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Fast fall

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Revision as of 20:53, October 18, 2011 by Toomai (talk | contribs) (+SSB64, adding regular falling speeds in tables)
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Differences with fast falling: the Samus on the left uses the technique, while the Samus on the right does not.

Fast falling is the act of falling quicker than usual in mid-air. It is performed by tapping down while falling. The character will continue to fast fall until he/she/it lands on a surface or takes a hit. Fast falling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of SHFFL'ing and is considered an advanced technique.

Stall-then-fall aerials have an effect similar to fastfalling, though the move is an attack, and most of the time cannot be stopped or slowed.

If players press down while hanging from a ledge, their character will begin to fast fall, whereas if pressed in the opposite direction of the ledge, the character will merely let go of the ledge. This also works with down + B attacks, except for ones that slow down falling or gain height. (An example is Fox's Reflector or Luigi's Luigi Cyclone)

Fast falling speeds in SSB

Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
1 Link 64 102 59.375%
2 Captain Falcon 60 100 67%
3 Fox 60 96 60%
4 Donkey Kong 56 89 58.9%
5 Ness 55 88.25 60.45%
6 Yoshi 55 88 60%
7 Pikachu 52 83 59.6%
8 Kirby 48 79 64.583%
9 Mario 44 70 59.09%
10 Luigi 42 67.5 60.7%
11 Samus 42 67 59.5%
12 Jigglypuff 38 60 57.9%

Fast falling speeds in Melee

Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
1-2 Falco 3.1 3.5 12.9%
1-2 Captain Falcon 2.9 3.5 20.7%
3 Fox 2.8 3.4 21.4%
4-5 Link 2.13 3 40.8%
4-5 Sheik 2.13 3 40.8%
6 Donkey Kong 2.4 2.96 23.3%
7 Yoshi 1.93 2.93 51.8%
8 Roy 2.4 2.9 20.8%
9 Pikachu 1.9 2.7 42.1%
10 Ganondorf 2 2.6 30.0%
11-12 Pichu 1.9 2.5 31.6%
11-12 Marth 2.2 2.5 13.6%
13 Bowser 1.9 2.4 26.3%
14-18 Mario 1.7 2.3 35.3%
14-18 Dr. Mario 1.7 2.3 35.3%
14-18 Samus 1.4 2.3 64.3%
14-18 Mewtwo 1.5 2.3 53.3%
14-18 Mr. Game & Watch 1.7 2.3 35.3%
19-20 Young Link 2.13 2.2 3.3%
19-20 Ness 1.83 2.2 20.2%
21-24 Luigi 1.6 2 25.0%
21-24 Peach 1.5 2 33.3%
21-24 Kirby 1.6 2 25.0%
21-24 Ice Climbers 1.6 2 25.0%
25 Zelda 1.4 1.85 32.1%
26 Jigglypuff 1.3 1.6 23.1%

Notes

  • Giga Bowser and Wireframes have fast falling speeds that equal their regular falling speeds. Because of this, fast falling with them does not have any effect except for slightly increasing how fast they reach their regular falling speed.

Fast falling speeds in Brawl

Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
1 King Dedede 1.95 2.73 40.0%
2 Link 1.6 2.666 66.625%
3 Captain Falcon 1.837 2.5718 40.0%
4 Fox 1.831 2.5634 40.0%
5 Snake 1.73 2.422 40.0%
6 Falco 1.708 2.3912 40.0%
7 Pikachu 1.5 2.379 58.6%
8-9 Ganondorf 1.65 2.31 40.0%
8-9 Ike 1.65 2.31 40.0%
10-11 Donkey Kong 1.58 2.212 40.0%
10-11 Sheik 1.58 2.212 40.0%
12-13 Squirtle 1.3 2.1 61.5%
12-13 Marth 1.5 2.1 40.0%
14-15 Diddy Kong 1.43 2.002 40.0%
14-15 Zero Suit Samus 1.43 2.002 40.0%
16 Sonic 1.45 2 37.9%
17 Pit 1.42 1.988 40.0%
18 Wario 1.4 1.96 40.0%
19-20 Bowser 1.39 1.946 40.0%
19-20 Meta Knight 1.39 1.946 40.0%
21 Lucas 1.37 1.918 40.0%
22-24 Kirby 1.2 1.9 58.3%
22-24 Toon Link 1.28 1.9 48.4375%
22-24 Wolf 1.8 1.9 5.556%
25-26 Ivysaur 1.35 1.89 40.0%
25-26 Charizard 1.35 1.89 40.0%
27 Ness 1.31 1.834 40.0%
28 Olimar 1.3 1.82 40.0%
29 Yoshi 1.29 1.806 40.0%
30 Mario 1.28 1.792 40.0%
31 Mr. Game & Watch 1.24 1.736 40.0%
32 Luigi 1.22 1.708 40.0%
33-35 Lucario 1.2 1.68 40.0%
33-35 Ice Climbers 1.2 1.68 40.0%
33-35 R.O.B. 1.2 1.68 40.0%
36 Zelda 1.13 1.582 40.0%
37 Samus 1.07 1.498 40.0%
38 Peach 1.05 1.47 40.0%
39 Jigglypuff 0.98 1.372 40.0%