Bowser (SSBU)/Up special: Difference between revisions
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===Aerial=== | ===Aerial=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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{|class="wikitable" | {|class="wikitable" | ||
!Multihits | !Multihits | ||
|6-38 | |6-38 (rehit rate: 5) | ||
|- | |- | ||
!Final hit | !Final hit | ||
Line 209: | Line 210: | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=33|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Interruptible|c=5}} | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=33|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Interruptible|c=5}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Aerial=== | ===Aerial=== | ||
The move can grab ledges from both sides starting on frame 9. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hit 1 | !Hit 1 | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}} | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}} | ||
{{FrameStripEnd}} | |||
===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|37 | |||
|- | |||
!Animation length | |||
|38 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=36}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==Parameters== | |||
The move's vertical speed in the air can be altered by mashing the special move button during frames 1-49. This overrides its default vertical speed; as a result, simply mashing near the start of the move actually reduces its height, but mashing near the end keeps Bowser afloat for longer and allows him to travel farther. | |||
{|class="wikitable" | |||
!Horizontal acceleration | |||
|0.15 (grounded)<br>0.02 (aerial) | |||
|- | |||
!Maximum horizontal speed | |||
|1.3 (grounded)<br>1.6 (aerial) | |||
|- | |||
!Aerial initial vertical speed | |||
|2.3 | |||
|- | |||
!Gravity | |||
|0.055 | |||
|- | |||
!Falling speed | |||
|1 | |||
|- | |||
!Vertical speed after button press | |||
|1 | |||
|- | |||
!Minimum delay between button presses | |||
|5 frames | |||
|- | |||
!Landing lag | |||
|36 frames | |||
|} | |||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} |
Latest revision as of 12:44, July 15, 2022
Overview[edit]
Bowser’s up special is Whirling Fortress. He withdraws into his shell and spins around rapidly. It starts up on frame 6 and is capable of moving forward or backward while doing so, which makes it an extremely effective out of shield option, launching opponents vertically and easily putting them into a disadvantage. In the air, it propels Bowser diagonally upwards, travelling below average distance vertically above average distance horizontally. The move can cover a greater distance via button mashing near the end of the move.
Update History[edit]
- Whirling Fortress now connects better.
- Opponents can no longer tech on the ground between the looping hits of grounded Whirling Fortress.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
Multihits | 6-38 (rehit rate: 5) |
---|---|
Final hit | 39 |
Interruptible | 82 |
Animation length | 86 |
Aerial[edit]
The move can grab ledges from both sides starting on frame 9.
Hit 1 | 6-7 |
---|---|
Hits 2-11 | 8-11, 12-15, 16-19, 20-23, 24-27, 28-31, 32-35, 36-39, 40-43, 44-47 |
Hit 12 | 48-51 |
Animation length | 79 |
Landing[edit]
Interruptible | 37 |
---|---|
Animation length | 38 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Parameters[edit]
The move's vertical speed in the air can be altered by mashing the special move button during frames 1-49. This overrides its default vertical speed; as a result, simply mashing near the start of the move actually reduces its height, but mashing near the end keeps Bowser afloat for longer and allows him to travel farther.
Horizontal acceleration | 0.15 (grounded) 0.02 (aerial) |
---|---|
Maximum horizontal speed | 1.3 (grounded) 1.6 (aerial) |
Aerial initial vertical speed | 2.3 |
Gravity | 0.055 |
Falling speed | 1 |
Vertical speed after button press | 1 |
Minimum delay between button presses | 5 frames |
Landing lag | 36 frames |
|