IMPULSE was a Super Smash Bros. Melee and Super Smash Bros. Brawl national tournament held in Toronto, Ontario, that began on June 30, 2012, and ended the next day, on July 1. It was Canada's first national event, and the first Brawl national with Meta Knight banned. The tournament also had qualifiers to send top players to the tournament.
Saturday, June 30th
Sunday, July 1st
Brawl used the unity ruleset 2.1.
Modified Rules for Doubles
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike, the following method is used:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Regarding textures and other game hacks:
Resolving Pool Ties
In the event two or more players are tied at the conclusion of a round of pools at a Unity Ruleset tournament, the following process will be done:
Players will be compared with each other on various criteria in this ordered precedence:
If players are still tied on a step, they move down to the next one. For instance, if Player A and B both go 3-2 in sets in a round of pools, they will then proceed to the Head to Head step (who won the set between those players). Whoever won vs the other will proceed at the top of the tie.
If Head to Head (the result of the set between the players in question) can not decide a tie, then you would move down to the Wins step. This may occur in a three way tie where all three players defeated each other (however note that if one person in a three way tie defeats both other players, then the Head to Head comparison will be used).
If the tie breaker reaches all the way to the One Game Rematch step, this game will play out similar to the first game of any set (though doing best of one), where users will stage strike for the stage, and may double blind characters.
If at any point a tie of three or more players is partially resolved, still leaving two or more players tied, the tie between the remaining players will be decided by starting the tie breaker process over for them. For instance, if in a three way tie in the Wins step, one player has six wins while the others have five, the player with six wins will be the top of the three. The remaining two players will start back at Sets Wins to determine who is higher between the two instead of proceeding onto the Losses step right away.
Additional Rules for Team Play
Singles Stage list
Double's Stage List
Similar to Apex 2012's Road to Apex Series, IMPULSE had its own qualifiers to help top players make the event. The qualifiers are listed below
Smash 64 singles (side event)
Melee USA vs. Canada crew battle
This crew battle featured the same rule set as the one from Apex 2012. Also like Apex, crews are made up of 10 smashers each, making for 40 stocks per crew. Though Canada put up a valiant fight, the USA crew ultimately dominated, with Hungrybox taking out RaynEX's last 3 stocks with a strong 2 stock lead.
Brawl USA vs. The World crew battle
This crew battle had the same rules as a traditional crew battle with an additional ban on Meta Knight. Crews were composed of 10 members each, for a total of 30 stocks per crew. NinjaLink was the coach of the USA crew and Ally was the coach of the World crew. The World crew won, with Meekspeedy taking out San's last remaining stock.