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List of updates (SSBU)/1.1.0 changelog: Difference between revisions

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*{{change|The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump}}
*{{change|The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump}}


=={{SSBU|Bayonetta}}==
=={{SSBU|Link}}==
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{change|The amimation for crouching when holding an item has been updated}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 0.03).}}
 
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}
=={{SSBU|Kirby}}==
*{{buff|[[Up aerial]] has less ending lag (FAF 40 38).}}
*{{change|The animation for [[Final Cutter]] has been updated.}}


=={{SSBU|Bowser Jr.}}==
=={{SSBU|Luigi}}==
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using [[Abandon Ship!]].}}
*{{buff|Up aerial has less ending lag (FAF 30 → 27).}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
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=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{nerf|Dash Attack's knockback was reduced (140 -> 130)}}
*{{nerf|Dash Attack's knockback growth was reduced (140 -> 130)}}
*{{change|{{b|Toad|move}} has some animations updated.}}
*{{change|The animation for {{b|Toad|move}} was updated}}


=={{SSBU|Dark Pit}}==
=={{SSBU|Marth}}==
*{{nerf|[[Up throw]]'s ending lag has been increased ([[FAF]] 33 → 38), making it identical to Pit's.}}
*{{change|The amimation for swinging with a battering weapon has been updated}}


=={{SSBU|Inkling}}==
=={{SSBU|Lucina}}==
*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}}
*{{change|The amimation for swinging with a battering weapon has been updated}}
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}}


=={{SSBU|Kirby}}==
=={{SSBU|Mewtwo}}==
*{{buff|[[Up aerial]] has less ending lag (FAF 40 38).}}
*{{nerf|[[Disable]] has more ending lag (FAF 47 52).}}
*{{change|[[Final Cutter]] has some animations updated.}}


=={{SSBU|Luigi}}==
=={{SSBU|Dark Pit}}==
*{{buff|Up aerial has less ending lag (FAF 30 27).}}
*{{nerf|[[Up throw]]'s ending lag has been increased ([[FAF]] 33 38), making it identical to Pit's.}}


=={{SSBU|Meta Knight}}==
=={{SSBU|Meta Knight}}==
*{{nerf|[[Dash attack]] has more ending lag (FAF 32 → 33).}}
*{{nerf|[[Dash attack]] has more ending lag (FAF 32 → 33).}}
=={{SSBU|Wii Fit Trainer}}==
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
=={{SSBU|Sonic}}==
*{{change|The amimation for crouching when holding an item has been updated}}
*{{change|The amimation for swinging with a battering weapon has been updated}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Wii Fit Trainer}}==
*{{nerf|[[Disable]] has more ending lag (FAF 47 52).}}
*{{buff|Dash attack has less ending lag (FAF 43 39).}}


=={{SSBU|Mii Swordfighter}}==
=={{SSBU|Mii Swordfighter}}==
*{{nerf|[[Chakram]] and [[Gale Strike]] now have significantly less range; previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}
*{{nerf|[[Chakram]] and [[Gale Strike]] now have significantly less range; previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}
=={{SSBU|Shulk}}==
*{{change|The second victory pose's animation has been updated.}}
=={{SSBU|Bowser Jr.}}==
*{{buff|Bowser Jr. has super armor for a longer duration during [[Abandon Ship!]].}}
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using [[Abandon Ship!]].}}
=={{SSBU|Bayonetta}}==
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}
=={{SSBU|Inkling}}==
*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}}
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}}


=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==
*{{change|[[Space Pirate Rush]] has three additional animations.}}
*{{change|[[Space Pirate Rush]] has three additional animations.}}


=={{SSBU|Wii Fit Trainer}}==
=={{SSBU|Incineroar}}==
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
*{{change|Various animations have been adjusted.}}
**Idle animations
**Walking animations and running animations
**Landing animations
**Crouching whilst holding an item
**Shielding
**Side and down taunts whilst facing right.
 


==References==
==References==

Revision as of 19:05, March 31, 2019

This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.

Universal

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change AI parameters were adjusted for many characters
  • Change The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump

Link

  • Change The amimation for crouching when holding an item has been updated

Kirby

Luigi

  • Buff Up aerial has less ending lag (FAF 30 → 27).

Peach

  • Nerf Dash Attack's knockback growth was reduced (140 -> 130)

Daisy

  • Nerf Dash Attack's knockback growth was reduced (140 -> 130)
  • Change The animation for Toad was updated

Marth

  • Change The amimation for swinging with a battering weapon has been updated

Lucina

  • Change The amimation for swinging with a battering weapon has been updated

Mewtwo

  • Nerf Disable has more ending lag (FAF 47 → 52).

Dark Pit

  • Nerf Up throw's ending lag has been increased (FAF 33 → 38), making it identical to Pit's.

Meta Knight

Wii Fit Trainer

  • Buff Dash attack has less ending lag (FAF 43 → 39).

Sonic

  • Change The amimation for crouching when holding an item has been updated
  • Change The amimation for swinging with a battering weapon has been updated

Wii Fit Trainer

  • Buff Dash attack has less ending lag (FAF 43 → 39).

Mii Swordfighter

Shulk

  • Change The second victory pose's animation has been updated.

Bowser Jr.

Bayonetta

  • Nerf Witch Time's duration scaling is lower (40 → 30).
  • Nerf Witch Time's regeneration per frame is slower (0.04 → 0.03).
  • Change A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.

Inkling

  • Buff Splat Bomb deals more damage (8%-14% → 9%-15%).
  • Buff Splat Bomb applies more ink (80/140 → 110/170).

Ridley

Incineroar

  • Change Various animations have been adjusted.
    • Idle animations
    • Walking animations and running animations
    • Landing animations
    • Crouching whilst holding an item
    • Shielding
    • Side and down taunts whilst facing right.


References