SSBB Icon.png

Replay: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Improved page.)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:Replay.jpg|thumb|An image from the Replay menu showing a match on Rumble Falls with Pikachu, Falco, Mr. Game & Watch and Ike.]]
[[File:Replay.jpg|thumb|An image from the Replay menu, with a replay of Falco on [[Target Smash!]] 2 highlighted.]]


'''Replay''' is a feature in ''[[Super Smash Bros. Brawl]]''. It allows players to view replays of gameplay that are saved such as VS Mode matches, Stadium mode, etc. Videos can only be saved if they are 3 minutes or shorter (though the mod [[Brawl+]] removes this limitation). Replays can also be saved to [[SD Card]]s. Prior to June 30, 2009, players could send their replays to be used for the [[Smash Service]]; after June 30, no more replays, custom stages, or screenshots would be accepted. One month later, on August 1, Replay data was no longer being sent.  
'''Replay''' is a feature in ''[[Super Smash Bros. Brawl]]'' that allows players to review previous gameplay moments. Once a match ends, players can press the Z button on the results screen to save the replay on to the SD Card or the Wii itself. This can only be done if the match took less than 3 minutes ([[sudden Death]] included), although a code can be used to remove this limit.


It is worth noting that while playing online in the "With Anyone" mode, the [[characters]]' scores will not appear on the screen above the characters' icons. However, when battles are saved as replays, the replays will show the score numbers above the characters' icons as if the players were playing a Group Brawl with "Score Display" turned on in the brawl settings.
When saved, replays will be named <code>rp_YYMMDD_HHMM.bin</code>, where YY, MM, DD, HH and MM indicate the year, month, day, hours and minutes, respectively, in which the replay was saved. If saved onto an SD card, they'll be stored inside <code>app\RSBP\rp</code>.


Replays used for Smash Service are all from Stadium mode, due to their typically shorter length and file size.
==Smash Service==
Prior to June 30, 2009, players could send their replays to be used for the [[Smash Service]]; after June 30, no more replays, custom stages, or screenshots would be accepted. One month later, on August 1, replay data was no longer being sent. Replays used for Smash Service are all from Stadium mode, due to their typically shorter length and file size.


Contrary to what some believe, a replay is not saved as a video recording of the match. Instead, the input data from the match and the match's [[random]] number seed is saved, so when a replay is watched, the game in fact re-generates the match from the data. This makes replays much smaller in file size than a video file, and it also allows pausing and camera movement during the replay.
==Data==
Contrary to what some believe, a replay is not saved as a video recording of the match. Instead, the input data from the match, the match's [[random]] number seed and the general [[rules]] are saved, so when a replay is watched, the game in fact re-generates the match from the data. This makes replays much smaller in file size than a video file, and it also allows pausing and camera movement during the replay.
 
Replays don't save the players' names, but this can be changed with a code<ref>[http://www.smashboards.com/showthread.php?t=223729 Smash World Forums topic with the code that saves player's names]</ref>. For online battles, the game saves each player's server number and client number. When a player battles online, the player is seen as player 1 on his screen (client), but that may not be true for the server. In saved replays, each player's color and the numbers above the characters' heads indicate the client numbers (the ones that were seen on the screen of the one who saved the replay), whereas the order in which the character portraits appear on the bottom indicate the server numbers.
 
It is worth noting that while playing online in the "[[With Anyone]]" mode, the [[characters]]' scores will not appear on the screen above the characters' icons. However, when battles are saved as replays, the replays will show the score numbers above the characters' icons as if the players were playing a Group Brawl with "Score Display" turned on in the brawl settings.


If a character or other element is loaded during a match faster than expected (such as because of pausing or online lag), then the replay of that match has to "freeze" and finish loading the element before it can continue.
If a character or other element is loaded during a match faster than expected (such as because of pausing or online lag), then the replay of that match has to "freeze" and finish loading the element before it can continue.


==The Replay Glitch==
==Issues==
Reports from YouTube users state that replays may alter what had been recorded (this is fixed in the [[PAL]] version). This is on a multi-user basis, meaning it is not a description or comment rumor linked to one Brawl group.
At times, a replay may desync, specially if it's about an online match. Players might be seen stopped for some seconds, and the gameplay will resume at a very fast pace. At other times, characters may be seen doing stuff that didn't happen during the match, and in other cases, the replay may end abruptly.
 
Very rarely, a replay will be saved, and its date or time will have ludicrous values, like 781/88/2008 280:-480.


==Various Replay Glitch Videos==
==External links==
===Synchronization glitches===
* http://www.youtube.com/watch?v=WmpZ933K6rA
* http://www.youtube.com/watch?v=WmpZ933K6rA
* http://www.youtube.com/watch?v=iLv9d2tRUuo
* http://www.youtube.com/watch?v=iLv9d2tRUuo
* http://www.youtube.com/watch?v=HDWGi3PmrsA
* http://www.youtube.com/watch?v=HDWGi3PmrsA
* http://www.youtube.com/watch?v=ZO7RsByZtYY
* http://www.youtube.com/watch?v=ZO7RsByZtYY
==References==
<references/>


{{SSBBMenus}}
{{SSBBMenus}}
[[Category:Features]]
[[Category:Features]]

Revision as of 10:58, September 4, 2011

Picture from the replay menu.
An image from the Replay menu, with a replay of Falco on Target Smash! 2 highlighted.

Replay is a feature in Super Smash Bros. Brawl that allows players to review previous gameplay moments. Once a match ends, players can press the Z button on the results screen to save the replay on to the SD Card or the Wii itself. This can only be done if the match took less than 3 minutes (sudden Death included), although a code can be used to remove this limit.

When saved, replays will be named rp_YYMMDD_HHMM.bin, where YY, MM, DD, HH and MM indicate the year, month, day, hours and minutes, respectively, in which the replay was saved. If saved onto an SD card, they'll be stored inside app\RSBP\rp.

Smash Service

Prior to June 30, 2009, players could send their replays to be used for the Smash Service; after June 30, no more replays, custom stages, or screenshots would be accepted. One month later, on August 1, replay data was no longer being sent. Replays used for Smash Service are all from Stadium mode, due to their typically shorter length and file size.

Data

Contrary to what some believe, a replay is not saved as a video recording of the match. Instead, the input data from the match, the match's random number seed and the general rules are saved, so when a replay is watched, the game in fact re-generates the match from the data. This makes replays much smaller in file size than a video file, and it also allows pausing and camera movement during the replay.

Replays don't save the players' names, but this can be changed with a code[1]. For online battles, the game saves each player's server number and client number. When a player battles online, the player is seen as player 1 on his screen (client), but that may not be true for the server. In saved replays, each player's color and the numbers above the characters' heads indicate the client numbers (the ones that were seen on the screen of the one who saved the replay), whereas the order in which the character portraits appear on the bottom indicate the server numbers.

It is worth noting that while playing online in the "With Anyone" mode, the characters' scores will not appear on the screen above the characters' icons. However, when battles are saved as replays, the replays will show the score numbers above the characters' icons as if the players were playing a Group Brawl with "Score Display" turned on in the brawl settings.

If a character or other element is loaded during a match faster than expected (such as because of pausing or online lag), then the replay of that match has to "freeze" and finish loading the element before it can continue.

Issues

At times, a replay may desync, specially if it's about an online match. Players might be seen stopped for some seconds, and the gameplay will resume at a very fast pace. At other times, characters may be seen doing stuff that didn't happen during the match, and in other cases, the replay may end abruptly.

Very rarely, a replay will be saved, and its date or time will have ludicrous values, like 781/88/2008 280:-480.

External links

Synchronization glitches

References