Has an angle of 0°.
Mii SwordfighterEdit
- Down smash - The front and back hits have an angle of 27° and 32°, respectively.
- Gale Strike - A small portion of the wind has an angle of 20°.
- Power Thrust - The grounded version's clean hit is a semi-spike with an angle of 35°.
Mr. Game & WatchEdit
- Down tilt - Has an angle of 30°.
- Down smash - The hitboxes on the hammers' handles have an angle of 20°.
- Chef (pan) - The pan has an angle of 10°.
- Judge (#6) - #6 has an angle of 20°.
NessEdit
- Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
- Down tilt - Has an angle of 0°.
- Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
- Forward PSI Magnet
OlimarEdit
- Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.
Pac-ManEdit
- Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
- Down smash - The clean hit is a semi-spike with an angle of 29°.
- Bonus Fruit (orange) - The orange has an angle of 30°.
PalutenaEdit
- Down smash - The late hit is a semi-spike with an angle of 28°.
- Reflect Barrier - Has an angle of 25°.
PeachEdit
- Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
- Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
- Toad (loop hits) - Some of the loop hits have an angle of 30°.
- Vegetables - All vegetables (except the Bob-omb and Mr. Saturn) have an angle of 30°.
PikachuEdit
- Neutral attack - Has an angle of 0°.
PitEdit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
- Impact Orbitars have an angle of 30º
R.O.B.Edit
- Down smash (final hit) - The last hit has an angle of 33°.
- Back aerial - Both hits have an angle of 35°.
RobinEdit
- Down tilt - Has an angle of 30°.
- Down smash - When used with the Bronze Sword, it has an angle of 28°.
- Neutral aerial - Has an angle of 30°.
Rosalina & LumaEdit
- Down tilt - Has an angle of 30° when either hit.
- Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
- Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.
RoyEdit
- Down tilt - Has an angle of 30°.
- Double-Edge Dance - Angled downwards, the third hit is a semi-spike with an angle of 20°.
RyuEdit
- Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.
SamusEdit
- Down smash - Both hits have an angle of 31°.
- Neutral aerial (1st hit) - The first hit has an angle of 32°.
- Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
- Missile (homing missile) - Has an angle of 0°.
SheikEdit
- Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
- Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
- Light Arrow - Has a launch angle of 20º
ShulkEdit
- Forward smash (1st hit) - A small portion of the stab has an angle of 10°.
SonicEdit
- Dash attack (loop hits) - The loops have an angle of 0°.
- Down smash - Both hits have an angle of 30°.
- Down throw - The final hit has an angle of 20°.
Toon LinkEdit
- Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.
WarioEdit
- Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
- Down smash - All hits have an angle of 30°.
- Wario Waft (fully charged) - The clean hit is a semi-spike with an angle of 35°.
- All of the above moves are also semi-spikes for Wario Man.
Wii Fit TrainerEdit
- Down tilt - The initial windbox has an angle of 0°.
- Down smash - Both hits have an angle of 20°.
YoshiEdit
- Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
- Down smash - Both hits have an angle of 30°.
ZeldaEdit
- Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
- Down smash - The hitboxes closer to Zelda have an angle of 20°.