WHOBO 5
WHOBO5Logo.jpg
Dates October 19th-20th, 2013
Venue Zuma Fun Center
Address/City 6767 Southwest Freeway
Houston, Texas USA
Results
Super Smash Bros. winners USA Mew2King 1v1
Super Smash Bros. Melee winners USA Mew2King 1v1
USA Mew2King & USA Alex 2v2
USA Mew2King LT 1v1
Super Smash Bros. Brawl winners USA Vinnie 1v1
USA Gnes & USA UltimateRazer 2v2
USA Mekos M+LT 1v1
USA Espy & USA MegaFox LT 2v2
PM Icon.png winners USA Mew2King 1v1
USA Oracle & USA Denti 2v2

WHOBO 5 was a Super Smash Bros. Brawl national tournament held by Xyro, held during October 19-20, 2013. It was the 5th event in the WHOBO series. Like WHOBO 4, WHOBO 5 featured Meta Knight banned from both singles and doubles. The event also hosted singles and doubles for both Super Smash Bros. Melee, and Project M; but only singles for Super Smash Bros..

Rulesets

Super Smash Bros. Brawl

WHOBO 5 used the Unity Ruleset Version 2.1

General Gameplay Rules

  • 3 Stocks
  • 8 Minute Time Limit
  • Items set to "Off" and "None"
  • Pause set to "Off"
  • Meta Knight is banned in both singles and doubles - in the event Meta Knight is used via random character select, the match shall be restarted on the same stage until Meta Knight is not present.
  • All infinites and chain grabs are legal.
  • There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
  • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
  • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
  • Team Attack set to "On"
  • Life stealing is allowed.
  • In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  • In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  • If a player is using the character Pokémon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Stage list

Starter:

Counterpick:

Super Smash Bros. Melee

  • 4 stock
  • The time limit is set to 8 minutes
  • Pause is set to off
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
  • Double Elimination
  • All sets are best of 3, except semi-finals and finals rounds (in winners and losers), which are best of 5
  • For best of 5 matches- Dave's stupid rule: A player cannot counter pick a stage they have previously won on in a set. However, there are no bans. (there are bans for best of 3 matches)
  • Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
  • Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a stock and percentage tie, a one-stock match will be played.
  • Wobbling is allowed except when used to excessively stall a match

Stage list

Singles Starter:

Counterpick:

Doubles Starter:

  • Yoshi's Story
  • Pokemon Stadium
  • Final Destination
  • Dream Land
  • Battlefield

Counterpick:

Project M

  • 4 stock
  • 8 Minute Time Limit
  • Items set to “Off” and “None”
  • Buffer set to OFF
  • Modified Dave’s Stupid Rule: No player can counter pick the stage he or she last won on unless agreed upon by both players.
  • In the event of a match going to time/sudden death, the winner will be determined by:
    • Whoever has more remaining stock left, then by lower percentage.
    • If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of **The previous match will be played out. Same characters and same stage.
    • In the event of going to sudden death because of suicide kill move (such as Ganondorf's Flame choke offstage or Dedede's Inhale), the player initiating the move will be declared the winner.
  • Sets will be best out of 3 games. Loser's Finals, Winner's Finals, and Grand Finals will be best out of 5.

Doubles

  • Team Attack set to “On”
  • Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than Melee's start)
  • In the event of a game going to time, the winner will be determined by:
    • Whichever team has more remaining stock.
    • If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.

Character/Stage selection process

  1. Blind Picks character selection.
  2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
  3. The first match is played.
  4. Winning player of the preceding match bans two stages.
  5. The losing player of preceding match picks stage for the next match.
  6. The winning player of preceding match picks character.
  7. The losing player picks character.
  8. The next match is played.
  9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.

Stagelist:

  • Battlefield
  • Dreamland
  • Final Destination
  • Pokemon Stadium 2
  • Smashville
  • Yoshi's Story (Melee)
  • Fountain of Dreams (Singles only)
  • Yoshi’s Island Brawl (Doubles only)
  • SSE Jungle
  • Norfair
  • Skyworld

Results

 

Brawl singles

(76 entrants)

Place Name Character(s)
1st   Vinnie   
2nd   Denti  
3rd   MJG   
4th   Rich Brown  
5th   DeLux   
5th   Gnes  
7th   Bloodcross   
7th   Illmatic  
9th   Z  
9th   Seagull Joe  
9th   8BitMan  
9th   Ryo  
13th   Asa  
13th   MVD  
13th   Jnig  
13th   MegaFox  
17th   Espy  
17th   Sync  
17th   PJ  
17th   Mekos  
17th   Mew2King   
17th   Jerm  
17th   Lycan  
17th   Zeton  
25th   Esca  
25th   Zero  
25th   Mikeray4  
25th   Ish  
25th   Chibo  
25th   Fliphop  
25th   True Blue  
25th   Valdens  

Brawl doubles

(32 teams)

Place Name Character(s) Name Character(s)
1st   Gnes     UltimateRazer  
2nd   Seagull Joe     PJ  
3rd   Denti     Rich Brown  
4th   Mew2King     Mekos  
5th   Sync     Illmatic  
5th   Itakio     Valdens  
7th   Jnig     Esca  
7th Neon   Rel  
9th   Jerm     MJG  
9th Paper     Dao  
9th   Asa     BPOW  
9th   Chibo     Vinnie  
13th   Z     Lycan  
13th   Zeton     Zori  
13th   8BitMan     True Blue  
13th   Mikeray4     Fujin  
17th   ALSM     Luck
17th   Ish     Pidgezero one  
17th Goten   MegaFox  
17th   Yosh   Kirby  
17th Steep   Silent  
17th   Ryo     Trela  
17th   Tesh     Espy  
17th Gunner     BrawlMan  

Brawl mid+low tier singles

(51 entrants)

Place Name Character(s)
1st   Mekos  
2nd   Ryo  
3rd   Espy  
4th   Seagull Joe  
5th   Z   
5th   MegaFox  
7th   Ish  
7th   Illmatic  
9th   Vinnie  
9th   Chibo  
9th Paper  
9th   Valdens  
13th   Lycan  
13th BSP  
13th   BrawlMan  
13th Neon  
17th   Tesh  
17th   Inui  
17th   Esca  
17th   Zero  
17th   Rich Brown  
17th   Mew2King  
17th   8BitMan  
17th   Zeton  

Brawl low tier doubles

(21 teams)

Place Name Character(s) Name Character(s)
1st   Espy     MegaFox  
2nd   Xyro     Vinnie  
3rd   Z     MJG  
4th BSP   Bman  
5th   Mekos     Mew2King  
5th   Gnes     Sync  
7th   ALSM     Illmatic  
7th   BPOW   Zeton
9th   Zero     Ryo  
9th   Fujin   ToSM  
9th   Denti   MVD
9th   UltimateRazer     Trela  

Melee singles

Place Name
1st Mew2King
2nd unreal
3rd SOS
4th Jake13
5th Obsoleet
5th Kevin Son
7th Itakio
7th Valdens

Melee doubles

Place Name Name
1st Mew2King Alex
2nd
3rd
4th Pawl GlibbyGlobby
5th OldHobo Cofy
5th Valentine Ding Ding

Melee low tier singles

Place Name
1st Mew2King
2nd SOS
3rd Ding Ding
4th Blondie
5th Float
5th Ezzy

Project M singles

Place Name
1st Mew2King
2nd Denti
3rd Strawhat
4th Oracle
5th Kevin Son
5th Blondie
7th Xeven
7th Zachary
9th Southern Gent
9th Opelousal
9th G-Rabbit
9th SOS

Project M doubles

Place Name Name
1st Oracle Denti
2nd Mew2King Alex
3rd Xeven Strawhat
4th SOS SouthernGent

Smash 64 singles

Place Name
1st Mew2King
2nd Beesy
3rd Bowl
4th XKCP

External links