User talk:Alex the weeb

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(Redirected from User talk:Alex Parpotta)
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Can't edit[edit]

I try to save my edits on Nakamaman, but it declines them. Why? 08:20, May 19, 2020 (EDT)

What exactly are you trying to change? It might be that you're adding phrases or links that are automatically considered spam. Alex the Weeb 08:23, May 19, 2020 (EDT)
I tried to clean up paragraphs remove paragraphs like that
Before my edit After my edit
Ethan "Nakamaman" Xiong is the #2 solo Marth main in Minnesota. He first appeared on the Minnesota Power Rankings in April of 2016, being ranked 9th.

At The Big House 6, he notably 2-0'd DJ Nintendo, and placed 97th.

At Smash 'N' Splash 3, he didn't drop a game until losing to Android 2-0 in Round 2 Pools, and losing 3-0 to Leffen to place 33rd.

At EVO 2017, he beat Iceman in Round 1 Pools, lost to Redd 2-0 in Round 2 Pools, beat Cort 2-0, beat Kounotori (who was ranked 91st on the 2013 SSBMRank) 2-1, before ultimately losing 2-0 to Darkatma to place 65th.

He is currently ranked 6th on the Minnesota Power Rankings for Melee.

Along with being a professional smasher, Nakamaman runs the main stream for Minnesota's Melee scene. The stream for Minnesota Smash (Melee) can be found on VODs can be found on

Nakamaman is a solo Marth main in Minnesota. He first appeared on the Minnesota Power Rankings in April of 2016, being ranked 9th. He has notable wins over DJ Nintendo, Iceman, Redd and Kounotori. He is currently ranked 6th on the Minnesota Power Rankings for Melee.

Along with being a professional smasher, Nakamaman runs the main stream for Minnesota's Melee scene. The stream for Minnesota Smash (Melee) can be found on VODs can be found on

I also removed unused paramets from infobox and added him to Category:Marth professionals (SSBM). 08:32, May 19, 2020 (EDT)
The problem might be the Twitch or YouTube links. What message is coming up when you try to save the edit? Also see if the edit will save without the links. Alex the Weeb 08:36, May 19, 2020 (EDT)
I removed links and it works now. And the message was something like "You can't do this edit as IP".
btw, can this be added back? It's pretty important info. 08:42, May 19, 2020 (EDT)
I'm assuming certain social media links can't be added by IPs. I could add them in for you if you want, but in future you may want to consider creating an account. Alex the Weeb 08:43, May 19, 2020 (EDT)

Kara canceling[edit]

You reverted my edit for no reason, I know this subject better and expect someone that revert my edit to verify his sources Eknoa (talk) 11:56, June 7, 2020 (EDT)

I’m sorry you feel that way, but I did in fact have a reason for reverting your edit, which I put in the edit summary. If you’re going to change established knowledge about the game, you’re going to need evidence that what you are claiming is correct, and simply claiming to be knowledgeable on the subject isn’t good enough. If you can provide evidence that the technique was possible prior to 7.0.0, then by all means do so, but until then, do not change the page to say that it was. And in future, be sure to check edit summaries if you don’t know why your edit was reverted. Alex the Weeb 12:17, June 7, 2020 (EDT)

Sorry if this sounded a bit harsh, I wrote it without reading

I read it on Twitter (there was a clip to prove it) but I don't find it, I will edit the page only after I find the post Eknoa (talk) 12:46, June 7, 2020 (EDT)

Rematch page[edit]

I saw your edit on the Rematch page and wanted to see if you wanted to work together on getting the technical stuff completed. I've been working on how battle power translates to SP gained (with 0 power) and so far I've worked out a formula for novice and advanced Spirits, just need to get ace and legend. --CanvasK (talk) 12:42, July 4, 2020 (EDT)

At the moment I'm working on beating every battle spiritless, which is gonna take a while, especially since with lockdown loosening where I live I have a few family visits coming up. But when I'm done with that, lemme know if there's anything else you need help with regarding rematch mode. Alex the Weeb 12:50, July 4, 2020 (EDT)
I've been wanting to do that too, but didn't want to burn myself out too soon. Since there are only so many different powers used for battles I went ahead and did the minimum, so all of the data for spiritless is collected and just needs to be analyzed. I'll let you know if I hit any walls with the formula stuff. --CanvasK (talk) 13:06, July 4, 2020 (EDT)
Update but not much progress. I started going various battles with different power levels and got this graph (all but green are ace, green is legend). It appears to be cubic but I haven't been able to fit a line to it. --CanvasK (talk) 16:51, July 7, 2020 (EDT)


On Discord, we had this discussion when Invy completed the page. Semi-spike angles are determined with a game-by-game basis and for Ultimate, we determined that 30 is the cut off. Not only that, but the Semi-spike (category) doesn't appear on any moveset page with an angle above 30. Hitbox Enthusiast Zeck (talk) 14:24, September 1, 2020 (EDT)

Well, first of all if the convention that was used for Smash 4 on the Wiki were to be changed for Ultimate, the discussion absolutely MUST take place on the Wiki. Secondly, articles not having the correct categories is a separate issue entirely. Finally, using such a cut off point means that 0˚ is not a semi-spike when 120 or more units of knockback are dealt, which I think we can all agree is a problem... Alex the Weeb 14:27, September 1, 2020 (EDT)
Problem is that the page doesn't include any move with angles between 31 and 35 right now and I'm not up to the task of scouring scripts to find those. Hitbox Enthusiast Zeck (talk) 14:29, September 1, 2020 (EDT)
Again, that's a separate issue entirely. If you want to make a discussion about using a different convention for Ultimate, then by all means do so, but I can't imagine you'd have much of a case as since at least Melee, 35˚ has always been the cutoff point, and there is no real reason why Ultimate should be any different from the 3 games that preceded it. Alex the Weeb 14:31, September 1, 2020 (EDT)
The main point was that the Sakurai angle is getting awfully close to 35 as games pass. It's 38 right now in Ultimate. Hitbox Enthusiast Zeck (talk) 14:33, September 1, 2020 (EDT)
Right...and in Brawl it was 37˚, but 35˚ was still the cutoff...anyway this is not the appropriate place to have the discussion. Alex the Weeb 14:35, September 1, 2020 (EDT)

Intangibility Trivia[edit]

Hello. I want to thank you for explaining how Bowser's "Helpless State Intangibility" works. Would it be alright if that information was put in a Trivia section on the "Intangibility" page? Also, if you don't want to do it, and if I end up doing it, is it alright that I give you the credit for discovering it? I'd feel terrible if I didn't.Thecontributor22 (talk) 00:45, September 4, 2020 (EDT)

I guess you could add it if you want. Don't worry about credit or anything. Alex the Weeb 04:17, September 4, 2020 (EDT)
Okay, then. Once again, thank you!

Thecontributor22 (talk) 11:31, September 4, 2020 (EDT)

Wario's Back Throw[edit]

Since only the Back throw has a video that has DI on it:, I look at most of the data from the 8.0 Knockback list found on Reddit (which are kill% tested on the middle of FD without DI unfortunately). As stated in the moveset section, Wario's Back throw is not a viable kill throw, it only KOs Mario at the edge of FD at 196% with DI. Not sure about Up air, that section of the document is currently blacked out for me for no reason idk why. Grand Dad.png NPM Morr!? NaughtyPigBoi.jpg 11:40, September 9, 2020 (EDT)

It is very misleading to only use DI data for 1 throw, just to make sure it fits a certain description. If you really want the data to incorporate DI, you should get it for all 3 throws. Alex the Weeb 11:42, September 9, 2020 (EDT)
OK, i see, there are literally omly 1 or 2 videos that shows DI, just found that Wario's Up air kills Mario at 170% on mid FD without DI. Also I still feel like since Wario's Back throw kills that late maybe change the wording to "only kills at really high percents" idk. Grand Dad.png NPM Morr!? NaughtyPigBoi.jpg 11:49, September 9, 2020 (EDT)
If you're referencing that other user's edit, 169% (the actual KO percent) from the ground for an up air is pretty good. Remember that up airs are designed to hit above the fighter, so you'll usually be netting KOs with them from noticeably higher than ground height. As for the back throw thing, the wording can be changed, but also bear in mind that base-heavy throws such as Wario's back throw benefit much more from rage than scale-heavy throws. For instance, with max range Wario's KOs at under 140% without DI, and even with DI it KOs at around 155%, many back throws can't even do that. Alex the Weeb 11:59, September 9, 2020 (EDT)
So probably change it to "kill at high percents with rage", also no I am not referencing the other user's edit, I found the kill percent to be 170% on the list myself, which I didn't say it is bad. Grand Dad.png NPM Morr!? NaughtyPigBoi.jpg 12:08, September 9, 2020 (EDT)