Mega Man (SSBU)/Neutral attack: Difference between revisions
No edit summary |
|||
Line 10: | Line 10: | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf|Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).}} | *{{nerf|Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).}} | ||
==Hitboxes== | ==Hitboxes== | ||
Pellet hitbox data is shared with {{mvsub|Mega Man|SSBU|forward tilt}} and {{mvsub|Mega Man|SSBU|neutral aerial}}. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Mega Buster|50}} | {{HitboxTableTitle|Mega Buster|50}} | ||
Line 32: | Line 34: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Clean pellet|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 58: | Line 60: | ||
|absorbable=t | |absorbable=t | ||
}} | }} | ||
{{HitboxTableTitle|Mid | {{HitboxTableTitle|Mid pellet|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 84: | Line 86: | ||
|absorbable=t | |absorbable=t | ||
}} | }} | ||
{{HitboxTableTitle|Late | {{HitboxTableTitle|Late pellet|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 113: | Line 115: | ||
==Timing== | ==Timing== | ||
Mega Man can shoot up to three pellets. | Mega Man can shoot up to three pellets, causing part of the move to loop. He can also walk or jump during the move, transitioning to his {{mvsub|Mega Man|SSBU|forward tilt}} or {{mvsub|Mega Man|SSBU|neutral aerial}} (respectively) in the process, and can turn around before the ending portion. The turnaround animation lasts 13 frames, and transitions to either frame 7 or 19 of the move, depending on whether it is done before or after shooting a pellet, adding some extra frames to the move based on timing. | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Loop points | ||
| | |5-6, 17-18 | ||
|- | |- | ||
! | !Mega Buster hitbox | ||
| | |7 | ||
|- | |- | ||
! | !Pellet (clean, mid, late) | ||
|7 | |7-10, 11-14, 15-30 | ||
|- | |- | ||
!Interruptible (ending animation) | !Interruptible (ending animation) | ||
|19 | |36 (19) | ||
|- | |- | ||
!Animation length (ending animation) | !Animation length (ending animation) | ||
|23 | |40 (23) | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopEPropS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxPropE}}{{FrameStrip|t=Lag|c=10|e=LagLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=5}} | {{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopEPropS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxPropE}}{{FrameStrip|t=Lag|c=10|e=LagLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=5}} | ||
Line 138: | Line 141: | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|loop=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|loop=y|interruptible=y}} | ||
==Pellet parameters== | |||
These parameters are shared with neutral aerial. | |||
{|class="wikitable" | |||
!Lifetime | |||
|24 frames | |||
|- | |||
!Travel speed | |||
|2.5 | |||
|- | |||
!Shot X/Y offsets | |||
|[0, 8] | |||
|} | |||
{{MvSubNavMegaMan|g=SSBU}} | {{MvSubNavMegaMan|g=SSBU}} | ||
[[Category:Mega Man (SSBU)]] | [[Category:Mega Man (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 20:50, July 26, 2022
Overview[edit]
Mega Man shoots energy-based pellets (often dubbed lemons, from the common nickname used by the Mega Man players) from his Mega Buster, which have a long duration but deal very small knockback. Overall functions similar to Falco's Blaster, but the pellets travel slower compared to Falco's lasers.
Update History[edit]
- Special moves can no longer be used when jumping and using neutral attack.
- Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).
Hitboxes[edit]
Pellet hitbox data is shared with forward tilt and neutral aerial.
Timing[edit]
Mega Man can shoot up to three pellets, causing part of the move to loop. He can also walk or jump during the move, transitioning to his forward tilt or neutral aerial (respectively) in the process, and can turn around before the ending portion. The turnaround animation lasts 13 frames, and transitions to either frame 7 or 19 of the move, depending on whether it is done before or after shooting a pellet, adding some extra frames to the move based on timing.
Loop points | 5-6, 17-18 |
---|---|
Mega Buster hitbox | 7 |
Pellet (clean, mid, late) | 7-10, 11-14, 15-30 |
Interruptible (ending animation) | 36 (19) |
Animation length (ending animation) | 40 (23) |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |
Pellet parameters[edit]
These parameters are shared with neutral aerial.
Lifetime | 24 frames |
---|---|
Travel speed | 2.5 |
Shot X/Y offsets | [0, 8] |