SSB64 Icon.png

List of staff (SSB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

This is a list of the staff involved with the game Super Smash Bros. The game and its follow-up Super Smash Bros. Melee feature extended versions of their credit rolls in which the credited personnel are matched to their specific roles (for example, the voice actors are matched to the characters they portrayed).[1] The credits vary depending on which regional version is being played, and some can only be seen by changing the language settings.

Director

Game Design, Planning, Direction, Motion Coaching, and Kirby Original Design

Chief Programmer

Program Management System, and Player Programming
  • Yoshiki Suzuki

Programmers

Library, Map, Display, Special Effect, 1P Game, Boss, and Training Mode Programming
  • Kouichi Watanabe
Character and Game Mode Select Screen, Ranking, Opening, Screen Adjust, and Backup RAM Programming
  • Yasuyuki Nagashima
Item, Device, Sound Test, Staff Roll, and Title Programming
  • Yoshimi Takahashi
Pikachu, and Ness, Special Moves Programming
  • Katsuhiro Sakoda
Link, Kirby, Yoshi, and C. Falcon, Special Moves Programming
  • Yoshiya Taniguchi
Computer-controlled players
Test version programming and program support
  • Satoru Iwata

Chief Designer

Design Management, and Modeling Support
  • Tsuyoshi Wakayama

HAL Laboratory design team

Designers

Mario, Luigi, Fox, Yoshi, Pikachu, Kirby, and Jigglypuff models; Mario, Luigi, Yoshi Motion, and Bonus Stage Support
  • Hitoshi Kikkawa
DK, Samus, C. Falcon, Link, Ness Model; DK, Link Motion, Bonus Stage Map Support, and Motion Capture Actor
  • Junsuke Sugiura
Samus Motion, 1P Start Screen, and Training Screen Design
  • Satoko Nakamura
Effect Design, Samus, DK, Fox, Kirby, Pikachu, and Boss Map Design
  • Tadashi Hashikura
Menu, Character Select Screen, Mark, Title Design; Mario, Yoshi, and Classic Mario Map Design
  • Michiko Takahashi
Mario, DK, Samus, Fox Motion support, Yoshi Damage Motion, and Bonus Stage Map Support
  • Akio Hanyu
Fox, Kirby, Boss Motion, Motion Capture Data Conversion, and Bonus Stage Map Support
  • Isao Takahashi
Pikachu Motion, Fox and Samus Damage Motion
  • Youichi Sukino
Item Design
  • Satoko Nakamura
  • Kazu Ozawa
Opening, Effect Design, and Bonus Stage map
  • Kunio Watanabe
Pokémon Model Confusion Design Support
  • Shigeru Hashiguchi

Creatures Inc. design team

Designers

Pikachu Map Design
  • Takeshi Iizuka
Opening Design
  • Nachi Sugiyama
  • Ryuta Kusumi

Other Companies

Designers

C. Falcon, Ness, and Jigglypuff Motion
  • Tatsuhiko Oi
  • Masaya Akiyama
  • Senji Hirose
  • Eriko Suzuki
Pikachu and Ness Damage Motion
  • C. Shane Allala

Sound Composer

BGM Compose & Arrange, and FGM Compose

Support

Project Support
  • Hisatoshi Takeuchi

Voice Actors

Uncredited

Original Game's Staff

Design of various games
Mario, Luigi, Link, and DK Design
  • Shigeru Miyamoto
Mario, Luigi, Link, and Yoshi Source Model
  • Yoshiaki Koizumi
Super Mario Bros., The Legend of Zelda, and Star Fox 64 Original Sound Composing
Samus Original Design
  • Hiroji Kiyotake
Super Metroid CG design
  • Tomoyoshi Yamane
Donkey Kong Country Original Sound Composing, and Rendered 3-D Donkey Kong Character used with permission of Rare
Metroid Original Sound Composing
  • Hirokazu Tanaka
Yoshi's Story Production Advisor
  • Takashi Tezuka
Yoshi Original Design
  • Shigefumi Hino
Kirby Super Star Original Sound Composing
  • Jun Ishikawa
Star Fox 64 Direction
  • Takao Shimizu
Fox, and C. Falcon Original Design
  • Takaya Imamura
Pokémon Game Design, and Direction
  • Satoshi Tajiri
Pokémon Stadium Source Modeling Chief
  • Benimaru Itoh
Pikachu Source Model
  • Makoto Wada
Jigglypuff Source Model
  • Hikaru Jinguji
F-Zero X Original Sound Composing
  • Taro Bando
Pokémon Products Supervisor; Pokémon, and EarthBound Producer
  • Tsunekazu Ishihara
EarthBound Producer, Title, and Story Concept Advice

NOA Staff

Localization
  • Bill Trinen
  • Michelle Powers
  • Greg Richardson

Nintendo of Europe staff

  • Claude M. Moyse
  • Marcus Pfiztner
  • John D. Kraft
  • Patrick R. Fabri
  • Keiko Okamoto
French localization team
  • Julien Bardakoff
  • Jean-Baptiste Fleury

Special thanks

Debug Support
  • Satoshi Ishida
  • Chieko Obikane
Editorial Support
  • Tetsuya Notoya
Model Converter Programming
  • Jun Yamazaki
  • Chiharu Itoh
SGI Support
  • Yoshiaki Shinohara
Data Support
  • Sigezo Kawase
Motion Capture SE & OP
  • Shinya Takahashi
  • Tsuyoshi Watanabe
Data SE
  • Yoshiyuki Tagawa
Diplomacy

Kensuke Tanabe

Advice

Yasuhiro Sakai

Super Mario Club Debug Support
  • Shingo Okamoto
Debug Assessment
  • Super Mario Club
Debug Game Balance Support
  • HAL Debug Team
Additional debug support
  • Satoshi Ishida
  • Chieko Obikane
Game balance support
  • HAL Debug Team
US Pokémon voices
  • 4Kids Productions
China Pokémon voices
  • TOP-INSIGHT International Co., Ltd.[n 7]

Project and traffic management

  • Ryuki Kuraoka

Progress management; sales schedule

  • Kimiyoshi Fukui

Producers

Negotiations
  • Hiroaki Suga
Negotiation chief
Diplomacy and advice
  • Kenji Miki
  • Kensuke Tanabe
  • Yasuhiro Sakai
Production and direction advisor

Executive producer

  • Hiroshi Yamauchi

President, Nintendo Co., Ltd.

Presented by

Chinese localization (iQue)

  • iQue Engineering

This[sic] staff credits are based on the Original N64. (iQue)

Notes

  1. ^ miscredited as "Charles Martinee"
  2. ^ Only credited in the Japanese version.
  3. ^ Only credited in the English version.
  4. ^ a b Credited in the European version when the language is set to French.
  5. ^ a b Credited in the European version when the language is set to German.
  6. ^ Only credited in the Japanese, English, and Chinese versions.
  7. ^ Only credited in the iQue version.

References