Search results

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
  • Crazy Hand (SSBB) (category Crazy Hand) (section In combination with Master Hand)
    reducing Master Hand's HP by half. Both Master Hand and Crazy Hand always have the same amount of HP. Like all bosses in Brawl, Crazy Hand gains an additional
    13 KB (509 words) - 12:33, August 17, 2023
  • match 50), Master Hand is always character 3; character one is the player, and character four is reserved for Crazy Hand. The Master Hand glitch and Name
    20 KB (1,450 words) - 08:53, February 11, 2024
  • when Bowser's hand is giant, inspection reveals that the giant hand is as detailed as Bowser's normal hand. When in its giant state, the hand can also distort
    33 KB (3,323 words) - 10:02, May 1, 2024
  • Arm (redirect from Hand (type)) (section Hand attacks)
    Super Smash Bros. Ultimate. The Arm type is subdivided into two subtypes: Hand and Elbow. In Super Smash Bros. Ultimate, the supertype physical (which is
    18 KB (135 words) - 15:17, January 18, 2022
  • combos. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without
    18 KB (759 words) - 17:12, December 16, 2023
  • the Subspace Emissary. Crazy Hand is a boss on his own, rather than together with Master Hand. Master Hand and Crazy Hand have Stamina Bars like other
    8 KB (1,243 words) - 15:43, April 14, 2024
  • causing either only the player who grabbed the Timer to slow down, or each and every character to slow down; in the latter case, a player being KOed during
    8 KB (983 words) - 10:00, May 1, 2024
  • canonically clones, or at the very least similar. This extends to Master Hand and Crazy Hand at the end, who are always fought together, regardless of intensity
    44 KB (4,636 words) - 21:47, April 9, 2024
  • Master Hands, approaching the cliff where the fighters are situated. As the fighters prepare for battle, every Master Hand surrounding Galeem slowly disintegrates
    12 KB (965 words) - 00:52, January 19, 2024
  • Super Smash Bros. 4. It is the game's only "heavy" battering item: it has a slow swing speed, but does very high damage and knockback in return. Additionally
    7 KB (624 words) - 22:41, November 17, 2022
  • to its slow speed and lack of protection, and aerial Wizard's Foot no longer restores his double jump. In particular, Dark Dive is likewise slow, and its
    72 KB (9,003 words) - 13:58, April 30, 2024
  • Super Smash Bros. 4. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity
    6 KB (614 words) - 12:34, December 16, 2023
  • in the game, with slow moves but decent speed for his size. He has superb reach and a melee style of fighting. Though comparatively slow to most characters
    34 KB (4,825 words) - 12:26, December 16, 2023
  • Smash Bros. series, Master Hand and Crazy Hand, are always measured in hit points, unless otherwise altered by the Master Hand glitch or an Action Replay
    4 KB (581 words) - 21:50, January 18, 2024
  • and Dark Samus and defeat a Master Hand and Crazy Hand puppet. Galeem calls on Palutena and the original Master Hand as reinforcements, while Dharkon calls
    64 KB (5,868 words) - 15:20, April 21, 2024
  • poor mobility on the ground (very slow dash speed and slow falling speed). Her grab is disjointed, but it is very slow (at frame 12), while also having
    55 KB (7,146 words) - 20:06, April 20, 2024
  • (such as Jigglypuff's slow falling speed and multiple mid-air jumps allowing it to do the wall of pain) and easier recoveries due to slow falling speeds allowing
    18 KB (855 words) - 19:20, June 16, 2023
  • longer duration also fails to compensate for its increased ending lag. Hand Slap: Hand Slap can now be used in midair, with its second hit being a meteor smash
    68 KB (7,449 words) - 01:34, April 10, 2024
  • has poor mobility, adding to the fact that he is floaty, a slow dasher, and extremely slow in the air as well, which makes approaching opponents difficult
    46 KB (5,433 words) - 10:25, May 1, 2024
  • Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat. : Super Smash Bros. Brawl Punching rapidly. Pushing attack. Jumping
    6 KB (665 words) - 12:16, January 4, 2023
  • a clumsy and slow manner. The fast and slow animations are often noticeably different in execution, such as a quick flip kick versus a slow trip kick, or
    20 KB (3,075 words) - 10:14, May 12, 2024
  • While Final Destination is still used for the fights between Master Hand, Crazy Hand, and Giga Bowser, the five boss stages used for Galeem and Dharkon’s
    14 KB (1,803 words) - 20:55, March 9, 2024
  • Kong), written as DK, is a starter character in Super Smash Bros. He has slow, yet powerful attacks, like his trademark move: the Giant Punch. Due to this
    34 KB (2,273 words) - 07:29, March 23, 2024
  • only characters to face Master Hand and Crazy Hand on a stage other than Final Destination, not counting the Master Hand glitch in Super Smash Bros. Melee
    66 KB (8,198 words) - 19:53, April 26, 2024
  • percentages, its slow start-up can make it easily predictable. Flare's decent damage output is mostly counterbalanced by its middling knockback and slow start-up
    69 KB (5,880 words) - 19:48, April 24, 2024
  • Yoshi (though Yoshi still uses items with his hands and throws eggs in his Egg Throw with his left hand). In The Subspace Emissary, Ivysaur is in trophy
    18 KB (1,695 words) - 19:09, March 3, 2024
  • 1-7 (fast), frames 1-34 → 1-41 (slow)) and larger hitboxes (8u → 9.6u (fast), 6.4u/3.2u/3.2u → 7.5u/6u/4u/4u (slow)). Slow edge attack has more startup lag
    44 KB (5,189 words) - 14:57, April 3, 2024
  • Levin Sword in the other hand after 6 seconds, making it look like two Levin swords are being held. Robin will hold their open hand out as if they were holding
    52 KB (5,138 words) - 14:49, March 8, 2024
  • flaws, however; his air game, due to his slow aerial attacks, fast falling speed, poor jumping height, and slow air speed, is among the worst in Brawl.
    44 KB (3,795 words) - 09:15, February 14, 2024
  • with his left hand, then his right, then both hands simultaneously. Bike taunt: Laughs and faces the screen while doing his signature "W" hand sign with both
    58 KB (7,505 words) - 17:11, April 23, 2024
  • Zelda (7/87) Zelda [Smash] Zelda is a bit slow and, because of her light frame, easy to send flying. On the other hand, her magical skills lend her reliable
    28 KB (2,934 words) - 14:27, March 15, 2024
  • due to its large disjointed hitbox. However, Peach's primary flaw is her slow ground movement and floatiness, which impair her approach, especially on
    34 KB (3,372 words) - 15:04, March 5, 2024
  • easy for even slow attacks to start a combo on Greninja, as none of Greninja's aerial attacks are good at interrupting combos due to slow startup or a lack
    49 KB (5,587 words) - 18:45, February 6, 2024
  • 110) and intangibility (frames 1-12 → 1-23 (fast), frames 1-53 → 1-58 (slow)). Slow edge attack has less startup lag (frame 57 → 56) and deals more damage
    51 KB (7,019 words) - 19:31, April 20, 2024
  • the background slowly rotating and speeding up before getting overshadowed. The stage then fades to black, looping the cycle. Master Hand (and, under certain
    6 KB (673 words) - 10:09, April 10, 2024
  • everything around them. This mimics the effects of a time slow — where Smash's Witch Time is a time slow on a singular target, Witch Time in the original games
    14 KB (2,010 words) - 21:12, March 26, 2024
  • NTSC versions of the game. Hand Slap: Hand Slap has a new animation: Donkey Kong now alternates slapping the ground with each hand without hopping, instead
    50 KB (6,408 words) - 01:51, May 8, 2024
  • attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt. However, in Smash 4, this effect is removed and the edge attack
    13 KB (386 words) - 16:30, March 29, 2024
  • 10-11). Forward tilt deals less damage (13% (hand)/12% (arm)/11% (body) → 12% (outer hand)/10% (inner hand/arm)), hindering its KO potential. Forward tilt's
    86 KB (10,264 words) - 18:04, April 22, 2024
  • Kong's Hand Slap, but without the shockwave. The larger form the Nagagog is in, the more damage and knockback it deals, but the attack speed is slowed down
    3 KB (348 words) - 12:35, January 4, 2023
  • Bruisin' was a Spirit Board event focused on spirits that specialize in hand-to-hand combat. It ran from 6 a.m. on April 5, 2019 to 6 a.m. on April 8, 2019
    15 KB (148 words) - 08:26, February 14, 2022
  • an extremely slow, yet powerful weapon that deals high damage, shield damage, and knockback on each move that uses it. Down smash is slow overall, but
    55 KB (4,872 words) - 11:22, May 9, 2024
  • altered animation: it is now an uppercut with his right hand instead of a gut punch with his left hand. Back throw: Back throw has a slightly altered animation:
    67 KB (9,116 words) - 11:44, April 21, 2024
  • English voice actor for the announcer has also always voiced Master Hand and Crazy Hand. Jeff Manning was the first announcer in the series, starting many
    16 KB (2,099 words) - 02:35, May 13, 2024
  • Side taunt: Punches his right hand into his open palm in a threatening pose and scoffs, with dark magic emitting from his hands afterward. When the dark magic
    88 KB (10,762 words) - 04:00, April 18, 2024
  • similar to the laugh he does when he hurts Link. Brings his hands together, then swings his right hand over his head. Pumps a victorious fist, then crouches
    53 KB (5,534 words) - 21:02, May 8, 2024
  • invokes the Announcer. If used during a stage-wide slow-time effect (such as those caused by Dialga, Slow Brawl, or Training Mode), the shock waves created
    8 KB (1,080 words) - 23:16, July 19, 2023
  • with his newly introduced "twin", Crazy Hand. Crazy Hand: The "twin brother" of Master Hand, Crazy Hand is a left hand and is a "hidden boss" in the game.
    103 KB (12,884 words) - 17:27, May 3, 2024
  • time limit, avoiding obstacles that try to slow the player down. The Polygons are among these obstacles, and slow the player down by attacking them, but the
    6 KB (762 words) - 01:53, May 5, 2024
  • output carried over from Pikachu's version makes up aerial strings a painfully slow way of racking up damage. The move can be followed up with a neutral aerial
    4 KB (191 words) - 03:51, February 21, 2024
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)