Beam Sword: Difference between revisions

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*When held by Mewtwo, the running a is around 5 spinning hits (around 20 damage)
*When held by Mewtwo, the running a is around 5 spinning hits (around 20 damage)


{{SSBItems}}
{{SSBMItems}}


[[Category: Items (SSB)]]
[[Category: Items (SSB)]]

Revision as of 02:24, August 1, 2007

The Beam Sword is a long-range "clobbering weapon" used in the first two games and may be in the third. It can be wielded and charged for melee attacks, or it can be thrown. The SSBM Beam Sword is considerably weaker than it was in the original SSB. The length of SSBM's Beam Sword changes depending on the character wielding it and also the intensity of the attack performed. The beam sword's smash attack generally has the longest range of all beam sword strikes. In SSBM, Peach can very rarely pull a Beam Sword at random with her Vegetable Pull.

  • When you tap A, it does 7% damage.
  • As a tilt attack, it does 11% damage
  • When used as a smash attack, it does 15% damage and can be charged to do up to 20%.
  • When dropped, it does between 4-10% damage.
  • When thrown at the opponent, it does 15% damage.
  • In the original Japanese version of SSB, the Beam Sword sounded similar to a Light Saber from the Star Wars trilogy; the sound effects were changed since to avoid lawsuits with George Lucas.
  • When held by either Marth or Roy, the smash attack is a double smash; the character slashes with his regular sword and then takes a ferocious swipe with the Beam Sword.
  • When held by Captain Falcon, the forward smash it is a hit below (weak) and then a very strong upwards hit
  • When held by Sheik, the forward smash is a very quick double hit, both upwards, first hit is a bit stronger than falcon’s, but the second is weaker than his second hit
  • When held by Mewtwo, the running a is around 5 spinning hits (around 20 damage)