List of updates (SSBU)/5.0.0 changelog: Difference between revisions

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==Universal==
==Universal==
*{{change|Previously, if a fighter were in the air and the use held the shield button and input left, right, or down, and then continued to hold the shield button until he or she landed, the fighter would dodge in the direction input upon landing. Now, fighters will only dodge after landing if the user inputs the direction after landing.}}
{{UpdateList (SSBU)/5.0.0}}
 
==Items==
==Items==
*{{change|The [[Smash Ball]] now travels slower, and is easier to hit multiple times.}}
{{UpdateList (SSBU)/5.0.0|char=Items}}
 
=={{SSBU|Yoshi}}==
=={{SSBU|Yoshi}}==
*{{buff|Yoshi can now grab enemies after dodging using input buffering, making it identical to other fighters.}}
{{UpdateList (SSBU)/5.0.0|char=Yoshi}}
 
=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{buff|[[Peach Parasol]] connects more reliably.}}
{{UpdateList (SSBU)/5.0.0|char=Peach}}
 
=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{buff|[[Daisy Parasol]] connects more reliably.}}
{{UpdateList (SSBU)/5.0.0|char=Daisy}}
 
=={{SSBU|Ice Climbers}}==
=={{SSBU|Ice Climbers}}==
*{{bugfix|Nana's ability to ledge-trump has been restored from pre 4.0.0.}}
{{UpdateList (SSBU)/5.0.0|char=Ice Climbers}}
 
=={{SSBU|Villager}}==
=={{SSBU|Villager}}==
*{{buff|Up smash's multihits will now shoot up and knock back buried opponents.}}
{{UpdateList (SSBU)/5.0.0|char=Villager}}
 
=={{SSBU|Rosalina & Luma}}==
=={{SSBU|Rosalina & Luma}}==
*{{buff|Luma can now act when Rosalina is hit by Hero's Snooze, making the behaviour identical to other sleeping moves}}
{{UpdateList (SSBU)/5.0.0|char=Rosalina & Luma}}
 
=={{SSBU|Mii Brawler}}==
=={{SSBU|Mii Brawler}}==
*{{nerf|[[Counter Throw]] can no longer grab opponents who are invincible/intangible.}}
{{UpdateList (SSBU)/5.0.0|char=Mii Brawler}}
=={{SSBU|Joker}}==
{{UpdateList (SSBU)/5.0.0|char=Joker}}
=={{SSBU|Hero}}==
{{UpdateList (SSBU)/5.0.0|char=Hero}}


=={{SSBU|Joker}}==
{{SSBU Updates}}
*{{change|The endlag after Joker bounces when lying facedown has been adjusted, making it identical to other fighters.}}


=={{SSBU|Hero}}==
[[Category:Lists]]
*{{nerf|[[Kafrizz]] can now be reflected, shielded, countered or absorbed after it explodes.}}
[[Category:Free downloadable content]]
*{{buff|Opponents stay in the damage animation for longer in the first hits of Magic Burst, making subsequent hits connect more reliably.}}
*{{change|The endlag after Hero bounces when lying facedown has been adjusted, making it identical to other fighters.}}

Latest revision as of 10:33, January 30, 2021

This is a list of known changes in version 5.0.0 of Super Smash Bros. Ultimate.

Universal[edit]

  • Change Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally staling subsequent dodges.

Items[edit]

  • Change The Smash Ball travels more slowly, and is easier to hit overall.

Yoshi[edit]

  • Buff Yoshi can now buffer a grab after rolling or spotdodging.

Peach[edit]

Daisy[edit]

Ice Climbers[edit]

  • Bug fix The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.

Villager[edit]

  • Buff Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.

Rosalina & Luma[edit]

  • Bug fix Luma is no longer uncontrollable after Rosalina is affected by Hero's Snooze.

Mii Brawler[edit]

Joker[edit]

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.

Hero[edit]

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
  • Nerf The final hit of Kafrizz can now be reflected, blocked by passive shields and absorbed.
  • Buff Magic Burst's looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.
  • Bug fix Using Zoom while under the effect of a Super Mushroom no longer expire until the end of the move. This prevents cases where Hero would become stuck in the animation indefinitely.
  • Bug fix Fixed multiple issues with the initial hit of Gigaslash not granting opponents intangibility; it is no longer possible to perform the following glitches:
    • Bug fix Fixed an issue that resulted opponents to take damage near a stage hazard, such as lava.
    • Bug fix Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.
    • Bug fix Fixed an issue that resulted opponents to grapically stuck remain in the Final Smash aura.