Weight: Difference between revisions
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| <center>0.985</center> | | <center>0.985</center> | ||
|- | |- | ||
| <center>'''20- | | <center>'''20-22'''</center> | ||
| [[Lucas (SSBB)|Lucas]] | | [[Lucas (SSBB)|Lucas]] | ||
| <center>0.980</center> | | <center>0.980</center> | ||
|- | |- | ||
| <center>'''20- | | <center>'''20-22'''</center> | ||
| [[Ness (SSBB)|Ness]] | | [[Ness (SSBB)|Ness]] | ||
| <center>0.980</center> | | <center>0.980</center> | ||
|- | |- | ||
| <center>'''20'''</center> | | <center>'''20-22'''</center> | ||
| [[Pit (SSBB)|Pit]] | | [[Pit (SSBB)|Pit]] | ||
| <center>0.980</center> | | <center>0.980</center> |
Revision as of 04:45, April 27, 2009
- Not to be confused with Falling Speed.
Weight is a measure of how far a character can be knocked back horizontally by an attack, if damage is held constant. It also affects vertical knockback in concert with falling speed.
It is usually considered an advantage for a character to be heavy; however, extra weight can make characters slightly more susceptible to combos. A notable example in Melee is that characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos.The weight class also explains the fighting style. A heavyweight usually use their strength and resistance of KO instead of having large size and being slow. Light characters, however, gets KO at very low percentages and usually have problems with KO but are small in size and quick attack speed.
SSB Weight Ranking
Super Smash Bros. Weight List | ||||||
---|---|---|---|---|---|---|
Very Heavy | Heavy | Medium | Light | Very Light | ||
1. Donkey Kong |
2.Samus |
10. Kirby |
SSBM Weight Ranking
Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. This list is based on horizontal knockback on the Mushroom Kingdom 2 weight scale and is featured on Mew2King's website of statistics. Mew2King credits Blake Mutschler and Aaron Kurtz for having calculated these data. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 8/5ths, and the Poison Mushroom by 5/8ths.
Rank | Character | Weight (NTSC) | Weight (PAL) |
---|---|---|---|
Bowser | |||
Donkey Kong | |||
4 (PAL) |
Samus | ||
5 (PAL) |
Ganondorf | ||
3 (PAL) |
Yoshi | ||
C. Falcon | |||
Link | |||
8-9 (PAL) |
Dr. Mario | ||
8-9 (PAL) |
Luigi | ||
10 (PAL) |
Mario | ||
Ness | |||
Peach | |||
Sheik | |||
Zelda | |||
Ice Climbers | |||
16-19 (PAL) |
Marth | ||
16-19 (PAL) |
Mewtwo | ||
16-19 (PAL) |
Roy | ||
16-19 (PAL) |
Young Link | ||
Falco | |||
Pikachu | |||
23 (PAL) |
Fox | ||
22 (PAL) |
Kirby | ||
Jigglypuff | |||
Mr. Game & Watch | |||
Pichu |
SSBB Weight Ranking
Firstly, for the purpose of calculation of knockback, every character has two associated constants, namely Weight 1 and Weight 2. Here is the order of characters' weights in Brawl. These weights were calculated by MrSilver. and ColinJF.
Rank | Character | Weight 1 |
---|---|---|
Bowser | ||
Donkey Kong | ||
Snake | ||
King Dedede | ||
Charizard | ||
Ganondorf | ||
Samus | ||
Wario | ||
Yoshi | ||
R.O.B. | ||
Ike | ||
Captain Falcon | ||
Link | ||
Wolf | ||
Ivysaur | ||
Lucario | ||
Mario | ||
Luigi | ||
Sonic | ||
Lucas | ||
Ness | ||
Pit | ||
Diddy Kong | ||
Ice Climbers | ||
Toon Link | ||
Peach | ||
Marth | ||
Sheik | ||
Zelda | ||
Falco | ||
Olimar | ||
Zero Suit Samus | ||
Fox | ||
Meta Knight | ||
Pikachu | ||
Kirby | ||
Mr. Game & Watch | ||
Squirtle | ||
Jigglypuff |
Rank | Character | Weight 2 |
---|---|---|
Fox | ||
Sheik | ||
Wolf | ||
Falco | ||
Squirtle | ||
Captain Falcon | ||
Ganondorf | ||
Bowser | ||
Meta Knight | ||
Diddy Kong | ||
Lucas | ||
Link | ||
Zero Suit Samus | ||
Pikachu | ||
Sonic | ||
Charizard | ||
Wario | ||
King Dedede | ||
Ike | ||
Donkey Kong | ||
Snake | ||
Ice Climbers | ||
Mr. Game & Watch | ||
Mario | ||
Pit | ||
Yoshi | ||
Ness | ||
Ivysaur | ||
Toon Link | ||
Marth | ||
Zelda | ||
R.O.B. | ||
Luigi | ||
Peach | ||
Lucario | ||
Kirby | ||
Olimar | ||
Samus | ||
Jigglypuff |