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Tournament:WHOBO 5: Difference between revisions

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'''WHOBO 5''' was a ''[[Super Smash Bros. Brawl]]'' national tournament held by {{Sm|Xyro}}, held during October 19-20, 2013. It was the 5th event in the [[WHOBO]] series. Like [[WHOBO 4]], WHOBO 5 featured {{SSBB|Meta Knight}} banned from both singles and doubles. The event also hosted singles and doubles for both [[Super Smash Bros. Melee]], and [[Project M]]; but only singles for [[Super Smash Bros.]].
'''WHOBO 5''' was a ''[[Super Smash Bros. Brawl]]'' national tournament held by {{Sm|Xyro}}, held during October 19-20, 2013. It was the 5th event in the [[WHOBO]] series. Like [[WHOBO 4]], WHOBO 5 featured {{SSBB|Meta Knight}} banned from both singles and doubles. The event also hosted singles and doubles for both ''[[Super Smash Bros. Melee]]'', and [[Project M]]; but only singles for ''[[Super Smash Bros.]]''.


==Rulesets==
==Rulesets==

Revision as of 17:51, October 25, 2013

WHOBO 5
WHOBO5Logo.jpg
Dates October 19 to October 20, 2013
Venue Zuma Fun Center
Address/City 6767 Southwest Freeway
Houston, Texas USA
Results
Super Smash Bros. winners USA Mew2King 1v1
Super Smash Bros. Melee winners USA Mew2King 1v1
USA Mew2King & USA Alex 2v2
Super Smash Bros. Brawl winners USA Vinnie 1v1
USA Gnes & USA UltimateRazer 2v2

WHOBO 5 was a Super Smash Bros. Brawl national tournament held by Xyro, held during October 19-20, 2013. It was the 5th event in the WHOBO series. Like WHOBO 4, WHOBO 5 featured Meta Knight banned from both singles and doubles. The event also hosted singles and doubles for both Super Smash Bros. Melee, and Project M; but only singles for Super Smash Bros..

Rulesets

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Super Smash Bros. Brawl

WHOBO 5 used the Unity Ruleset Version 2.1

General Gameplay Rules

  • 3 Stocks
  • 8 Minute Time Limit
  • Items set to "Off" and "None"
  • Pause set to "Off"
  • Meta Knight is banned in both Singles and Doubles - in the event Meta Knight is used via random character select, the match shall be restarted on the same stage until Meta Knight is not present.
  • All infinites and chain grabs are legal.
  • There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
  • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
  • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
  • Team Attack set to "On"
  • Life stealing is allowed.
  • In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  • In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  • If a player is using the character Pokémon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Stage list

Starter:

Counterpick:

Super Smash Bros. Melee

  • 4 stock
  • The time limit is set to 8 minutes
  • Pause is set to off
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
  • Double Elimination
  • All sets are best of 3, except semi-finals and finals rounds (in winners and losers), which are best of 5
  • For best of 5 matches- Dave's stupid rule: A player cannot counter pick a stage they have previously won on in a set. However, there are no bans. (there are bans for best of 3 matches)
  • Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
  • Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a stock and percentage tie, a one-stock match will be played.
  • Wobbling is allowed except when used to excessively stall a match

Stage list

Singles Starter:

Counterpick:

Doubles Starter:

  • Yoshi's Story
  • Pokemon Stadium
  • Final Destination
  • Dream Land
  • Battlefield

Counterpick:

Project M

  • 4 stock
  • 8 Minute Time Limit
  • Items set to “Off” and “None”
  • Buffer set to OFF
  • Modified Dave’s Stupid Rule: No player can counter pick the stage he or she last won on unless agreed upon by both players.
  • In the event of a match going to time/sudden death, the winner will be determined by:
    • Whoever has more remaining stock left, then by lower percentage.
    • If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of **The previous match will be played out. Same characters and same stage.
    • In the event of going to sudden death because of suicide kill move (such as Ganondorf's Flame choke offstage or Dedede's Inhale), the player initiating the move will be declared the winner.
  • Sets will be best out of 3 games. Loser's Finals, Winner's Finals, and Grand Finals will be best out of 5.

Doubles

  • Team Attack set to “On”
  • Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than Melee's start)
  • In the event of a game going to time, the winner will be determined by:
    • Whichever team has more remaining stock.
    • If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.

Character/Stage selection process

  1. Blind Picks character selection.
  2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
  3. The first match is played.
  4. Winning player of the preceding match bans two stages.
  5. The losing player of preceding match picks stage for the next match.
  6. The winning player of preceding match picks character.
  7. The losing player picks character.
  8. The next match is played.
  9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.

Stagelist:

  • Battlefield
  • Dreamland
  • Final Destination
  • Pokemon Stadium 2
  • Smashville
  • Yoshi's Story (Melee)
  • Fountain of Dreams (Singles only
  • Yoshi’s Island Brawl (Doubles only)
  • SSE Jungle
  • Norfair
  • Skyworld

Results

An icon for denoting incomplete things.

Super Smash Bros. singles

Place Name
1st Mew2King
2nd Beesy
3rd Bow
4th XKCP
5th XB4LIFE2000
5th Student
7th Cloud
7th AirbrushKing

Super Smash Bros. Melee singles

Place Name
1st Mew2King
2nd unreal
3rd SOS
4th Jake13
5th Obsoleet
5th Kevin Son
7th Itakio
7th Valdens
9th Pawl
9th Float
9th Djphatz
9th Ezzy
13th Daniel Hall
13th Check Point
13th Lash
13th IO
17th Dillon
17th Opelousal
17th Cofy
17th tacos
17th Night
17th XB4LIFE2000
17th XKCP
17th Old Hobo
25th DingDing
25th CadeTheElement
25th Jimbles

Super Smash Bros. Brawl singles bracket

(76 entrants)

Place Name Character(s)
1st Vinnie IceClimbersHeadSSBB.png MrGame&WatchHeadSSBB.png
2nd Denti OlimarHeadSSBB.png
3rd MJG ToonLinkHeadSSBB.png
4th Rich Brown OlimarHeadSSBB.png
5th DeLux IceClimbersHeadSSBB.png
5th Gnes DiddyKongHeadSSBB.png
7th Bloodcross FalcoHeadSSBB.png SnakeHeadSSBB.png
7th Illmatic PeachHeadSSBB.png
9th Z PikachuHeadSSBB.png
9th Seagull Joe WolfHeadSSBB.png
9th 8Bitman ROBHeadSSBB.png
9th Ryo IkeHeadSSBB.png
13th Asa OlimarHeadSSBB.png
13th MVD SnakeHeadSSBB.png
13th JNig WarioHeadSSBB.png
13th MegaFox FoxHeadSSBB.png
17th Espy SonicHeadSSBB.png
17th Sync OlimarHeadSSBB.png
17th PJ ToonLinkHeadSSBB.png
17th Mekos LucasHeadSSBB.png
17th Mew2King KingDededeHead.png FalcoHeadSSBB.png
17th Jerm ToonLinkHeadSSBB.png
17th Lycan WolfHeadSSBB.png
17th Zeton FoxHeadSSBB.png
25th Esca PitHeadSSBB.png
25th Zero SonicHeadSSBB.png
25th Mikeray4 SnakeHeadSSBB.png
25th Ish WolfHeadSSBB.png
25th ChiboSempai ROBHeadSSBB.png
25th Fliphop DiddyKongHeadSSBB.png
25th True Blue SonicHeadSSBB.png
25th Valdens MrGame&WatchHeadSSBB.png

Project M singles

Place Name
1st Mew2King
2nd Denti
3rd Strawhat
4th Oracle
5th Kevin Son
5th Blondie
7th Xeven
7th Zachary
9th Southern Gent
9th Opelousal
9th G-Rabbit
9th SOS
13th Float
13th Cofy
13th Ding Ding
13th Leaf
17th Night
17th Since
17th Ezzy
17th Yellow
17th CadeTheElement
17th TV Blaze
17th Daniel Hall
17th XKCP
25th LKG
25th Old Hobo
25th AeroLink
25th Nick Riddle
25th Jimbles
25th Baby D

External links