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Screen

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Revision as of 02:28, November 15, 2013 by Brandondorf9999 (talk | contribs) (Should be used to illustrate Game and Watch's stage as the screen options are changed.)
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This article is about the widescreen Options menu. For the unofficial name for characters being thrown toward the camera & KOed, see Screen KO.
An example of a screen comparison between 4:3 and 16:9 matte. In Flat Zone 2, the "Super Smash Bros." text is shown on the consle in 4:3 ratio. On widescreen, the text isn't shown on the Game and Watch consle.

The Screen menu in Super Smash Bros. Brawl gives an in-game means of changing the widescreen settings of the Wii console to match the television being used. It is accessed via the Options menu, from the main menu, and by default inherits the setting enabled in the main Wii console options.

The two options are:

  • 4:3 Standard - Causes the game to render the output with a narrower, "fullscreen", camera view.
  • 16:9 Widescreen - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown.

A circle appears in the background on this menu, to help the player to see which screen size is more suited to their TV.

Note that changing the screen ratio does not change the Wii's output resolution, which remains at 640×480 (even on the default PAL setting of 576i, 50Hz), only the way the picture is rendered within that resolution. As a result, snapshots captured on a widescreen-set console will appear to be "squashed" horizontally if decrypted and viewed on a PC unless resized.

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