Ganondorf (SSB4)/Forward aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Serpent King (talk | contribs) No edit summary |
No edit summary |
||
Line 60: | Line 60: | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | |||
|1-6 | |||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
|14-19 | |14-19 | ||
|- | |- | ||
! | !Ending autocancel | ||
|55- | |||
|- | |||
!Interruptible | |||
|45 | |45 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |60 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=16}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=48}}{{FrameStrip|t=Autocancel|c=6}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===[[Landing lag]]=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Animation length | !Animation length | ||
|22 | |22 | ||
Line 93: | Line 93: | ||
{{FrameStrip|t=Lag|c=22}} | {{FrameStrip|t=Lag|c=22}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | |||
{{MvSubNavGanondorf|g=SSB4}} | {{MvSubNavGanondorf|g=SSB4}} |
Revision as of 23:48, January 29, 2018
Overview
Nicknamed the Skull Crusher, Ganondorf performs an overhead, downward arcing punch.
In terms of startup, it is his second-slowest aerial attack (behind down aerial), coming out on frame 14. It deals 18% at his fist, and 17% at his arm. It is very powerful, with the sweetspot being able to KO Mario at 104% at the center of Final Destination. It also has an extremely large hitbox, reaching behind Ganondorf at the beginning and below him at the end. However, it has very high ending lag and fairly high landing lag. It can not autocancel even if used in a full hop, as the autocancel window is programmed to begin after the move ends.
Update History
- Forward aerial has received a slight decrease in landing lag.
- Forward aerial deals 1% more damage: 16%/17% → 17%/18%.
- Forward aerial has one frame less of landing lag: 23 frames → 22.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Hitboxes | 14-19 |
Ending autocancel | 55- |
Interruptible | 45 |
Animation length | 60 |
Landing lag
Animation length | 22 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|