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Kremling (disambiguation): Difference between revisions

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===Notable Kremlings===
===Notable Kremlings===


'''King K. Rool''': Also known as '''Kaptain K. Rool'' and '''Baron K. Roolenstein''', King K. Rool is the leader of the Kremlings and the main villain of the majority of Donkey Kong games. Throughout the years, he has attempted to make the Kong Family's lives worse with acts ranging from kidnapping members of the family to trying to destroy Donkey Kong Island. He is most famous for his eye tic, which gives him an insane appearance.
'''King K. Rool''': Also known as Kaptain K. Rool and Baron K. Roolenstein, King K. Rool is the leader of the Kremlings and the main villain of the majority of Donkey Kong games. Throughout the years, he has attempted to make the Kong Family's lives worse with acts ranging from kidnapping members of the family to trying to destroy Donkey Kong Island. He is most famous for his eye tic, which gives him an insane appearance.


'''Kritter''': The bread and butter of K. Rool's army. Multiple varieties of Kritters exist, ranging from the typical green Kritters to the blue hopping Kritters. Kritters are among the weakest Kremlings in existence, capable of being defeated either by rolling into them, throwing barrels at them, using Animal Buddies, or simply (and more commonly) by jumping on them.
'''Kritter''': The bread and butter of K. Rool's army. Multiple varieties of Kritters exist, ranging from the typical green Kritters to the blue hopping Kritters. Kritters are among the weakest Kremlings in existence, capable of being defeated either by rolling into them, throwing barrels at them, using Animal Buddies, or simply (and more commonly) by jumping on them.

Revision as of 22:19, April 18, 2014

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The Kremlings are the main antagonistic faction in the Donkey Kong franchise, having appeared in multiple titles throughout the years.

In Super Smash Bros. Melee

Many of the Kremlings, Klaptraps in particular, appear in the game as trophies. Orange and blue Klaptraps are also stage hazards appearing in the Kongo Jungle and Jungle Japes stages, respectively. King K. Rool also appears in this game, but only as a trophy.

In Super Smash Bros. Brawl

The Kremlings also appear in Super Smash Bros. Brawl, appearing as stickers, trophies, and, in the case of the blue Klaptraps, stage hazards.

In Super Smash Bros. 4

The Kremlings appear as enemies in Smash Run, representing the Donkey Kong franchise. They are represented by three varieties of the Kritters, the most common and weakest variety of Kremlings in the Kremling Krew. It is notable that at least the blue version of the Kritter has a spinning move, a move seemingly unique to this game. Once again, blue Klaptraps return as stage hazards for Jungle Japes.

Origin

The Kremlings made their big debut in Donkey Kong Country for the SNES. In that game, the Kremlings, under the command of King K. Rool, stole DK's Banana Hoard, forcing Donkey Kong and Diddy Kong to retrieve it and chase the Kremlings off of Donkey Kong Island. Eventually, the Kongs managed to defeat King K. Rool and send the Kremlings packing. The Kremlings wore military attire in this game.

In Donkey Kong Country 2: Diddy's Kong Quest, Kaptain K. Rool (King K. Rool as a pirate) and an army of pirate-themed Kremlings kidnap DK and take him to Crocodile Isle. Diddy Kong and his girlfriend Dixie Kong both went to Crocodile Isle to rescue Donkey Kong, defeating Kaptain K. Rool and, upon the completion of Lost World, sank Crocodile Isle.

In Donkey Kong Country 3: Dixie's Double Trouble, Diddy and DK go missing after venturing through the Northern Kremisphere, and a new villain, KAOS, is said to be in charge of a science-themed army of Kremlings that have occupied the area up there. Dixie was forced to bring along her cousin, Kiddy Kong, and babysit him during the adventure. Eventually, it is discovered the KAOS was powered by DK and Diddy, and that Baron K. Roolenstein (King K. Rool dressed as a mad scientist) was behind the entire fiasco. Upon his defeat, the Northern Kremisphere, DK and Diddy were all saved.

In Diddy Kong Racing, a special Kremling named Krunch was a playable character, having some of the highest top speed but the overall worst turning ability.

In Donkey Kong 64, King K. Rool had constructed a new Crocodile Isle and intended to use a new laser built by Snide the Weasel to destroy Donkey Kong Island when K. Lumsy defied K. Rool's orders and got imprisoned. DK and co. would then have to not only retrieve the blueprints to the laser for Snide from the Kasplats, a group of tough Kremlings whose hair color determined which blueprints were in their possession, but also free K. Lumsy from his cage once all eight keys were collected. DK managed to stop the Kremlings once more with the help of Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong after a boxing match with King K. Rool.

Notable Kremlings

King K. Rool: Also known as Kaptain K. Rool and Baron K. Roolenstein, King K. Rool is the leader of the Kremlings and the main villain of the majority of Donkey Kong games. Throughout the years, he has attempted to make the Kong Family's lives worse with acts ranging from kidnapping members of the family to trying to destroy Donkey Kong Island. He is most famous for his eye tic, which gives him an insane appearance.

Kritter: The bread and butter of K. Rool's army. Multiple varieties of Kritters exist, ranging from the typical green Kritters to the blue hopping Kritters. Kritters are among the weakest Kremlings in existence, capable of being defeated either by rolling into them, throwing barrels at them, using Animal Buddies, or simply (and more commonly) by jumping on them.

Klump: Klumps are large, obese Kremlings with army helmets on their heads, preventing kongs like Diddy Kong from damaging them by jumping on them. However, Diddy and DK can roll into them and throw barrels at them, and DK doesn't need to worry about their helmets, as his weight will make the Klump's helmets useless. In DK64, they are much stronger, being vulnerable only to an Orange Grenade.

Klaptrap: Klaptraps are small, more animal-like Kremlings than their more anthropomorphic brethren, walking on all fours while constantly biting at anything in front of them. Klaptraps are immune to being rolled on, as their snapping jaws will damage DK and Diddy should they try to do this. Jumping on them is their primary weakness, and they are also vulnerable to barrels. In DK64, they are vulnerable to many of the Kongs' attacks, but will release their dentures upon defeat. After enough time passes, the dentures break.

Krusha: Krushas are very powerful Kremlings that are, for the most part, invincible. However, DK can jump on the blue varieties, which can also be defeated by barrels, but only the gray versions are exclusively vulnerable to barrels. In DK64, Krusha was an unlockable character in multiplayer mode, using a bazooka that launched Orange Grenades at opponents.

K. Lumsy: A very kind and gentle Kremling, King K. Rool had him locked in a cage when K. Lumsy refused to demolish Donkey Kong Island on the grounds that the Kongs were too adorable. Every time DK would use a key on K. Lumsy's cage (and when DK agreed to aid K. Lumsy in his escape), K. Lumsy would jump for joy, causing earthquakes that would open the way to more worlds. After being freed, K. Lumsy would rampage around Donkey Kong Island attempting to bring down K. Rool's ship, the Flying Croc.

Kasplat: Kasplats exclusively appear in DK64. These punk-like Kremlings are among the hardest to defeat, and their hair is colored differently depending on which blueprint piece they are holding. Their hair color ranges from yellow, to red, to blue, to purple, and finally to green, each color corresponding to one of the five playable Kongs. Once their blueprints are stolen, the hair color of that Kasplat will turn white. There are usually five Kasplats in most worlds and the hub world (excluding Hideout Helm). The reason for why they are tough to defeat is because they take many hits to take down. However, by attacking after they fall and get back up, Kasplats will get an early grave.


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