Co-Op Event 5: The Yoshi Team of 50: Difference between revisions

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'''Event 5: The Yoshi Team of 50''' is a Co-Op [[Event Match]] in ''[[Super Smash Bros. Brawl]]'', played on [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]] as [[Meta Knight (SSBB)|Meta Knight]] (P1) and [[Pit (SSBB)|Pit]] (P2). With two lives each, they must [[KO]] fifty [[Yoshi (SSBB)|Yoshis]] before the ship completes one lap of the course (which takes precisely 2 minutes and 12.25 seconds).
'''Event 5: The Yoshi Team of 50''' is a Co-Op [[Event Match]] in ''[[Super Smash Bros. Brawl]]'', played on [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]] as [[Meta Knight (SSBB)|Meta Knight]] (P1) and [[Pit (SSBB)|Pit]] (P2). With two lives each, they must [[KO]] fifty [[Yoshi (SSBB)|Yoshis]] before the ship completes one lap of the course (which takes precisely 2 minutes and 12.25 seconds). Since the Yoshis will always spawn just above the center of the screen, attacking with [[Up tilt|u-tilts]] from atop the crow's nest are generally ideal during the ship phase.
 
On the hardest [[difficulty]] level, this event becomes one of the game's most challenging to complete under par. As Yoshis will always [[spawn]] just above the center of the screen, [[up tilts]] from atop the crow's nest are highly effective during the ship phase. Taking advantage of character [[load time]]s via [[Pause|pausing]] can also help to shave some time away. After KO-ing an opponent, pause and listen for the Wii to finish loading before resuming play. If timed correctly, this should alleviate a bit of down time. Pausing while only one Yoshi remains will result in another appearing instantly. [[Item]]s are generally discouraged.


==Trivia==
==Trivia==
*This event may be considered the successor to the [[Super Smash Bros. Melee|''Melee'']]'s, [[Event 24: The Yoshi Herd|The Yoshi Herd]], and [[SSB]]'s Stage 2 in a [[1P Game]].
*This event may be considered the successor to the [[Super Smash Bros. Melee|''Melee'']]'s, [[Event 24: The Yoshi Herd|The Yoshi Herd]], and [[SSB]]'s Stage 2 in a [[1P Game]].
*Though the [[event]]'s picture shows four Yoshis in frame, only three will appear at once during game play.
*Though the [[event]]'s picture shows four Yoshis in frame, only three will appear at once during game play.
*The [[song]] used for this event is [[Music (SSBB)#Yoshi's Island|''Obstacle Course'']], otherwise unavailable on [[Rainbow Cruise]].  
*The [[song]] used for this event is [[Music (SSBB)#Yoshi's Island|''Obstacle Course'']], otherwise unavailable on [[Rainbow Cruise]].
*One can complete this event faster by [[Pause|pausing]] the game while each Yoshi loads. This allows the Wii to load each Yoshi without taking any time away from the player. Doing this correctly can allow each Yoshi to spawn instantly whenever one is KOd.





Revision as of 13:04, May 11, 2010

Co-Op Event 5
The Yoshi Team of 50
Ecp05-theyoshiteamof50.png
Official description It's a mountain of Yoshis! Take care of them all before completing one lap.
Character(s) used Meta Knight (2 lives)
Pit (2P) (2 lives
Opponent(s) Yoshi x50
Stage(s) Rainbow Cruise
Music {{{music}}}

Event 5: The Yoshi Team of 50 is a Co-Op Event Match in Super Smash Bros. Brawl, played on Rainbow Cruise as Meta Knight (P1) and Pit (P2). With two lives each, they must KO fifty Yoshis before the ship completes one lap of the course (which takes precisely 2 minutes and 12.25 seconds). Since the Yoshis will always spawn just above the center of the screen, attacking with u-tilts from atop the crow's nest are generally ideal during the ship phase.

Trivia

  • This event may be considered the successor to the Melee's, The Yoshi Herd, and SSB's Stage 2 in a 1P Game.
  • Though the event's picture shows four Yoshis in frame, only three will appear at once during game play.
  • The song used for this event is Obstacle Course, otherwise unavailable on Rainbow Cruise.
  • One can complete this event faster by pausing the game while each Yoshi loads. This allows the Wii to load each Yoshi without taking any time away from the player. Doing this correctly can allow each Yoshi to spawn instantly whenever one is KOd.