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Bayonetta (SSBU)/Neutral attack: Difference between revisions

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*[[Bayonetta (SSBU)/Neutral attack/Hit 3]]
*[[Bayonetta (SSBU)/Neutral attack/Hit 3]]
*[[Bayonetta (SSBU)/Neutral attack/Infinite]]
*[[Bayonetta (SSBU)/Neutral attack/Infinite]]


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 15:03, September 13, 2020

Overview[edit]

Bayonetta's Neutral Attack consists of three pistol whips, a barrage of quick pistol whips, and a finishing pistol whip. Coming out at frame 9, it is one of the slowest neutral attacks in the game, however the last hit is somewhat strong, being able to KO middleweights at 180%. If all hits connect, it deals ~22%. Note that the rapid jabs cannot be held indefinitely, unlike other rapid jabs.

For the technical data of each individual hit, see: