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Kirby (SSBU)/Forward aerial: Difference between revisions

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Tag: Rollback
 
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[[File:KirbyFAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's forward aerial.]]
[[File:KirbyFAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's forward aerial.]]
==Overview==
==Overview==
A series of three kicks in front of Kirby. It has the second slowest startup of his aerials due to it coming out on frame 10 and only autocancels one frame after he reaches the peak of his short hop. Due to this, it cannot autocancel in a short hop, but can do so in a full hop fast fall. It has good versatility: it can be used as an approach option, is good for extending combos, can combo into itself at low and mid percentages for a Wall of Pain, has minimal landing lag (8 frames), giving it some setups, and it's good for edgeguarding or rackup damage: it deals 12% damage, with the final hit dealing 5% and having average knockback that allows it to KO middleweights on the edge of Final Destination at around 150% without rage. It's also a good out-of shield option due to these traits, especially if Kirby gets pushed too far to hit the opponent with a neutral or up aerial.
A series of three kicks in front of Kirby. It has the second slowest startup of his aerials due to it coming out on frame 10. It cannot autocancel in a short hop, but can do so in a full hop fast fall. It has good versatility: it has relatively large hitboxes, making it useful for spacing and approaching, it's good for extending combos and can combo into itself at low and mid percentages for a Wall of Pain with its low ending lag, it has minimal landing lag (8 frames), giving it some setups, and it's good for edgeguarding or racking up damage: it has highest damage output of his aerials, dealing 14% damage, and the final hit has decent knockback, allowing it to KO at high percents when used at the ledge. It's also a good out-of shield option due to these traits, especially if Kirby gets pushed too far to hit the opponent with a neutral or up aerial.


==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Its second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage={{ShortHopDmgSSBU|4.0}}
|angle=53
|angle=53
|af=3
|bk=43
|bk=43
|ks=39
|ks=39
|fkv=0
|fkv=0
|setweight=t
|r=5.0
|r=5.0
|bn=top
|bn=top
|xpos=0.0
|ypos=4.0
|ypos=4.0
|zpos=6.5
|zpos=6.5
Line 22: Line 26:
|sdi=0.5
|sdi=0.5
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 28: Line 31:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage={{ShortHopDmgSSBU|4.0}}
|angle=84
|angle=84
|af=3
|bk=35
|bk=35
|ks=38
|ks=38
|fkv=0
|fkv=0
|setweight=t
|r=4.4
|r=4.4
|bn=top
|bn=top
|xpos=0.0
|ypos=3.5 to 4.2
|ypos=3.5 to 4.2
|zpos=13.0 to 6.5
|zpos=13.0 to 6.5
Line 41: Line 45:
|sdi=0.5
|sdi=0.5
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage={{ShortHopDmgSSBU|4.0}}
|angle=367
|angle=367
|af=3
|bk=28
|bk=28
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=4.5
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|ypos=2.8 to 4.1
|ypos=2.8 to 4.1
|zpos=13.0 to 7.0
|zpos=13.0 to 7.0
Line 61: Line 65:
|sdi=0.5
|sdi=0.5
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 3|24}}
{{HitboxTableTitle|Hit 3|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.0%
|damage={{ShortHopDmgSSBU|6.0}}
|angle=361
|angle=361
|bk=30
|af=3
|bk=24
|ks=148
|ks=148
|fkv=0
|fkv=0
|r=5.1
|r=5.1
|bn=top
|bn=top
|xpos=0.0
|ypos=3.0 to 4.2
|ypos=3.0 to 4.2
|zpos=13.0 to 7.0
|zpos=13.0 to 7.0
|ff=1.0
|ff=1.2
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 119: Line 121:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|9
|-
!Animation length
!Animation length
|8
|30
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 01:25, March 25, 2024

Hitbox visualization showing Kirby's forward aerial.

Overview[edit]

A series of three kicks in front of Kirby. It has the second slowest startup of his aerials due to it coming out on frame 10. It cannot autocancel in a short hop, but can do so in a full hop fast fall. It has good versatility: it has relatively large hitboxes, making it useful for spacing and approaching, it's good for extending combos and can combo into itself at low and mid percentages for a Wall of Pain with its low ending lag, it has minimal landing lag (8 frames), giving it some setups, and it's good for edgeguarding or racking up damage: it has highest damage output of his aerials, dealing 14% damage, and the final hit has decent knockback, allowing it to KO at high percents when used at the ledge. It's also a good out-of shield option due to these traits, especially if Kirby gets pushed too far to hit the opponent with a neutral or up aerial.

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff Its second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0 AngleIcon53.png Forward 43 39 0 HitboxTableIcon(True).png 5.0 top 0.0 4.0 6.5 0.8× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 AngleIcon84.png Forward 35 38 0 HitboxTableIcon(True).png 4.4 top 0.0 3.5 to 4.2 13.0 to 6.5 0.8× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2
0 0 0 4.0% 0 Autolink angle (367) Forward 28 30 0 HitboxTableIcon(True).png 4.5 top 0.0 2.8 to 4.1 13.0 to 7.0 0.8× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 3
0 0 0 6.0% 0 Sakurai angle Forward 24 148 0 HitboxTableIcon(False).png 5.1 top 0.0 3.0 to 4.2 13.0 to 7.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initital autocancel 1-9
Hit 1 10-11
Hit 2 17-18
Hit 3 25-27
Ending autocancel 41-
Interruptible 48
Animation length 68
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Interruptible 9
Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible