Wii Fit Trainer (SSBU)/Down smash: Difference between revisions
(New Page: {{ArticleIcons|SSBU=y}} 400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's down smash. ==Hitboxes== {{UltimateHitboxTableHeader}} {{UltimateH...) |
m (Text replacement - "|thumb|right" to "|thumb") |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|ssbu=y}} | ||
[[File:WFT Down Smash.gif|400px|thumb | [[File:WFT Down Smash.gif|400px|thumb|Hitbox visualization showing Wii Fit Trainer's down smash.]] | ||
==Overview== | |||
Wii Fit Trainer performs an Arm & Leg Lift, crouching down and striking with an arm in front and a leg in back. Similarly to forward smash, down smash's large horizontal coverage allows it to cover multiple [[ledge]], [[tech]], and landing options. Although it is Wii Fit Trainer's weakest and slowest smash attack, down smash is also her only smash attack that consistently covers the ground, giving the move more utility in matchups against short or frequently pancaking characters. In addition, down smash is a [[semi-spike]], and as such it can often KO opponents with subpar [[recoveries]] at very low percents. Regardless of recovery ability, down smash almost always puts the opponent in a difficult position to recover from, giving Wii Fit Trainer a good opportunity to [[edgeguard]] them. Another unique advantage over other smash attacks is down smash's decent low profile ability, making the move harder to punish or intercept in many situations. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Down smash has less ending lag (FAF 52 → 47).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
| | |damage={{ChargedSmashDmgSSBU|12.0}} | ||
| | |||
|angle=20 | |angle=20 | ||
|bk=20 | |bk=20 | ||
Line 19: | Line 24: | ||
|zpos=11.0 | |zpos=11.0 | ||
|type=Hand | |type=Hand | ||
|ff=1.0 | |ff=1.0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 29: | Line 30: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
| | |damage={{ChargedSmashDmgSSBU|12.0}} | ||
| | |||
|angle=20 | |angle=20 | ||
|bk=20 | |bk=20 | ||
Line 41: | Line 41: | ||
|zpos=-11.0 | |zpos=-11.0 | ||
|type=Foot | |type=Foot | ||
|ff=1.0 | |ff=1.0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 51: | Line 47: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
| | |damage={{ChargedSmashDmgSSBU|10.0}} | ||
| | |||
|angle=20 | |angle=20 | ||
|bk=20 | |bk=20 | ||
Line 63: | Line 58: | ||
|zpos=6.0 | |zpos=6.0 | ||
|type=Hand | |type=Hand | ||
|ff=1.0 | |ff=1.0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 73: | Line 64: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
| | |damage={{ChargedSmashDmgSSBU|10.0}} | ||
| | |||
|angle=20 | |angle=20 | ||
|bk=20 | |bk=20 | ||
Line 83: | Line 73: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5.0 | |ypos=5.0 | ||
|zpos=6.0 | |zpos=-6.0 | ||
|type=Foot | |type=Foot | ||
|ff=1.0 | |ff=1.0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 103: | Line 90: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |47 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |69 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} |
Latest revision as of 09:54, April 12, 2023
Overview[edit]
Wii Fit Trainer performs an Arm & Leg Lift, crouching down and striking with an arm in front and a leg in back. Similarly to forward smash, down smash's large horizontal coverage allows it to cover multiple ledge, tech, and landing options. Although it is Wii Fit Trainer's weakest and slowest smash attack, down smash is also her only smash attack that consistently covers the ground, giving the move more utility in matchups against short or frequently pancaking characters. In addition, down smash is a semi-spike, and as such it can often KO opponents with subpar recoveries at very low percents. Regardless of recovery ability, down smash almost always puts the opponent in a difficult position to recover from, giving Wii Fit Trainer a good opportunity to edgeguard them. Another unique advantage over other smash attacks is down smash's decent low profile ability, making the move harder to punish or intercept in many situations.
Update History[edit]
- Down smash has less ending lag (FAF 52 → 47).
Hitboxes[edit]
Timing[edit]
Charges between | 4-5 |
---|---|
Hitbox | 18-21 |
Interruptible | 47 |
Animation length | 69 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|