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Jump cancel throw: Difference between revisions

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The '''jump cancel throw''' ('''JCT''') is an advanced technique in ''[[Super Smash Bros. Brawl]]'' that allows the player to throw an [[item]] while sliding a little bit forward, similar to a [[glide toss]]. It can be performed by any character in the game. The player must have an item in their character's hand, then [[dash]]. They must then [[jump]] and cancel the dash into a throw. There are different [[frame]] limits for each character. Basically, the technique is performed by transferring the jump momentum into the toss, which is how the character slides forward.
{{image|Comparison}}
{{technical data|Something similar to what we have on the Glide Toss page}}
The '''jump cancel throw''' (abbreviated '''JCT''') is an advanced technique that allows the player to throw a light [[item]] during their [[jump]]squat, which when performed while [[dash]]ing, can make the character slide a little bit forward, similar to a [[glide toss]]. It was introduced in ''[[Super Smash Bros. Melee]]'' and has been retained in all future installments. It is a universal technique which can be performed by every character, although its difficulty and usefulness depends on the character. The player must have an item in their character's hand, then [[dash]]. They must then [[jump]] (at any point they choose) and cancel the dash into a throw, which transfers the momentum from the dash into the item throw. How much time a character has to perform the technique depends on the length of their jumpsquat. Characters with a shorter jumpsquat have less time to perform to technique, making it more difficult, while the opposite is true with characters with a longer jumpsquat.  


Its applications are similar to a glide toss because the player can perform a forward, backward, forward reverse, and a backward reverse JCT. There is a slight difference between the two. Characters with a poor glide toss can use this to gain some distance.
==Applications==
The technique is mainly useful as it allows the player to throw an item during a dash as if they were standing still, as opposed to going through the normal dash item toss animation. This not only means that the player can throw an item in any direction (as opposed to strictly forward) but the item throw also has noticeably less ending lag in most cases, allowing the player to potentially combo out of the item toss where they otherwise would not be able to with a dash item toss, especially if the character travels a long distance forward.  


==Characters==
In ''Ultimate'', the technique is still possible however, it is much less effective due to the universal three frame jumpsquats, making it much harder to perform. In addition to this, ''Ultimate''{{'}}s [[dash-canceling]] mechanics enable players to perform regular item throws out of a dash without needing to jump-cancel first, which nullifies the usefulness of jump cancel throws.
 
==Character items==
The following characters have the ability to create items that they can use to perform a jump cancel throw:
The following characters have the ability to create items that they can use to perform a jump cancel throw:


*[[Diddy Kong (SSBB)|Diddy Kong]]: [[Banana Peel]]s created by [[down special]].
*[[Diddy Kong]]: [[Banana Peel]]s created by [[down special]].
*[[Link (SSBB)|Link]] and [[Toon Link (SSBB)|Toon Link]]: {{b|Bomb|Link}}s created by down special.
*[[Link]] and [[Toon Link]]: {{b|Bomb|Link}}s created by down special.
*[[Peach (SSBB)|Peach]]: [[Vegetable]]s created by down special.
*[[Peach]]: [[Vegetable]]s created by down special.
*[[R.O.B. (SSBB)|R.O.B.]]: [[Gyro]]s R.O.B. has thrown and recovered can be glide tossed. Created by down special.
*[[R.O.B.]]: [[Gyro]]s R.O.B. has thrown and recovered can be JCT'd. Created by down special.
*[[Snake (SSBB)|Snake]]: [[Hand Grenade]]s created by his [[neutral special]]. They must be dropped via the [[Shield]] button.
*{{SSBB|Snake}}: [[Hand Grenade]]s created by his [[neutral special]]. They must be dropped via the [[Shield]] button.
*[[Kirby (SSBB)|Kirby]]: by copying Snake's ability, he can also create hand grenades. Must also Shield drop his grenades first.
*[[Wario]]: Wheels created by destroying [[Wario Bike]] (the bike itself cannot be used for a jump cancelled throw as it is a heavy item).
*[[Wario (SSBB)|Wario]]: Wheels created by destroying [[Wario Bike]] (the bike itself cannot be used for a jump cancelled throw as it is a heavy item).
*{{SSBB|Zero Suit Samus}}: [[Power Suit Piece]]s created on start/transform and picked back up again in order to be carried like other items.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: [[Power Suit Piece]]s created on start/transform and picked back up again in order to be carried like other items.
*{{SSB4|Villager}}: Woodchip created by completing [[Timber]], Villager can also use [[Pocket]] to steal character-based items.
*{{SSB4|Mega Man}}: [[Metal Blade]]s created by neutral special.
*{{SSB4|Pac-Man}}: [[Bonus Fruit]] created by neutral special
*{{SSB4|Robin}}: Broken tomes and Levin Sword created by [[special move]]s and [[Smash attack]]s/[[Aerial attack]]s respectively.
*{{SSB4|Bowser Jr.}}: [[Mechakoopa]] created by down special.
 
{{SSB4|Bayonetta}}, {{SSB4|Bowser}}, {{SSB4|Captain Falcon}}, {{SSB4|Charizard}}, {{SSB4|Cloud}}, {{SSB4|Corrin}}, {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, {{SSB4|Duck Hunt}}, {{SSB4|Falco}}, {{SSB4|Fox}}, {{SSB4|Greninja}}, {{SSB4|Kirby}}, {{SSB4|Little Mac}}, {{SSB4|Lucario}}, {{SSB4|Lucas}}, {{SSB4|Lucina}}, {{SSB4|Marth}}, {{SSB4|Meta Knight}}, {{SSB4|Mii Brawler}}, {{SSB4|Mii Swordfighter}}, {{SSB4|Ness}}, {{SSB4|Olimar}}, {{SSB4|Palutena}}, {{SSB4|Pikachu}}, {{SSB4|Pit}}, {{SSB4|Roy}}, {{SSB4|Ryu}}, {{SSB4|Samus}}, {{SSB4|Shulk}}, {{SSB4|Sonic}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Yoshi}}, and {{SSB4|Zelda}} also have usable jump cancel throws in ''Smash 4''.
 
===Kirby===
Kirby can JCT if he inhales the following:
 
*{{SSBB|Snake}}
*{{SSB4|Villager}}
*{{SSB4|Mega Man}}
*{{SSB4|Pac-Man}}
 
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Advanced Techniques]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]
[[Category:Advanced techniques]]

Latest revision as of 00:33, April 13, 2022

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The editor who added this tag elaborates: Something similar to what we have on the Glide Toss page
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The jump cancel throw (abbreviated JCT) is an advanced technique that allows the player to throw a light item during their jumpsquat, which when performed while dashing, can make the character slide a little bit forward, similar to a glide toss. It was introduced in Super Smash Bros. Melee and has been retained in all future installments. It is a universal technique which can be performed by every character, although its difficulty and usefulness depends on the character. The player must have an item in their character's hand, then dash. They must then jump (at any point they choose) and cancel the dash into a throw, which transfers the momentum from the dash into the item throw. How much time a character has to perform the technique depends on the length of their jumpsquat. Characters with a shorter jumpsquat have less time to perform to technique, making it more difficult, while the opposite is true with characters with a longer jumpsquat.

Applications[edit]

The technique is mainly useful as it allows the player to throw an item during a dash as if they were standing still, as opposed to going through the normal dash item toss animation. This not only means that the player can throw an item in any direction (as opposed to strictly forward) but the item throw also has noticeably less ending lag in most cases, allowing the player to potentially combo out of the item toss where they otherwise would not be able to with a dash item toss, especially if the character travels a long distance forward.

In Ultimate, the technique is still possible however, it is much less effective due to the universal three frame jumpsquats, making it much harder to perform. In addition to this, Ultimate's dash-canceling mechanics enable players to perform regular item throws out of a dash without needing to jump-cancel first, which nullifies the usefulness of jump cancel throws.

Character items[edit]

The following characters have the ability to create items that they can use to perform a jump cancel throw:

Bayonetta, Bowser, Captain Falcon, Charizard, Cloud, Corrin, Dark Pit, Dr. Mario, Duck Hunt, Falco, Fox, Greninja, Kirby, Little Mac, Lucario, Lucas, Lucina, Marth, Meta Knight, Mii Brawler, Mii Swordfighter, Ness, Olimar, Palutena, Pikachu, Pit, Roy, Ryu, Samus, Shulk, Sonic, Wii Fit Trainer, Yoshi, and Zelda also have usable jump cancel throws in Smash 4.

Kirby[edit]

Kirby can JCT if he inhales the following: