Stage legality: Difference between revisions

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m (→‎Banned Stages in SSBB: Unlinking "spike" as that's a different kind of spike)
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{| class="wikitable"
{| class="wikitable"
|-
|-
! colspan="2" | Banned in both [[singles]] and [[doubles]]
! rowspan="2" | Stage
! colspan="2" | Banned in
! rowspan="2" | Reason for Banning
|-
|-
! Stage
! Singles
! Reason for Banning
! Doubles
|-
|-
| [[Mushroom Kingdom (SSB)|Mushroom Kingdom]]
| [[Mushroom Kingdom (SSB)|Mushroom Kingdom]]
| XX
| XX
| Pipe camping; [[stalling]]
| Pipe camping; [[stalling]]
|-
|-
| [[Planet Zebes]]
| [[Planet Zebes]]
| Acid (this stage is sometimes allowed in tournaments, it is semi-banned within the community)
| X
| X
| Lava disrupts normal combat
|-
|-
| [[Sector Z]]
| [[Sector Z]]
| Overly large; [[Arwing]] lasers
| XX
| XX
| Run-away camping; [[stalling]]
|-
|-
| [[Yoshi's Island (SSB)|Yoshi's Island]]
| [[Yoshi's Island (SSB)|Yoshi's Island]]
| Cloud camping
| XX
| XX
| Cloud camping; [[stalling]]
|}
|}


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| XX
| XX
| XX
| XX
| [[Random]] terrain; scrolling stage
| Circle and run-away camping/[[stalling]]
|-
|-
| [[Brinstar Depths]]
| [[Brinstar Depths]]
| XX
| XX
| XX
| XX
| No ledges to grab; stalling; "caves of life";low ceiling favors [[Star KO]]s
| Various, un-reasonably strong camping and [[stalling]] positions
|-
|-
| [[Flat Zone]]
| [[Flat Zone]]
| XX
| XX
| XX
| XX
| Randomness of falling materials; too [[small]]; no lower blast line
| Walk-off camping
|-
|-
| [[Fountain of Dreams]]
| [[Fountain of Dreams]]
Line 63: Line 73:
| XX
| XX
| XX
| XX
| Uneven [[recovery]] potential; no large [[platform]]s for fighting; stalling; walls allow [[infinite]]s
| Large amount of walls promote camping and [[Wall-Jump]] camping; run-away [[stalling]]
|-
|-
| [[Great Bay]]
| [[Great Bay]]
| XX
| XX
|  
| XX
| Camping; stalling; ceiling spikes many characters easily
| Circle camping and [[stalling]]
|-
|-
| [[Green Greens]]
| [[Green Greens]]
| X
| XX
| X
| XX
| Over-reliance on camping; [[bomb]] blocks disturb players; walls allow infinites; low ceiling favors Star KOs
| Over-centralizes game-play on camping, [[bomb]] blocks disturb normal game-play
|-
|-
| [[Icicle Mountain]]
| [[Icicle Mountain]]
| XX
| XX
| XX
| XX
| Randomly moving stage; significant advantage to characters with good jumps
| Over-centralizes game-play on keeping up with the stage's scrolling
|-
|-
| [[Kongo Jungle]]
| [[Kongo Jungle]]
| XX
| XX
| XX
| XX
| Small [[rock]] on the right enforces stalling
| Camping the rock platform on the bottom-right of the stage
|-
|-
| [[Mushroom: Kingdom|Mushroom Kingdom I]]
| [[Mushroom: Kingdom|Mushroom Kingdom I]]
| XX
| XX
| XX
| XX
| Completely irregular design
| Minor "caves of life", Walk-off camping
|-
|-
| [[Mushroom Kingdom II]]
| [[Mushroom Kingdom II]]
| X
| X
| X
| X
| All fighting centers on small middle platform in singles; camping at blast zones
| Walk-off camping
|-
|-
| [[Mute City]]
| [[Mute City]]
| X
| XX
| XX
| XX
| Lack of ledges on main platform, too small to accommodate doubles play as well as significant slowdown during doubles play
| Too small to accommodate doubles play as well as significant slowdown during doubles play
|-
|-
| [[Onett]]
| [[Onett]]
| XX
| XX
| XX
| XX
| Cars can [[KO]] at low percents; walls allow infinites; no lower blast line
| Permanent walls promote camping, walk-off camping
|-
|-
| [[Poke Floats]]
| [[Poke Floats]]
| X
| X
| Circle and run-away camping/[[stalling]]
|-
| [[Princess Peach's Castle]]
| XX
| XX
| XX
| XX
| Irregular terrain, scrolling stage
| Permanent walls promote camping
|-
| [[Princess Peach's Castle]]
| X
| X
| Banzai Bill is a one-hit KO; walls allow infinites
|-
|-
| [[Hyrule: Temple]]
| [[Hyrule: Temple]]
| XX
| XX
| XX
| XX
| Too large; over-reliance on teching; see [[Hyrule: Temple#Competition|here]] for more
| "Cave of life" over-centralizes game-play on teching, multiple circles for camping; run-away [[stalling]]
|-
|-
| [[Venom]]
| [[Venom]]
| XX
| XX
| XX
| XX
| Slowdown; walls; [[Broken|game-breaking]] stalling and camping potential.
| Several, un-reasonably strong camping positions
|-
|-
| [[Yoshi's Island (SSB)|Yoshi's Island N64]]
| [[Yoshi's Island (SSB)|Yoshi's Island N64]]
| XX
| XX
| XX
| XX
| Camping and stalling on clouds; significant advantage to characters with good jumps
| Camping on clouds to the stage's right and left hand sides, run-away [[stalling]]
|-
|-
| [[Yoshi's Island: Yoshi's Island|Yoshi's Island]]
| [[Yoshi's Island: Yoshi's Island|Yoshi's Island]]
| XX
| XX
| XX
| XX
| Fox can [[waveshine]] most characters off the right side; "caves of life"; low ceiling favors Star KOs
| Walk-off camping, marginalizes off-stage skills
|}
|}



Revision as of 10:41, January 7, 2011

Banned stages are stages that are banned from most mainstream tournaments. Stages can be banned for several reasons, including:

Major differences in communities

There are many community preferences in terms of stage choices. For example, when Luigi's Mansion was banned on the East Coast, it was allowed on the West Coast. This is usually due to the characters used most often in the community. The East Coast is also well known for much smaller allowable stage lists than the West.

Banned stages in SSB

Stage Banned in Reason for Banning
Singles Doubles
Mushroom Kingdom XX XX Pipe camping; stalling
Planet Zebes X X Lava disrupts normal combat
Sector Z XX XX Run-away camping; stalling
Yoshi's Island XX XX Cloud camping; stalling

Banned stages in SSBM

In the current Smash Back Room rule set, certain stages are left up to the tournament organizer to decide on banning versus counter-pick. Stages marked with a single X are left up to the tournament organizer, whereas those marked with XX are always banned.

Stage Banned in Reason for Banning
Singles Doubles
Big Blue XX XX Circle and run-away camping/stalling
Brinstar Depths XX XX Various, un-reasonably strong camping and stalling positions
Flat Zone XX XX Walk-off camping
Fountain of Dreams XX Significant slowdown during doubles play
Fourside XX XX Large amount of walls promote camping and Wall-Jump camping; run-away stalling
Great Bay XX XX Circle camping and stalling
Green Greens XX XX Over-centralizes game-play on camping, bomb blocks disturb normal game-play
Icicle Mountain XX XX Over-centralizes game-play on keeping up with the stage's scrolling
Kongo Jungle XX XX Camping the rock platform on the bottom-right of the stage
Mushroom Kingdom I XX XX Minor "caves of life", Walk-off camping
Mushroom Kingdom II X X Walk-off camping
Mute City X XX Lack of ledges on main platform, too small to accommodate doubles play as well as significant slowdown during doubles play
Onett XX XX Permanent walls promote camping, walk-off camping
Poke Floats X X Circle and run-away camping/stalling
Princess Peach's Castle XX XX Permanent walls promote camping
Hyrule: Temple XX XX "Cave of life" over-centralizes game-play on teching, multiple circles for camping; run-away stalling
Venom XX XX Several, un-reasonably strong camping positions
Yoshi's Island N64 XX XX Camping on clouds to the stage's right and left hand sides, run-away stalling
Yoshi's Island XX XX Walk-off camping, marginalizes off-stage skills

Banned Stages in SSBB

In the current Smash Back Room rule set, a few stages are left up to the tournament organizer to decide on banning versus counter-pick. Stages marked with a single X are left up to the tournament organizer, whereas those marked with XX are always banned.

Stage Banned in Reason for Banning
Singles Doubles
75m XX XX Too large, stalling, random obstacles, fighting centers around top-right corner, difficult to move about stage
Big Blue (Melee) XX XX Random terrain, scrolling stage, ground too close to the cars, gives a large advantage to faster moving characters, stage moves too fast
Bridge of Eldin XX XX Potential for game-breaking camping/stalling, walk-off edges, bomb in center of stage
Corneria (Melee) XX XX Extremely close blast lines, gives a big advantage for those with good vertical KO attacks, excessive camping/stalling behind the big fin, wall infinites
Flat Zone 2 XX XX Randomness of falling materials, extremely small, variety of damaging stage hazards, no lower blast line
Green Hill Zone XX XX Excessive camping near checkpoints, walk-off edges, blast lines are slightly close to the stage in which it makes it a little too small
Hanenbow XX X Highly irregular design, stalling potential, Sonic spin glitch
Mario Bros. XX XX Gameplay is vastly altered by stage enemies, ceilings, walk-off edges, no lower blast line
Mario Circuit XX XX Potential for game-breaking camping, walk-off edges, damaging karts, no lower blast line
Mushroomy Kingdom (1-1 and 1-2) XX XX Side-scrolling, stage moves too fast, underground's ceiling, ledges are not grabbable
New Pork City XX XX Overly large, stalling potential, camera refuses to zoom in, Ultimate Chimera
Onett (Melee) XX XX Cars, walls interrupt attacks, very small size, no lower blast line
Pirate Ship X X Easy to stall in the water or under the ship's rudder
Port Town Aero Dive X X Randomly moving stage, cars KO at low percentages, cars difficult to see coming due to the colors
Rumble Falls XX XX Gives overly large advantage to characters with large or multiple jumps, hurts those who rely on Tether Recoveries, first spike has One-hit KO potential, centers more on moving in the stage than fighting
Shadow Moses Island XX XX Removes lower blast line, walls can block access to side blast lines, over-reliance on teching, walls allow infinites
Skyworld XX XX No passable platforms; over-reliance on stage spikes; significant lag in doubles
Spear Pillar XX XX Randomness of Pokémon attacks, excessive stalling potential, tunnel under stage similar to Temple's underground
Summit XX XX Terrain is slippery, The Fish, ledges are not grabbable, Tether recoveries do not work
Temple (Melee) XX XX Too large, stalling potential, over-reliance on teching, lower area with ceiling
WarioWare, Inc. XX XX Over-reliance on random bonuses from Microgames
Yoshi's Island (Melee) X X Blocks interrupt KOs, central pit blocks certain recoveries, blast lines very close to stage

See also