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{{Title|''Melee: SD Remix''}}
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{{ArticleIcons|ssbm=y}}
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[[File:Melee SDR.png|thumb|Official logo.]]
[[File:Melee SDR.png|thumb|Official logo.]]
'''Melee: SD Remix''' is a gameplay hack of ''[[Super Smash Bros. Melee]]'' to make it more balanced. All characters besides {{SSBM|Fox}}, {{SSBM|Falco}}, {{SSBM|Sheik}}, {{SSBM|Marth}}, {{SSBM|Jigglypuff}}, and {{SSBM|Peach}} were modified according to three principles: emphasize existing character strengths, increase mobility, and uphold a character's "style".
'''''Melee: SD Remix''''' is a gameplay [[mod]] of ''[[Super Smash Bros. Melee]]'' to balance the 1.00 version of the game using only character buffs. The top tier characters {{SSBM|Fox}}, {{SSBM|Falco}}, {{SSBM|Sheik}}, {{SSBM|Marth}}, {{SSBM|Jigglypuff}}, and {{SSBM|Peach}} were unchanged, while all other characters were given a somewhat large number of buffs and an extremely small number of nerfs. The remaining characters were modified according to three principles:
* addressing their crippling weaknesses,
* providing them stronger offensive and defensive options in line with the stronger cast members, and
* maintaining each character’s archetype and niche. <ref>[https://sdremix.games/about/ About | SD Remix], SD Remix official website.</ref>


The mod adds various buffs to all except the top 6 characters in the [[tier list]]. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment.
''SD Remix''{{'}}s competitive recognition has not expanded too far especially in comparison to other popular mods of the series, notably ''[[Project M]]'', but it is still the most popular mod of ''Melee'' that introduces changes to characters as of 2019.


== Character changes ==
As of version 3.2 of ''SD Remix'', which has since been released in August 2015, it can be booted from a [[memory card]], being one of the first public mods to achieve this. This version of ''SD Remix'' is called ''SD Remix Lite'', as the full version and the version run from a memory card are not exactly the same. It still has all of the character changes and some stage changes, although it does not retain a lot of the changes from the full version.
{{incomplete}}
==={{SSBM|Captain Falcon}}===
*{{buff|Neutral attack no longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee.}}


==={{SSBM|Ice Climbers}}===
== Stages ==
*{{buff|Up, forward, and down tilt have more range.}}
[[File:SDRemixStageSelect.png|thumb|left|The Alpha stage select screen. [[Trophy Collector]], Reverse Battlefield, and Whispy's Battle Grounds can be seen replacing [[Flat Zone]], Battlefield, and Final Destination respectively, with other stage icons moved or swapped around.]]
*{{buff|Back aerial, up aerial, and down aerial have more range.}}
[[File:Fourside neutral.png|thumb|[[Fourside]] recreated as a [[neutral stage]] shaped similarly to [[Smashville]].]]
*{{buff|[[Squall Hammer]] lasts 1 more frame on Popo.}}
Various new [[neutral stages]] have been created by modifying pre-existing ones in ''Melee''. The stage select screen has been split into two parts; Omega (Ω) and Alpha (α). The Omega stages are all modified (except for {{SSBM|Final Destination}} and {{SSBM|Battlefield}}) to be more balanced. The Alpha stages are the originals, with a few new ones added such as Reverse Battlefield, Whispy's Battle Grounds, and Cranky's Treehouse, which are based off of Battlefield, [[Green Greens]], and [[Jungle Japes]] respectively.
*{{buff|The pummel attack during grab has more range.}}
{{clr}}
 
==={{SSBM|Dr. Mario}}===
*{{buff|Forward smash lasts 3 more frames.}}
*{{buff|Neutral aerial's strong hit comes out earlier.}}
*{{buff|Both grab and running grab have more range.}}
 
==={{SSBM|Pikachu}}===
*{{buff|Shield size is larger.}}
*{{buff|Friction is lower.}}
*{{buff|Forward getup roll has more invincibility frames.}}
*{{change|Dash attack has a different animation.}}
 
==={{SSBM|Samus}}===
*{{buff|Air mobility increased.}}
*{{buff|Up tilt has invincibility frames on the shin.}}
*{{buff|Grab works on aerial opponents.}}
*{{buff|[[Missile|Homing Missile]] has a higher homing value.}}
 
==={{SSBM|Ganondorf}}===
*{{buff|Ganondorf has less landing lag.}}
*{{buff|Ganondorf has less lag on his jump startup.}}
*{{buff|Up tilt has been replaced with Gerudo Uppercut, a new move.}}
*{{buff|Neutral aerial's kick hitboxes last 3 more frames.}}
*{{buff|Both running grab and grab have a more disjointed hitbox.}}
 
==={{SSBM|Luigi}}===
*{{buff|Aerial mobility increased.}}
*{{buff|Dashing speed increased.}}
*{{buff|Down tilt now harms shield.}}
*{{buff|Taunt is now a spike.}}
*{{buff|[[Fireball]] is ground and land cancelable.}}
 
==={{SSBM|Mario}}===
*{{buff|Aerial mobility increased.}}
 
==={{SSBM|Young Link}}===
*{{buff|Both running grab and grab work against aerial opponents.}}
*{{buff|[[Spin Attack]]'s hitbox is matched to fit animation, as well as final hitbox being larger.}}
 
==={{SSBM|Link}}===
*{{buff|Link now has less friction.}}
*{{buff|Less jump startup lag.}}
*{{buff|Down tilt is now a meteor smash.}}
*{{buff|Both running grab and grab work against aerial opponents.}}
 
==={{SSBM|Donkey Kong}}===
*{{buff|Weight increased.}}
*{{buff|Shield is larger.}}
*{{buff|Chest and tie hurtbox removed.}}
*{{buff|Neutral attack, all of the tilts, up smash, back aerial, down aerial, and grabs have more range.}}
*{{buff|Down tilt deals 1% more.}}
*{{buff|Getup forward roll has more invincibility frames.}}
 
==={{SSBM|Yoshi}}===
*{{buff|Aerial mobility increased.}}
*{{buff|Weight increased.}}
*{{buff|Double's super armor is stronger.}}
*{{buff|Grab can grab aerial opponents.}}
*{{buff|Running grab can grab aerial opponents and tongue hitbox is larger.}}
*{{nerf|Body hitbox on dash attack removed.}}
*{{change|Goes into egg during shield 3 frames later.}}
 
==={{SSBM|Zelda}}===
*{{buff|Less friction.}}
*{{buff|Less jump startup lag.}}
*{{buff|Down tilt's hitbox is out longer.}}
*{{buff|Grab's hitboxes come out 3 frames earlier.}}
*{{buff|Running grab's hitboxes adjusted to come out 3 frames earlier and grab shorter and/or crouching characters.}}
*{{buff|[[Nayru's Love]] has a larger hitbox.}}
 
==={{SSBM|Roy}}===
*{{buff|Aerial mobility increased.}}
*{{buff|Neutral attack, forward tilt, down tilt, and dash attack no longer have sourspots.}}
*{{buff|[[Flare Blade]] deals 1% more damage.}}
*{{buff|All aerials last one frame longer.}}
 
==={{SSBM|Mewtwo}}===
*{{buff|Weight increased.}}
*{{buff|Shield size is larger.}}
*{{buff|Tail hurtbox removed.}}
*{{buff|Less jump start-up lag.}}
*{{buff|Dash attack's hitbox is larger.}}
*{{buff|Neutral aerial's hitbox is larger.}}
*{{buff|Down smash deals more damage.}}
*{{buff|Grab and running grab's outer range increased.}}
 
==={{SSBM|Mr. Game & Watch}}===
*{{buff|Shield is larger.}}
*{{buff|Weight increased.}}
*{{buff|Aerial mobility increased.}}
*{{buff|Back, up, and neutral aerial can be L-cancelled.}}
 
==={{SSBM|Ness}}===
*{{buff|Aerial mobility increased.}}
 
==={{SSBM|Bowser}}===
*{{buff|Weight increased.}}
*{{buff|Dash speed increased.}}
*{{buff|Running speed increased.}}
*{{buff|Shield size increased.}}
*{{buff|Landing lag decreased.}}
*{{buff|Jump startup lag decreased.}}
*{{buff|Up tilt's hitbox lasts 3 frames longer.}}
*{{buff|Both grab and running grab's range has been significantly increased.}}
 
==={{SSBM|Pichu}}===
*{{buff|Friction decreased.}}
*{{buff|Forward throw no longer has self-damage.}}
*{{buff|Grab pummel attack no longer has self-damage.}}
*{{buff|[[Thunder Jolt]] no longer has self-damage.}}
*{{buff|[[Skull Bash]] no longer has self-damage.}}
*{{buff|Getup forward roll's invincibility frames last longer.}}
 
==={{SSBM|Kirby}}===
*{{buff|Friction decreased.}}
*{{buff|Weight increased.}}
*{{buff|Aerial mobility increased.}}
*{{buff|Forward and back throw cannot be escaped.}}
*{{buff|[[Final Cutter]]'s slash down always has a hitbox.}}
*{{buff|[[Hammer (move)|Hammer]]'s aerial hitboxes are larger.}}


==External links==
==External links==
*[http://sdremix.com/ Official website]
*[https://sdremix.games/ Official website]
*[http://uglook.net/writing/sdremix/ List of changes]
*[http://uglook.net/writing/sdremix/ List of changes]
*[http://www.smashboards.com/showthread.php?t=324620 SWF thread]
*[http://www.smashboards.com/showthread.php?t=324620 SmashBoards thread]
*[http://www.youtube.com/user/MeleeSdRemix YouTube channel]
*[http://www.youtube.com/user/MeleeSdRemix YouTube channel]


{{SSBMods}}
{{SSBMods}}

Latest revision as of 04:52, January 26, 2023

Official logo.

Melee: SD Remix is a gameplay mod of Super Smash Bros. Melee to balance the 1.00 version of the game using only character buffs. The top tier characters Fox, Falco, Sheik, Marth, Jigglypuff, and Peach were unchanged, while all other characters were given a somewhat large number of buffs and an extremely small number of nerfs. The remaining characters were modified according to three principles:

  • addressing their crippling weaknesses,
  • providing them stronger offensive and defensive options in line with the stronger cast members, and
  • maintaining each character’s archetype and niche. [1]

SD Remix's competitive recognition has not expanded too far especially in comparison to other popular mods of the series, notably Project M, but it is still the most popular mod of Melee that introduces changes to characters as of 2019.

As of version 3.2 of SD Remix, which has since been released in August 2015, it can be booted from a memory card, being one of the first public mods to achieve this. This version of SD Remix is called SD Remix Lite, as the full version and the version run from a memory card are not exactly the same. It still has all of the character changes and some stage changes, although it does not retain a lot of the changes from the full version.

Stages[edit]

The Alpha stage select screen. Trophy Collector, Reverse Battlefield, and Whispy's Battle Grounds can be seen replacing Flat Zone, Battlefield, and Final Destination respectively, with other stage icons moved or swapped around.
Fourside recreated as a neutral stage shaped similarly to Smashville.

Various new neutral stages have been created by modifying pre-existing ones in Melee. The stage select screen has been split into two parts; Omega (Ω) and Alpha (α). The Omega stages are all modified (except for Final Destination and Battlefield) to be more balanced. The Alpha stages are the originals, with a few new ones added such as Reverse Battlefield, Whispy's Battle Grounds, and Cranky's Treehouse, which are based off of Battlefield, Green Greens, and Jungle Japes respectively.

External links[edit]


  1. ^ About | SD Remix, SD Remix official website.