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Kremling (disambiguation): Difference between revisions

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In Diddy Kong Racing, a special Kremling named Krunch was a playable character, having some of the highest top speed but the overall worst turning ability.
In Diddy Kong Racing, a special Kremling named Krunch was a playable character, having some of the highest top speed but the overall worst turning ability.


In Donkey Kong 64, King K. Rool had constructed a new Crocodile Isle and intended to use a new laser built by Snide the Weasel to destroy Donkey Kong Island when K. Lumsy defied K. Rool's orders and got imprisoned. DK managed to stop the Kremlings once more with the help of Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong after a boxing match with King K. Rool.
In Donkey Kong 64, King K. Rool had constructed a new Crocodile Isle and intended to use a new laser built by Snide the Weasel to destroy Donkey Kong Island when K. Lumsy defied K. Rool's orders and got imprisoned. DK and co. would then have to not only retrieve the blueprints to the laser for Snide from the Kasplats, a group of tough Kremlings whose hair color determined which blueprints were in their possession, but also free K. Lumsy from his cage once all eight keys were collected. DK managed to stop the Kremlings once more with the help of Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong after a boxing match with King K. Rool.


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Revision as of 16:35, April 17, 2014

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The Kremlings are the main antagonistic faction in the Donkey Kong franchise, having appeared in multiple titles throughout the years.

In Super Smash Bros. Melee

Many of the Kremlings, Klaptraps in particular, appear in the game as trophies. Orange and blue Klaptraps are also stage hazards appearing in the Kongo Jungle and Jungle Japes stages, respectively.

In Super Smash Bros. Brawl

The Kremlings also appear in Super Smash Bros. Brawl, appearing as stickers, trophies, and, in the case of the blue Klaptraps, stage hazards.

In Super Smash Bros. 4

The Kremlings appear as enemies in Smash Run, representing the Donkey Kong franchise. They are represented by three varieties of the Kritters, the most common and weakest variety of Kremlings in the Kremling Krew. It is notable that at least the blue version of the Kritter has a spinning move, a move seemingly unique to this game. Once again, blue Klaptraps return as stage hazards for Jungle Japes.

Origin

The Kremlings made their big debut in Donkey Kong Country for the SNES. In that game, the Kremlings, under the command of King K. Rool, stole DK's Banana Hoard, forcing DK and Diddy to retrieve it and chase the Kremlings off of Donkey Kong Island. Eventually, the Kongs managed to defeat King K. Rool and send the Kremlings packing. The Kremlings wore military attire in this game.

In Donkey Kong Country 2: Diddy's Kong Quest, Kaptain K. Rool (King K. Rool as a pirate) and an army of pirate-themed Kremlings kidnap DK and take him to Crocodile Isle. Diddy Kong and his girlfriend Dixie Kong both went to Crocodile Isle to rescue Donkey Kong, defeating Kaptain K. Rool and, upon the completion of Lost World, sank Crocodile Isle.

In Donkey Kong Country 3: Dixie's Double Trouble, Diddy and DK go missing after venturing through the Northern Kremisphere, and a new villain, KAOS, is said to be in charge of a science-themed army of Kremlings that have occupied the area up there. Dixie was forced to bring along her cousin, Kiddy Kong, and babysit him during the adventure. Eventually, it is discovered the KAOS was powered by DK and Diddy, and that Baron K. Roolenstein (King K. Rool dressed as a mad scientist) was behind the entire fiasco. Upon his defeat, the Northern Kremisphere, DK and Diddy were all saved.

In Diddy Kong Racing, a special Kremling named Krunch was a playable character, having some of the highest top speed but the overall worst turning ability.

In Donkey Kong 64, King K. Rool had constructed a new Crocodile Isle and intended to use a new laser built by Snide the Weasel to destroy Donkey Kong Island when K. Lumsy defied K. Rool's orders and got imprisoned. DK and co. would then have to not only retrieve the blueprints to the laser for Snide from the Kasplats, a group of tough Kremlings whose hair color determined which blueprints were in their possession, but also free K. Lumsy from his cage once all eight keys were collected. DK managed to stop the Kremlings once more with the help of Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong after a boxing match with King K. Rool.


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