Melee: SD Remix: Difference between revisions
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F0rZ3r0F0r (talk | contribs) m (ill start to work on differences once i figure out how to) |
F0rZ3r0F0r (talk | contribs) (there is still SOOOOOOO MUCH MOOOORE to add, i just didnt understand it. that and i may have not entered this in the same manner as Brawl-) |
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The mod adds various buffs to all except the top 6 characters in the [[tier list]]. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment. | The mod adds various buffs to all except the top 6 characters in the [[tier list]]. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment. | ||
== Character changes == | |||
{{incomplete}} | |||
==={{SSBM|Captain Falcon}}=== | |||
*{{buff|Neutral attack no longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee.}} | |||
==={{SSBM|Ice Climbers}}=== | |||
*{{buff|Up, forward, and down tilt have more range.}} | |||
*{{buff|Back aerial, up aerial, and down aerial have more range.}} | |||
*{{buff|[[Squall Hammer]] lasts 1 more frame on Popo.}} | |||
*{{buff|The pummel attack during grab has more range.}} | |||
==={{SSBM|Dr. Mario}}=== | |||
*{{buff|Forward smash lasts 3 more frames.}} | |||
*{{buff|Neutral aerial's strong hit comes out earlier.}} | |||
*{{buff|Both grab and running grab have more range.}} | |||
==={{SSBM|Pikachu}}=== | |||
*{{buff|Shield size is larger.}} | |||
*{{buff|Friction is lower.}} | |||
*{{buff|Forward getup roll has more invincibility frames.}} | |||
*{{change|Dash attack has a different animation.}} | |||
==={{SSBM|Samus}}=== | |||
*{{buff|Air mobility increased.}} | |||
*{{buff|Up tilt has invincibility frames on the shin.}} | |||
*{{buff|Grab works on aerial opponents.}} | |||
*{{buff|[[Missile|Homing Missile]] has a higher homing value.}} | |||
==={{SSBM|Ganondorf}}=== | |||
*{{buff|Ganondorf has less landing lag.}} | |||
*{{buff|Ganondorf has less lag on his jump startup.}} | |||
*{{buff|Up tilt has been replaced with Gerudo Uppercut, a new move.}} | |||
*{{buff|Neutral aerial's kick hitboxes last 3 more frames.}} | |||
*{{buff|Both running grab and grab have a more disjointed hitbox.}} | |||
==={{SSBM|Luigi}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Dashing speed increased.}} | |||
*{{buff|Down tilt now harms shield.}} | |||
*{{buff|Taunt is now a spike.}} | |||
*{{buff|[[Fireball]] is ground and land cancelable.}} | |||
==={{SSBM|Mario}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
==={{SSBM|Young Link}}=== | |||
*{{buff|Both running grab and grab work against aerial opponents.}} | |||
*{{buff|[[Spin Attack]]'s hitbox is matched to fit animation, as well as final hitbox being larger.}} | |||
==={{SSBM|Link}}=== | |||
*{{buff|Link now has less friction.}} | |||
*{{buff|Less jump startup lag.}} | |||
*{{buff|Down tilt is now a meteor smash.}} | |||
*{{buff|Both running grab and grab work against aerial opponents.}} | |||
==={{SSBM|Donkey Kong}}=== | |||
*{{buff|Weight increased.}} | |||
*{{buff|Shield is larger.}} | |||
*{{buff|Chest and tie hurtbox removed.}} | |||
*{{buff|Neutral attack, all of the tilts, up smash, back aerial, down aerial, and grabs have more range.}} | |||
*{{buff|Down tilt deals 1% more.}} | |||
*{{buff|Getup forward roll has more invincibility frames.}} | |||
==={{SSBM|Yoshi}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Weight increased.}} | |||
*{{buff|Double's super armor is stronger.}} | |||
*{{buff|Grab can grab aerial opponents.}} | |||
*{{buff|Running grab can grab aerial opponents and tongue hitbox is larger.}} | |||
*{{nerf|Body hitbox on dash attack removed.}} | |||
*{{change|Goes into egg during shield 3 framers later.}} | |||
==={{SSBM|Zelda}}=== | |||
*{{buff|Less friction.}} | |||
*{{buff|Less jump startup lag.}} | |||
*{{buff|Down tilt's hitbox is out longer.}} | |||
*{{buff|Grab's hitboxes come out 3 frames earlier.}} | |||
*{{buff|Running grab's hitboxes adjusted to come out 3 frames earlier and grab shorter and/or crouching characters.}} | |||
*{{buff|[[Nayru's Love]] has a larger hitbox.}} | |||
==={{SSBM|Roy}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Neutral attack, forward tilt, down tilt, and dash attack no longer have sourspots.}} | |||
*{{buff|[[Flare Blade]] deals 1% more damage.}} | |||
*{{buff|All aerials last one frame longer.}} | |||
==={{SSBM|Mewtwo}}=== | |||
*{{buff|Weight increased.}} | |||
*{{buff|Shield size is larger.}} | |||
*{{buff|Tail hurtbox removed.}} | |||
*{{buff|Less jump start-up lag.}} | |||
*{{buff|Dash attack's hitbox is larger.}} | |||
*{{buff|Neutral aerial's hitbox is larger.}} | |||
*{{buff|Down smash deals more damage.}} | |||
*{{buff|Grab and running grab's outer range increased.}} | |||
==={{SSBM|Mr. Game & Watch}}=== | |||
*{{buff|Shield is larger.}} | |||
*{{buff|Weight increased.}} | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Back, up, and neutral aerial can be L-cancelled.}} | |||
==={{SSBM|Ness}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
==={{SSBM|Bowser}}=== | |||
*{{buff|Weight increased.}} | |||
*{{buff|Dash speed increased.}} | |||
*{{buff|Running speed increased.}} | |||
*{{buff|Shield size increased.}} | |||
*{{buff|Landing lag decreased.}} | |||
*{{buff|Jump startup lag decreased.}} | |||
*{{buff|Up tilt's hitbox lasts 3 frames longer.}} | |||
*{{buff|Both grab and running grab's range has been significantly increased.}} | |||
==={{SSBM|Pichu}}=== | |||
*{{buff|Friction decreased.}} | |||
*{{buff|Forward throw no longer has self-damage.}} | |||
*{{buff|Grab pummel attack no longer has self-damage.}} | |||
*{{buff|[[Thunder Jolt]] no longer has self-damage.}} | |||
*{{buff|[[Skull Bash]] no longer has self-damage.}} | |||
*{{buff|Getup forward roll's invincibility frames last longer.}} | |||
==={{SSBM|Kirby}}=== | |||
*{{buff|Friction decreased.}} | |||
*{{buff|Weight increased.}} | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Forward and back throw cannot be escaped.}} | |||
*{{buff|[[Final Cutter]]'s slash down always has a hitbox.}} | |||
*{{buff|[[Hammer]]'s aerial hitboxes are larger.}} | |||
==External links== | ==External links== |
Revision as of 14:57, April 12, 2015
Melee: SD Remix is a gameplay hack of Super Smash Bros. Melee to make it more balanced. All characters besides Fox, Falco, Sheik, Marth, Jigglypuff, and Peach were modified according to three principles: emphasize existing character strengths, increase mobility, and uphold a character's "style".
The mod adds various buffs to all except the top 6 characters in the tier list. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment.
Character changes
Captain Falcon
Neutral attack no longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee.
Ice Climbers
Up, forward, and down tilt have more range.
Back aerial, up aerial, and down aerial have more range.
Squall Hammer lasts 1 more frame on Popo.
The pummel attack during grab has more range.
Dr. Mario
Forward smash lasts 3 more frames.
Neutral aerial's strong hit comes out earlier.
Both grab and running grab have more range.
Pikachu
Shield size is larger.
Friction is lower.
Forward getup roll has more invincibility frames.
Dash attack has a different animation.
Samus
Air mobility increased.
Up tilt has invincibility frames on the shin.
Grab works on aerial opponents.
Homing Missile has a higher homing value.
Ganondorf
Ganondorf has less landing lag.
Ganondorf has less lag on his jump startup.
Up tilt has been replaced with Gerudo Uppercut, a new move.
Neutral aerial's kick hitboxes last 3 more frames.
Both running grab and grab have a more disjointed hitbox.
Luigi
Aerial mobility increased.
Dashing speed increased.
Down tilt now harms shield.
Taunt is now a spike.
Fireball is ground and land cancelable.
Mario
Aerial mobility increased.
Young Link
Both running grab and grab work against aerial opponents.
Spin Attack's hitbox is matched to fit animation, as well as final hitbox being larger.
Link
Link now has less friction.
Less jump startup lag.
Down tilt is now a meteor smash.
Both running grab and grab work against aerial opponents.
Donkey Kong
Weight increased.
Shield is larger.
Chest and tie hurtbox removed.
Neutral attack, all of the tilts, up smash, back aerial, down aerial, and grabs have more range.
Down tilt deals 1% more.
Getup forward roll has more invincibility frames.
Yoshi
Aerial mobility increased.
Weight increased.
Double's super armor is stronger.
Grab can grab aerial opponents.
Running grab can grab aerial opponents and tongue hitbox is larger.
Body hitbox on dash attack removed.
Goes into egg during shield 3 framers later.
Zelda
Less friction.
Less jump startup lag.
Down tilt's hitbox is out longer.
Grab's hitboxes come out 3 frames earlier.
Running grab's hitboxes adjusted to come out 3 frames earlier and grab shorter and/or crouching characters.
Nayru's Love has a larger hitbox.
Roy
Aerial mobility increased.
Neutral attack, forward tilt, down tilt, and dash attack no longer have sourspots.
Flare Blade deals 1% more damage.
All aerials last one frame longer.
Mewtwo
Weight increased.
Shield size is larger.
Tail hurtbox removed.
Less jump start-up lag.
Dash attack's hitbox is larger.
Neutral aerial's hitbox is larger.
Down smash deals more damage.
Grab and running grab's outer range increased.
Mr. Game & Watch
Shield is larger.
Weight increased.
Aerial mobility increased.
Back, up, and neutral aerial can be L-cancelled.
Ness
Aerial mobility increased.
Bowser
Weight increased.
Dash speed increased.
Running speed increased.
Shield size increased.
Landing lag decreased.
Jump startup lag decreased.
Up tilt's hitbox lasts 3 frames longer.
Both grab and running grab's range has been significantly increased.
Pichu
Friction decreased.
Forward throw no longer has self-damage.
Grab pummel attack no longer has self-damage.
Thunder Jolt no longer has self-damage.
Skull Bash no longer has self-damage.
Getup forward roll's invincibility frames last longer.
Kirby
Friction decreased.
Weight increased.
Aerial mobility increased.
Forward and back throw cannot be escaped.
Final Cutter's slash down always has a hitbox.
Hammer's aerial hitboxes are larger.
External links