Zelda (SSBU)/Up smash: Difference between revisions
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{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*The final hit has a rehit rate of 4 like the multi-hits. However, as it only lasts one frame, it can still only hit once. | |||
{{MvSubNavZelda|g=SSBU}} | {{MvSubNavZelda|g=SSBU}} | ||
[[Category:Zelda (SSBU)]] | [[Category:Zelda (SSBU)]] | ||
[[Category:Up smashes (SSBU)]] | [[Category:Up smashes (SSBU)]] |
Revision as of 14:55, July 2, 2022
Overview
Update History
- Up smash's final hit has more knockback scaling (214 → 222).
Hitboxes
Timing
Charges between | 3-4 |
---|---|
Multihits (early) | 9-23 |
Multihits (late) | 25-32 |
Final hit | 34 |
Interruptible | 64 |
Animation length | 71 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia
- The final hit has a rehit rate of 4 like the multi-hits. However, as it only lasts one frame, it can still only hit once.
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