List of updates (SSBU)/5.0.0 changelog: Difference between revisions

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==Universal==
==Universal==
*{{change|Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spotdodge on landing.}}
{{UpdateList (SSBU)/5.0.0}}
 
==Items==
==Items==
*{{change|The [[Smash Ball]] travels more slowly, and is easier to hit overall.}}
{{UpdateList (SSBU)/5.0.0|char=Items}}
 
=={{SSBU|Yoshi}}==
=={{SSBU|Yoshi}}==
*{{buff|Yoshi can now buffer a grab after rolling or spotdodging.}}
{{UpdateList (SSBU)/5.0.0|char=Yoshi}}
 
=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{buff|[[Peach Parasol]]'s linking hits connect more reliably.}}
{{UpdateList (SSBU)/5.0.0|char=Peach}}
 
=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{buff|[[Daisy Parasol]]'s linking hits connect more reliably.}}
{{UpdateList (SSBU)/5.0.0|char=Daisy}}
 
=={{SSBU|Ice Climbers}}==
=={{SSBU|Ice Climbers}}==
*{{bugfix|The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.}}
{{UpdateList (SSBU)/5.0.0|char=Ice Climbers}}
 
=={{SSBU|Villager}}==
=={{SSBU|Villager}}==
*{{buff|Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.}}
{{UpdateList (SSBU)/5.0.0|char=Villager}}
 
=={{SSBU|Rosalina & Luma}}==
=={{SSBU|Rosalina & Luma}}==
*{{buff|Luma is no longer uncontrollable after Rosalina is affected by {{SSBU|Hero}}'s Snooze.}}
{{UpdateList (SSBU)/5.0.0|char=Rosalina & Luma}}
 
=={{SSBU|Mii Brawler}}==
=={{SSBU|Mii Brawler}}==
*{{nerf|[[Counter Throw]] can no longer grab opponents who are invincible/intangible (excluding {{SSBU|Banjo & Kazooie}}'s [[Wonderwing]]).}}
{{UpdateList (SSBU)/5.0.0|char=Mii Brawler}}
 
=={{SSBU|Joker}}==
=={{SSBU|Joker}}==
*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}
{{UpdateList (SSBU)/5.0.0|char=Joker}}
*{{change|Discovered glitch that resulted [[Pokémon Change]] in team battle to drastically increase the [[Rebellion Gauge]] when {{SSBU|Pokémon Trainer}}'s Pokémon's damage at high percentage.}}
 
=={{SSBU|Hero}}==
=={{SSBU|Hero}}==
*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}
{{UpdateList (SSBU)/5.0.0|char=Hero}}
*{{nerf|The final hit of [[Kafrizz]] can now be reflected, blocked by passive shields and absorbed.}}
*{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}}
*{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move, preventing Hero from getting stuck in the animation.}}
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}}
**{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}


{{SSBU Updates}}
{{SSBU Updates}}

Latest revision as of 10:33, January 30, 2021

This is a list of known changes in version 5.0.0 of Super Smash Bros. Ultimate.

Universal[edit]

  • Change Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally staling subsequent dodges.

Items[edit]

  • Change The Smash Ball travels more slowly, and is easier to hit overall.

Yoshi[edit]

  • Buff Yoshi can now buffer a grab after rolling or spotdodging.

Peach[edit]

Daisy[edit]

Ice Climbers[edit]

  • Bug fix The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.

Villager[edit]

  • Buff Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.

Rosalina & Luma[edit]

  • Bug fix Luma is no longer uncontrollable after Rosalina is affected by Hero's Snooze.

Mii Brawler[edit]

Joker[edit]

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.

Hero[edit]

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
  • Nerf The final hit of Kafrizz can now be reflected, blocked by passive shields and absorbed.
  • Buff Magic Burst's looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.
  • Bug fix Using Zoom while under the effect of a Super Mushroom no longer expire until the end of the move. This prevents cases where Hero would become stuck in the animation indefinitely.
  • Bug fix Fixed multiple issues with the initial hit of Gigaslash not granting opponents intangibility; it is no longer possible to perform the following glitches:
    • Bug fix Fixed an issue that resulted opponents to take damage near a stage hazard, such as lava.
    • Bug fix Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.
    • Bug fix Fixed an issue that resulted opponents to grapically stuck remain in the Final Smash aura.