Super Smash Bros. Melee

Roy (SSBM)/Up special

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Hitbox visualization showing Roy's Blazer.
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Overview[edit]

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Roy soars upwards with his sword, engulfed in flames. This move can be aimed by quickly pushing the control stick in a direction after the initial jump. It deals more hits on heavier characters such as Bowser. Can deal approximately up to 13.19% damage if all hits connect and not tippered.

The very first hit of this move deals incredible base knockback, capable of a pseudo-one-hit KO on very light and floaty characters specifically, off the top on low ceiling stages, even at 0%, if the first hit is the only hit that connects - especially from a point of elevation. This is most easily done with a reverse Blazer, giving the move a utility that loosely resembles the move Rest, but only in certain match ups. Furthermore, Roy's up special as a recovery can be curved more horizontally than Marth's, though has less vertical distance, and the multi-hit nature of the move can make it more tricky to deal with when edgeguarding him, and sweetspots well.

The utility of the reverse Blazer for its pseudo-one-hit KO potential at 0% on some stages versus characters such as Jigglypuff, one of the most viable characters in the game competitively, who also match up blocks many of the lower-tiered characters, is immense - turning an otherwise difficult match up into one which Roy at least somewhat stands a chance against, and is arguably enough to keep Roy placed firmly above characters very low on the tier list, due to having this option, in conjunction with Roy also being capable of contending with fast fallers to a certain degree.

The reverse Blazer technique will one-hit KO a Jigglypuff while grounded on the main platform of Yoshi's Story, from roughly a short hop height on Pokémon Stadium and Final Destination, the side platform heights on Battlefield, and just below the top platform on Fountain of Dreams.

Zain (under the alias "DontTestMe") notably four-stocked Hungrybox's Jigglypuff utilizing the reverse Blazer technique in an online tournament setting.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% 0 AngleIcon84.png 0 100 200 3.906 78 3.906 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 5% 0 AngleIcon84.png 0 100 200 3.906 78 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 5% 0 AngleIcon84.png 0 100 200 4.2966 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
3 0 3% 0 Sakurai angle 0 100 80 3.906 78 5.4684 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
Hits 2-4
0 0 2% 0 AngleIcon84.png 0 100 160 3.906 78 3.5154 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn
1 0 2% 0 AngleIcon84.png 0 100 160 3.906 78 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn
2 0 2% 0 AngleIcon84.png 0 100 160 3.1248 4 0.0 1.5624 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn
3 0 1% 0 Sakurai angle 10 100 0 3.906 78 5.4684 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
Hits 5-7
0 0 1% 0 AngleIcon84.png 0 100 100 3.906 78 3.5154 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn
1 0 1% 0 AngleIcon84.png 0 100 100 3.906 78 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn
2 0 1% 0 AngleIcon84.png 0 100 100 3.1248 4 0.0 1.5624 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn
3 0 1% 0 Sakurai angle 10 100 0 3.906 78 5.4684 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash

Timing[edit]

Intangible 9
Hit 1 9
Optional reverse* 10
Loss of double jump 10
Hits 2-4 10-15 (Rehit: 2)
Hits 5-7 16-21 (Rehit: 2)
Animation length 48

*Roy reverses if and only if the control stick is held backwards between frames 10 and 11.

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Legend (1 square = 1 frame)
Lag
Lag time
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