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Bayonetta (SSBU)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BayonettaDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bayonetta's dash attack.]]
[[File:BayonettaDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bayonetta's dash attack.]]
{{competitive expertise}}
 
==Overview==
==Overview==
The Stiletto; Bayonetta rushes forwards. The move boasts moderate kill power, being able to KO middleweights at about 170%, quickly travels a far distance (slightly more than 1/3 of Final Destination), has moderately low endlag, and can cross up shields at point blank range. However, it comes out rather slow and possesses no combo potential whatsoever, limiting its uses to cover landings, tech-chasing in some scenarios, and scoring a KO at high percents. Albeit not exactly a bad move, it gets outclassed by Bayonetta's other moves.
The '''Stiletto'''; Bayonetta rushes forwards. The move boasts moderate kill power, being able to [[KO]] middleweights at about 170%, quickly travels a far distance (slightly more than 1/3 of {{SSBU|Final Destination}}), has moderately low [[ending lag]], and can cross up shields at point blank range. However, it comes out rather slow and possesses no [[combo]] potential whatsoever, limiting its uses to cover landings, [[tech-chasing]] in some scenarios, and scoring a KO at high percents. Albeit not exactly a bad move, it gets outclassed by Bayonetta's other moves.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''

Revision as of 20:06, January 16, 2021

Hitbox visualization showing Bayonetta's dash attack.

Overview

The Stiletto; Bayonetta rushes forwards. The move boasts moderate kill power, being able to KO middleweights at about 170%, quickly travels a far distance (slightly more than 1/3 of Final Destination), has moderately low ending lag, and can cross up shields at point blank range. However, it comes out rather slow and possesses no combo potential whatsoever, limiting its uses to cover landings, tech-chasing in some scenarios, and scoring a KO at high percents. Albeit not exactly a bad move, it gets outclassed by Bayonetta's other moves.

Update History

Super Smash Bros. Ultimate 3.1.0

  • Buff Dash attack's clean hit deals more knockback at high percents (80 base/65 scaling → 78/71).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0 AngleIcon50.png Standard 78 71 0 HitboxTableIcon(False).png 5.0 top 0.0 10.0 10.5 to 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon50.png Standard 78 71 0 HitboxTableIcon(False).png 1.0 top 0.0 4.0 11.0 to 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 8.0% 0 AngleIcon50.png Standard 80 65 0 HitboxTableIcon(False).png 4.5 top 0.0 10.0 10.5 to 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 AngleIcon50.png Standard 80 65 0 HitboxTableIcon(False).png 1.0 top 0.0 4.0 11.0 to 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Clean hit 15-20
Late hit 21-26
Interruptible 43
Animation length 64
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible