Mega Man (SSBU)/Neutral attack: Difference between revisions
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(Lemons are more akin to Falco's lasers because they make people flinch on contact.) |
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Line 12: | Line 12: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Mega Buster| | {{HitboxTableTitle|Mega Buster|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=25 | |ks=25 | ||
Line 31: | Line 32: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Early Lemon| | {{HitboxTableTitle|Early Lemon|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 53: | Line 54: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
{{HitboxTableTitle|Mid Lemon| | {{HitboxTableTitle|Mid Lemon|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 76: | Line 80: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
{{HitboxTableTitle|Late Lemon| | {{HitboxTableTitle|Late Lemon|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 99: | Line 106: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Mega Man can shoot up to three pellets. Interruptibility is 36, 48 or 60 depending on the amount of pellets fired. | Mega Man can shoot up to three pellets. Interruptibility is 36, 48 or 60 depending on the amount of pellets fired. |
Revision as of 18:15, January 23, 2022
Overview
Mega Man shoots energy-based pellets (often dubbed lemons, from the common nickname used by the Mega Man players) from his Mega Buster, which have a long duration but deal very small knockback. Overall functions similar to Falco's Blaster, but the pellets travel slower compared to Falco's lasers.
Update History
Special moves can no longer be used when jumping and using neutral attack.
Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).
Hitboxes
Timing
Mega Man can shoot up to three pellets. Interruptibility is 36, 48 or 60 depending on the amount of pellets fired.
Pellets generated | 7, 19, 31 |
---|---|
Pellets (life) | 1-3, 4-7, 8-24 |
Hitbox | 7 |
Interruptible (ending animation) | 19 |
Animation length (ending animation) | 23 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() ![]() Loop point |
![]() ![]() Prop event |
![]() Interruptible |