Zero Suit Samus (SSBU)/Down throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Zero Suit Samus down throw hurtbox and hitbox visualization |- |File:...) |
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==Overview== | ==Overview== | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
Due to the 0° [[angle]]'s special behavior in ''Ultimate'', the hitbox's angle against bystanders changes to 32° if it deals [[knockback]] of at least 120 units. Under normal damage and knockback conditions, this takes effect at the 115%-125% percent range against middleweights. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=130 | |ks=130 | ||
Line 44: | Line 47: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 11:16, July 20, 2022
Zero Suit Samus down throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
Due to the 0° angle's special behavior in Ultimate, the hitbox's angle against bystanders changes to 32° if it deals knockback of at least 120 units. Under normal damage and knockback conditions, this takes effect at the 115%-125% percent range against middleweights.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 90 | 60 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-22 |
---|---|
Hitbox | 20-21 |
Throw Release | 22 |
Interruptible | 52 |
Animation length | 59 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|