Bayonetta (SSBU)/Neutral aerial: Difference between revisions
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[[File:BayonettaNAirSSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's neutral aerial.]] | [[File:BayonettaNAirSSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's neutral aerial.]] | ||
[[File:BayonettaNAirHoldSSBU.gif|thumb|400px|Hitbox visualization showing Bayonetta's neutral aerial when held.]] | [[File:BayonettaNAirHoldSSBU.gif|thumb|400px|Hitbox visualization showing Bayonetta's neutral aerial when held.]] | ||
==Overview== | ==Overview== | ||
A spinning roundhouse kick. It is based on the aerial [[Bullet Climax]] in ''Bayonetta''. It hits around Bayonetta and continuing the input for the [[Bullet Arts]] version has her continue to spin for a few seconds. The Bullet Arts version of this move fires her guns to her sides both horizontally and diagonally below her, and is useful for [[edgeguarding]] due to its long duration and very good coverage. If canceled early, it can lead into aerial combos with her special moves, and the clean hit can act as a [[combo]] finisher offstage. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
Revision as of 22:34, January 16, 2021
Overview
A spinning roundhouse kick. It is based on the aerial Bullet Climax in Bayonetta. It hits around Bayonetta and continuing the input for the Bullet Arts version has her continue to spin for a few seconds. The Bullet Arts version of this move fires her guns to her sides both horizontally and diagonally below her, and is useful for edgeguarding due to its long duration and very good coverage. If canceled early, it can lead into aerial combos with her special moves, and the clean hit can act as a combo finisher offstage.
Update History
- Bayonetta can grab edges earlier after using neutral aerial (59 frames → 57).
Hitboxes
Timing
Attack
Clean hit | 9-17 |
---|---|
Late hit | 18-25 |
Ending autocancel | 34- |
Interruptible | 33 |
Animation length | 57 |
Landing lag (normal)
Interruptible | 11 |
---|---|
Animation length | 40 |
Landing lag (held)
Interruptible | 19 |
---|---|
Animation length | 40 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|