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Luigi (SSBU)/Down special: Difference between revisions

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(whew)
(Windboxes also use No GFX, though the scripts mark it as DisableHitlag for some reason (the flinchless property already disables hitlag). Also putting grounded data before aerial data, for consistency and to match the order within scripts)
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{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|in move itself|Luigi Cyclone}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|in move itself|Luigi Cyclone}}
{{competitive expertise}}
{{competitive expertise}}
[[File:LuigiDSpecialGroundedSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's grounded Luigi Cyclone.]]
[[File:LuigiDSpecialAerialSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's aerial Luigi Cyclone.]]
[[File:LuigiDSpecialAerialSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's aerial Luigi Cyclone.]]
[[File:LuigiDSpecialGroundedSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's grounded Luigi Cyclone.]]


==Overview==
==Overview==
Line 13: Line 13:


==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|[[Luigi Cyclone]] has more knockback (80 (base)/130/120 (scaling) → 85/140/130).}}
*{{buff|[[Luigi Cyclone]] has more knockback (80 (base)/130/120 (scaling) → 85/140/130).}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{bugfix|Luigi Cyclone's [[invincibility]] no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.}}<!--Do not list this as a nerf, the bug has been demonstrated to not have benefitted Luigi in any practical way.-->
*{{bugfix|Luigi Cyclone's [[invincibility]] no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.}}<!--Do not list this as a nerf, the bug has been demonstrated to not have benefitted Luigi in any practical way.-->
==Hitboxes==
==Hitboxes==
===Aerial===
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Multihits|50}}
{{HitboxTableTitle|Multihits|50}}
Line 27: Line 27:
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|af=3
|bk=85
|bk=80
|ks=30
|ks=30
|fkv=0
|fkv=0
|r=6.0
|r=5.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.5
|ypos=10.0
|zpos=5.5
|zpos=-5.5
|ff=0.8
|ff=0.8
|sdi=0.8
|sdi=0.8
Line 48: Line 47:
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|af=3
|bk=85
|bk=80
|ks=30
|ks=30
|fkv=0
|fkv=0
|r=6.0
|r=5.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.5
|ypos=10.0
|zpos=-5.5
|zpos=5.5
|ff=0.8
|ff=0.8
|sdi=0.8
|sdi=0.8
Line 69: Line 67:
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|af=3
|bk=25
|bk=80
|ks=60
|ks=30
|fkv=0
|fkv=0
|r=6.0
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=2.5
|ypos=5.5
|zpos=0.0
|zpos=0.0
|ff=0.8
|ff=0.8
Line 88: Line 85:
|id=4
|id=4
|rehit=10
|rehit=10
|damage=0.0%
|part=1
|part=1
|damage=0.0%
|angle=180
|angle=180
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=45
|fkv=50
|r=15.5
|r=19.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
Line 111: Line 107:
|flinchless=t
|flinchless=t
|setweight=t
|setweight=t
|nogfx=t
|hitbits=No Item
|hitbits=No Item
}}
}}
Line 119: Line 116:
|angle=70
|angle=70
|bk=85
|bk=85
|ks=130
|ks=140
|fkv=0
|fkv=0
|r=7.5
|r=7.5
Line 137: Line 134:
|angle=70
|angle=70
|bk=85
|bk=85
|ks=130
|ks=140
|fkv=0
|fkv=0
|r=7.5
|r=7.5
Line 153: Line 150:
|id=2
|id=2
|damage=4.0%
|damage=4.0%
|angle=89
|angle=90
|bk=85
|bk=85
|ks=130
|ks=140
|fkv=0
|fkv=0
|r=6.5
|r=6.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=2.0
|ypos=4.0
|zpos=0.0
|zpos=0.0
|ff=2.0
|ff=2.0
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}}
}}
|}
|}
===Grounded===
===Aerial===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Multihits|50}}
{{HitboxTableTitle|Multihits|50}}
Line 177: Line 174:
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|bk=85
|af=3
|bk=80
|ks=30
|ks=30
|fkv=0
|fkv=0
|r=5.5
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=10.0
|ypos=9.5
|zpos=-5.5
|zpos=5.5
|ff=0.8
|ff=0.8
|sdi=0.8
|sdi=0.8
Line 197: Line 195:
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|bk=85
|af=3
|bk=80
|ks=30
|ks=30
|fkv=0
|fkv=0
|r=5.5
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=10.0
|ypos=9.5
|zpos=5.5
|zpos=-5.5
|ff=0.8
|ff=0.8
|sdi=0.8
|sdi=0.8
Line 217: Line 216:
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|bk=25
|af=3
|ks=60
|bk=80
|ks=30
|fkv=0
|fkv=0
|r=6.0
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=5.5
|ypos=2.5
|zpos=0.0
|zpos=0.0
|ff=0.8
|ff=0.8
Line 235: Line 235:
|id=4
|id=4
|rehit=10
|rehit=10
|part=1
|damage=0.0%
|damage=0.0%
|part=1
|angle=180
|angle=180
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=50
|fkv=45
|r=19.5
|r=15.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
Line 257: Line 258:
|flinchless=t
|flinchless=t
|setweight=t
|setweight=t
|nogfx=t
|hitbits=No Item
|hitbits=No Item
}}
}}
Line 265: Line 267:
|angle=70
|angle=70
|bk=85
|bk=85
|ks=140
|ks=130
|fkv=0
|fkv=0
|r=7.5
|r=7.5
Line 283: Line 285:
|angle=70
|angle=70
|bk=85
|bk=85
|ks=140
|ks=130
|fkv=0
|fkv=0
|r=7.5
|r=7.5
Line 299: Line 301:
|id=2
|id=2
|damage=4.0%
|damage=4.0%
|angle=90
|angle=89
|bk=85
|bk=85
|ks=140
|ks=130
|fkv=0
|fkv=0
|r=6.5
|r=6.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=4.0
|ypos=2.0
|zpos=0.0
|zpos=0.0
|ff=2.0
|ff=2.0
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Invincibility (Aerial)
!Invincibility (grounded)
|4-8
|-
!Invincibility (aerial)
|1-7
|1-7
|-
!Invincibility (Grounded)
|4-8
|-
|-
!Multihits
!Multihits
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{{FrameStripStart}}
{{FrameStripStart}}
|'''Hitboxes'''&nbsp;{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=2}}
|'''Hitboxes'''&nbsp;{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=2}}
|-
|'''Grounded'''&nbsp;{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=5}}{{FrameStrip|t=Vulnerable|c=79}}
|-
|-
|'''Aerial'''&nbsp;{{FrameStrip|t=Invincible|c=7}}{{FrameStrip|t=Vulnerable|c=80}}
|'''Aerial'''&nbsp;{{FrameStrip|t=Invincible|c=7}}{{FrameStrip|t=Vulnerable|c=80}}
|-
|'''Grounded'''&nbsp;{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=5}}{{FrameStrip|t=Vulnerable|c=79}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Revision as of 05:32, January 22, 2022

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For in move itself, see Luigi Cyclone.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Luigi's grounded Luigi Cyclone.
Hitbox visualization showing Luigi's aerial Luigi Cyclone.

Overview

Luigi swiftly spins and creates a multi-hit damaging whirlwind that launches opponents with its final hit. Unlike previous games, it no longer gains sufficient height even with button mashing, making it essentially useless for recovery, and makes Luigi easier to edgeguard and gimp. However, the move has gained some notable strengths. It has larger hitboxes and now has a windbox that sucks the opponent into the move which helps it connect with opponents more consistently. It also has increased damage and knockback, making it a viable KO move particularily near the upper blast lines, and can be combo'd into from his down throw for a potential KO at high percents. It can also be a KO move on the ground near the ledge at very high percents, especially if the opponents' DI is poor.

It also has one last notable strength which is that it grants Luigi invincibility frames during the move. The amount and duration of invincibility depends on whether the move is used in the air or on the ground with the move having invincibility on frames 4-8 if used on the ground and frames 1-7 if used in the air. With its new trait of invincibility, Luigi can potentially break out of combos and tank through an opposing attack which when used properly, can help him get out of disadvantage and launch a counterattack. Lastly, its strong damage and knockback synergize with its invincibility to give it great ledge coverage use.

Overall, despite losing all of its recovery potential, the move has excellent utility as a KO move, combo and disadvantage breaker, and ledge coverage tool, making it one of the most useful moves in Luigi's kit. However, its effectiveness in combo and disadvantage breaking have led it to be overused by many players which has caused the move to be very easy to read. Therefore, players must remain unpredictable and mix things up in order to take advantage of its strengths.

Update History

Super Smash Bros. Ultimate 2.0.0

  • Buff Luigi Cyclone has more knockback (80 (base)/130/120 (scaling) → 85/140/130).

Super Smash Bros. Ultimate 3.1.0

  • Bug fix Luigi Cyclone's invincibility no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.

Hitboxes

Grounded

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
1 0 6 2.0% 0 Autolink angle (367) Standard 85 30 0 HitboxTableIcon(False).png 5.5 top 0.0 10.0 -5.5 0.8× 0.8× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Rapid).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 6 2.0% 0 Autolink angle (367) Standard 85 30 0 HitboxTableIcon(False).png 5.5 top 0.0 10.0 5.5 0.8× 0.8× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Rapid).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 6 2.0% 0 Autolink angle (367) Standard 25 60 0 HitboxTableIcon(False).png 6.0 top 0.0 5.5 0.0 0.8× 0.8× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Rapid).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
4 1 10 0.0% 0 AngleIcon180.png Standard 0 100 50 HitboxTableIcon(True).png 19.5 top 0.0 8.5 0.0 0.8× 0.8× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png No Item All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Final hit
0 0 0 4.0% 0 AngleIcon70.png Standard 85 140 0 HitboxTableIcon(False).png 7.5 top 0.0 11.0 -9.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 AngleIcon70.png Standard 85 140 0 HitboxTableIcon(False).png 7.5 top 0.0 11.0 9.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 4.0% 0 AngleIcon90.png Standard 85 140 0 HitboxTableIcon(False).png 6.5 top 0.0 4.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
1 0 6 2.0% 0 Autolink angle (367) Forward 80 30 0 HitboxTableIcon(False).png 6.0 top 0.0 9.5 5.5 0.8× 0.8× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Rapid).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 6 2.0% 0 Autolink angle (367) Forward 80 30 0 HitboxTableIcon(False).png 6.0 top 0.0 9.5 -5.5 0.8× 0.8× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Rapid).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 6 2.0% 0 Autolink angle (367) Forward 80 30 0 HitboxTableIcon(False).png 6.0 top 0.0 2.5 0.0 0.8× 0.8× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Rapid).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
4 1 10 0.0% 0 AngleIcon180.png Forward 0 100 45 HitboxTableIcon(True).png 15.5 top 0.0 8.5 0.0 0.8× 0.8× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png No Item All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Final hit
0 0 0 4.0% 0 AngleIcon70.png Standard 85 130 0 HitboxTableIcon(False).png 7.5 top 0.0 11.0 -9.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 AngleIcon70.png Standard 85 130 0 HitboxTableIcon(False).png 7.5 top 0.0 11.0 9.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 4.0% 0 AngleIcon89.png Standard 85 130 0 HitboxTableIcon(False).png 6.5 top 0.0 2.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Invincibility (grounded) 4-8
Invincibility (aerial) 1-7
Multihits 10-33
Final hit 40
Interruptible 86
Animation length 87
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Grounded  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Aerial  FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(Interruptible).png
Interruptible