SSBM Icon.png
SSBB Icon.png

Grab aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (Made a minor fix)
Line 10: Line 10:
===List of grab airs===
===List of grab airs===
[[File:Clawshot2.jpg|thumb|left|Link's tether recovery narrowly missing the ledge in ''Brawl''.]]
[[File:Clawshot2.jpg|thumb|left|Link's tether recovery narrowly missing the ledge in ''Brawl''.]]
*[[Link]]'s [[Hookshot and Clawshot]]. In ''Melee'', his hookshot has high lag and low damage, but in ''Brawl'' it can be used to start combos and the ending hit has much more [[knockback]]. Combos into a boosted [[up smash]] at mid-percents.
*[[Link]]'s [[Hookshot and Clawshot]] - In ''Melee'', his hookshot has high lag and low damage, but in ''Brawl'' it can be used to start combos and the ending hit has much more [[knockback]]. Combos into a boosted [[up smash]] at mid-percents.
*{{SSBB|Lucas}} - Thrusts his [[Rope Snake]] forward. No damage but can be used to move Lucas a bit faster in the air.
*{{SSBB|Lucas}} - Thrusts his [[Rope Snake]] forward. No damage but can be used to move Lucas a bit faster in the air.
*[[Samus]] - [[Grapple Beam]]. Considered to be Samus' best spacing move in ''Brawl''. In ''Melee'', it can be canceled by dropping [[bomb (Samus)|bombs]].
*[[Samus]] - [[Grapple Beam]]. Considered to be Samus' best spacing move in ''Brawl''. In ''Melee'', it can be canceled by dropping [[bomb (Samus)|bombs]].

Revision as of 21:46, January 19, 2013

Samus using her grab attack in the air to attack Fox in Brawl.
Samus using her grab air offensively.
Samus using her grab to recover on to the edge in Brawl.
Samus using her grab air as a Tether Recovery.

A grab aerial (also known by grab air or zair) is an aerial attack that utilizes a character's extended grab implement in the air. Link, Samus, Young Link, Lucas, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any damage. Grab airs are performed simply by pressing the grab button while in the air. Grab airs can work as a wall-grapple or a tether recovery.

Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A short hop followed by a grab air can be useful for spacing. They are also considerably more useful in SSBB than in SSBM, due to no lag upon landing, contrary to the game's lack of L-cancel. In both games characters with it can cancel an air dodge with zair, which in Brawl it allows one to zair or tether recovery without dropping a held item. Another difference between the two games is that zairs do not cause a character to go into a helpless state in Brawl, allowing for repeated usage more easily, as well as being able to safely use the move off of the stage.

In Brawl, if Link, Toon Link, or Samus use their grab air right before they are star KO'd, they will instead be KO'd with the usual colourful explosion seen on other blast lines, and it will be facing upwards off the screen.

List of grab airs

Link's tether recovery narrowly missing the ledge in Brawl.
  • Link's Hookshot and Clawshot - In Melee, his hookshot has high lag and low damage, but in Brawl it can be used to start combos and the ending hit has much more knockback. Combos into a boosted up smash at mid-percents.
  • Lucas - Thrusts his Rope Snake forward. No damage but can be used to move Lucas a bit faster in the air.
  • Samus - Grapple Beam. Considered to be Samus' best spacing move in Brawl. In Melee, it can be canceled by dropping bombs.
  • Toon Link- Shoots his Hookshot forwards. Short range compared to Link and Samus' zairs, although due to its short height, it's more easy to hit grounded opponents. 4%. Very useful to set up up smashes or projectiles to continue spacing.
  • Young Link - Shoots his Hookshot forwards. Useful spacing tool.