Master Hand glitch: Difference between revisions

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(Added information about the Master Hand Playability in World of Light.)
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[[File:Playable Master Hand SSBM 2.png|thumb|By performing the glitch, Master Hand can be used on any stage.|300px|right]]The '''Master Hand glitch''' is a variant of the [[Name Entry glitch]] in ''[[Super Smash Bros. Melee]]'' that allows the player to use and control {{SSBM|Master Hand}} on any stage. It is not possible to use any other [[non-playable character]]s through this glitch. Although any player is capable of ''being'' Master Hand, only the third player is capable of actually controlling him. Like any other character, Master Hand will appear with a damage percentage meter. Since he takes no knockback at all, he cannot be [[KO]]'d except in [[Stamina Mode]]. Any options that would affect knockback, such as handicap and damage ratio, will not affect Master Hand at all.
[[File:Playable Master Hand SSBM 2.png|thumb|By performing the glitch, Master Hand can be used on any stage.|300px|right]]The '''Master Hand glitch''' is a variant of the [[Name Entry glitch]] in ''[[Super Smash Bros. Melee]]'' that allows the player to use and control {{SSBM|Master Hand}} on any stage. It is not possible to use any other [[non-playable character]]s through this glitch. Although any player is capable of ''being'' Master Hand, only the third player is capable of actually controlling him. Like any other character, Master Hand will appear with a damage percentage meter. Since he takes no knockback at all, he cannot be [[KO]]'d except in [[Stamina Mode]]. Any options that would affect knockback, such as handicap and damage ratio, will not affect Master Hand at all. If you go to the pause menu as Master Hand and end the match, he isn't seen on the [[No Contest]] screen,  and the game depicts his name as [[Sheik]]. His stock icons are still seen, though.


==Performing the glitch==
==Performing the glitch==