Bayonetta (SSBU)/Down smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) m (Added update history) |
m (Description added.) Tag: Mobile edit |
||
Line 3: | Line 3: | ||
[[File:BayonettaDSmashStompSSBU.gif|thumb|400px|Hitbox visualization showing Bayonetta's down smash.]] | [[File:BayonettaDSmashStompSSBU.gif|thumb|400px|Hitbox visualization showing Bayonetta's down smash.]] | ||
[[File:BayonettaDSmashBulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's down smash bullet arts.]] | [[File:BayonettaDSmashBulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's down smash bullet arts.]] | ||
==Overview== | ==Overview== | ||
The ''Heel Stomp''; Bayonetta stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her. The [[Bullet Arts]] version of this move fires the guns on her feet downward into the ground, ricocheting off the ground and traveling upwards at an angle behind Bayonetta. There is a hitbox on Bayonetta's leg that leads into the main hitbox. It can [[meteor smash]] opponents that are either on the edge or in midair, making it a potent edge-guarding option. Like [[Bayonetta (SSBU)/Up smash|up smash]], it only hits in front of her, has high [[ending lag]] and low priority, but has considerable vertical range. Madama Butterfly's [[hitbox]] cannot be reversed. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' |
Revision as of 20:18, January 16, 2021
Overview
The Heel Stomp; Bayonetta stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her. The Bullet Arts version of this move fires the guns on her feet downward into the ground, ricocheting off the ground and traveling upwards at an angle behind Bayonetta. There is a hitbox on Bayonetta's leg that leads into the main hitbox. It can meteor smash opponents that are either on the edge or in midair, making it a potent edge-guarding option. Like up smash, it only hits in front of her, has high ending lag and low priority, but has considerable vertical range. Madama Butterfly's hitbox cannot be reversed.
Update History
- Down smash's second hit has a longer hitbox duration (frames 25-27 → 25-28).
Hitboxes
Timing
Charges between | 8-9 |
---|---|
Bayonetta | 20-21 |
Giant foot (early, late) | 25, 26-28 |
Interruptible | 69 |
Animation length | 81 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|