Kirby (SSBU)/Neutral special: Difference between revisions
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Most characters will give Kirby a slight variation of their neutral special (such as Monado Arts and Pikmin Pluck), allowing Kirby to use the abilities to varying degrees of usefulness. | Most characters will give Kirby a slight variation of their neutral special (such as Monado Arts and Pikmin Pluck), allowing Kirby to use the abilities to varying degrees of usefulness. | ||
==Update History== | |||
'''{{GameIcon|SSBU}} {{SSBU|2.0.0}}''' | |||
*{{buff|Kirby dies later when performing a [[Kirbycide#Swallowcide|Kirbycide]] with Inhale, though he still dies first. This gives the opponent less time to recover after Kirby is KO'd.}} | |||
*{{buff|Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (5 seconds → 10).}} | |||
*{{buff|Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 130% → Damage Received/70 * 100%).}} | |||
*{{bugfix|Fixed multiple Inhale Glitches:}} | |||
**{{bugfix|Fixed a visual glitch where Kirby would retain parts of [[Metal Box|Metal]] status with {{SSBU|Wii Fit Trainer}}.}} | |||
**{{bugfix|Fixed a visual glitch where Kirby’s Bandana from {{SSBU|Snake}} would move during the camera view of each frame.}} | |||
**{{bugfix|Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.}} | |||
**{{bugfix|Removed Infinite floating glitch that occurs when Kirby uses multiple copied {{SSBU|Mii Swordfighter}}'s [[Gale Strike]]s in the air after perfoming a throw that left him in the air.}} | |||
**{{bugfix|Removed Gliding glitch when Kirby uses a copied and [[B-reverse]]d Mii Swordfighter's Gale Strike while running.}} | |||
'''{{GameIcon|SSBU}} {{SSBU|6.0.0}}''' | |||
*{{buff|Inhale has less startup (frame 14 → 10) with its total duration reduced as well (FAF 68 → 64).}} | |||
==Throw and Hitbox data== | ==Throw and Hitbox data== | ||
===Windboxes=== | ===Windboxes=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Windboxes| | ! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
{{HitboxTableTitle|Windboxes|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 38: | Line 52: | ||
|a=f | |a=f | ||
}} | }} | ||
|10 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 61: | Line 76: | ||
|direct=f | |direct=f | ||
}} | }} | ||
|10 | |||
|} | |} | ||
Revision as of 05:06, July 15, 2020
Overview
Kirby opens his mouth and begins to inhale. It possesses a grabbox and can be held indefinitely until the player decides to release the B button. Upon inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, walk around slowly, or perform a short hop. Alternatively, Kirby can descend from the air and inhale opponents near the ledge, attempting to perform a Kirbycide. Opponents caught off guard will try to mash out, resulting in Kirby being given the chance to footstool the opponent and likely net a KO. If the opponent is caught, it would be best to either accept the stock trade or buffer their recovery move right after Kirby releases the opponent.
Most characters will give Kirby a slight variation of their neutral special (such as Monado Arts and Pikmin Pluck), allowing Kirby to use the abilities to varying degrees of usefulness.
Update History
- Kirby dies later when performing a Kirbycide with Inhale, though he still dies first. This gives the opponent less time to recover after Kirby is KO'd.
- Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (5 seconds → 10).
- Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 130% → Damage Received/70 * 100%).
- Fixed multiple Inhale Glitches:
- Fixed a visual glitch where Kirby would retain parts of Metal status with Wii Fit Trainer.
- Fixed a visual glitch where Kirby’s Bandana from Snake would move during the camera view of each frame.
- Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.
- Removed Infinite floating glitch that occurs when Kirby uses multiple copied Mii Swordfighter's Gale Strikes in the air after perfoming a throw that left him in the air.
- Removed Gliding glitch when Kirby uses a copied and B-reversed Mii Swordfighter's Gale Strike while running.
- Inhale has less startup (frame 14 → 10) with its total duration reduced as well (FAF 68 → 64).
Throw and Hitbox data
Windboxes
Swallow/spit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Swallow | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 0 | 100 | 0 | 0.0× | None | |||||||||||||||
Spit | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 0 | 0 | 0 | 0.0× | None |
Star
The damage depends on the spat out character.
Timing
Grab startup | 10 |
---|---|
Grab loop + windboxes | 11- |
Interruptible (from release) | 20 |
Animation length (from release) | 19 |
Lag time |
Loop point |
Flinchless hitbox |
Grab |
Interruptible |
|