Bayonetta (SSBU)/Dash attack: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BayonettaDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bayonetta's dash attack.]] | [[File:BayonettaDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bayonetta's dash attack.]] | ||
==Overview== | ==Overview== | ||
The Stiletto; Bayonetta rushes forwards. The move boasts moderate kill power, being able to KO middleweights at about 170%, quickly travels a far distance (slightly more than 1/3 of Final Destination), has moderately low | The '''Stiletto'''; Bayonetta rushes forwards. The move boasts moderate kill power, being able to [[KO]] middleweights at about 170%, quickly travels a far distance (slightly more than 1/3 of {{SSBU|Final Destination}}), has moderately low [[ending lag]], and can cross up shields at point blank range. However, it comes out rather slow and possesses no [[combo]] potential whatsoever, limiting its uses to cover landings, [[tech-chasing]] in some scenarios, and scoring a KO at high percents. Albeit not exactly a bad move, it gets outclassed by Bayonetta's other moves. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' |
Revision as of 20:06, January 16, 2021
Overview
The Stiletto; Bayonetta rushes forwards. The move boasts moderate kill power, being able to KO middleweights at about 170%, quickly travels a far distance (slightly more than 1/3 of Final Destination), has moderately low ending lag, and can cross up shields at point blank range. However, it comes out rather slow and possesses no combo potential whatsoever, limiting its uses to cover landings, tech-chasing in some scenarios, and scoring a KO at high percents. Albeit not exactly a bad move, it gets outclassed by Bayonetta's other moves.
Update History
Dash attack's clean hit deals more knockback at high percents (80 base/65 scaling → 78/71).
Hitboxes
Timing
Clean hit | 15-20 |
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Late hit | 21-26 |
Interruptible | 43 |
Animation length | 64 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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