Cross-platform comparison of Super Smash Bros. 4
This page lists noteworthy similarities and differences between the Wii U and 3DS versions of Super Smash Bros. 4.
Main article: Super Smash Bros. 4#Stages
A majority of the stages are exclusive to one version or the other. The 3DS version features more stages from handheld games, while the Wii U version features more stages from console games as well as more stages in general. Even the two games' versions of Battlefield, while identical in physics, are different in aesthetics. The Wii U version also has larger stages such as Big Battlefield to allow for 8-Player Smash.
In the 3DS version, much like in Melee, no stage has more than two songs tied to it, with the exceptions of Dream Land and Super Mario Maker; on the Wii U, this number is higher, and the music on each stage can be set through My Music, a returning feature from Brawl.
Aside from the Wii U version's graphics being technically superior due to having stronger hardware and higher resolution, the two games have distinct graphical styles. The 3DS version has flatter shading and a dark outline around its characters in order to make them more visible on the 3DS's smaller screen (the outline's thickness can be adjusted or disabled). The Wii U, unrestricted by screen size and able to run at up to 1080p resolution, has smoother edges around the characters and more complex shading.
The Wii U version also has all elements running at 60 frames-per-second at all times. In the 3DS version, the characters and environments generally run at 60fps, but some secondary elements such as certain items (including Assist Trophies and summoned Pokémon) and Olimar's Pikmin will run at 30fps in order to not affect the framerate. The 3DS version's character models also have two different levels of detail; during gameplay, where framerate is more important than model detail and characters are generally shown at a distance, lower-fidelity models are used to keep the game running smoothly, switching seamlessly to higher-quality models during moments where players can view the characters more closely, such as when pausing the game or during the results screen. Players can observe the difference directly by freezing time in Training Mode while zoomed in.
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