Spam: Difference between revisions

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'''Spam''' refers to the practice of using a certain move repetitively. [[Projectile|Projectiles]] are the most used spamming moves. This action is sometimes considered [[cheap]], especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. [[Juggle|Juggling]] an opponent may also involve spamming such as repeating Up Tilts. [[Grab|Grabs]] have also been known to spam. This is known as a [[chaingrab]]. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with [[Stale-Move Negation]], the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can [[shield]] to dodge most of the spammer's attacks. Playing with characters with counterattacks or [[reflectors]] is also a good way to deal with spamming players. Saying that someone spams is usually considered a [[john]] within the competitive community as there is always a way for a character to counter spam.
'''Spam''' refers to the practice of using a certain move repetitively. [[Projectile|Projectiles]] are the most used spamming moves. This action is sometimes considered [[cheap]], especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. [[Juggle|Juggling]] an opponent may also involve spamming such as repeating Up Tilts. [[Grab|Grabs]] have also been known to spam. This is known as a [[chaingrab]]. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with [[Stale-Move Negation]], the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can [[shield]] to dodge most of the spammer's attacks. Playing with characters with counterattacks or [[reflectors]] is also a good way to deal with spamming players. Saying that someone spams is usually considered a [[john]] or a noob within the competitive community as there is always a way for a character to counter spam. Although spamming is a useful but dishonorable way to fight even though its not against the rules in tournaments.


Essentially any move can be spammed, but not all of them are effective. Here are some popular moves to spam:
Essentially any move can be spammed, but not all of them are effective. Here are some popular moves to spam:

Revision as of 13:36, May 15, 2010

Spam refers to the practice of using a certain move repetitively. Projectiles are the most used spamming moves. This action is sometimes considered cheap, especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. Juggling an opponent may also involve spamming such as repeating Up Tilts. Grabs have also been known to spam. This is known as a chaingrab. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with Stale-Move Negation, the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can shield to dodge most of the spammer's attacks. Playing with characters with counterattacks or reflectors is also a good way to deal with spamming players. Saying that someone spams is usually considered a john or a noob within the competitive community as there is always a way for a character to counter spam. Although spamming is a useful but dishonorable way to fight even though its not against the rules in tournaments.

Essentially any move can be spammed, but not all of them are effective. Here are some popular moves to spam: