Terry (SSBU)/Forward tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:TerryFTilt.gif|thumb| | [[File:TerryFTilt.gif|thumb|350px|Hitbox visualization showing Terry's forward tilt.]] | ||
==Overview== | ==Overview== | ||
Widely considered to be one of his best moves, {{SSBU|Terry}}'s forward tilt is one of his safest tools in neutral. Often used with pivot cancelling for an extra boost, this move is frequently used to approach and space. Given that the FAF is 28, forward tilt is decently safe on whiff as well. The entire leg is [[intangible]] while the hitbox is out, making it a disjoint, and essentially a swordfighter move in how it works in-game. | |||
This move is -7 on shield, making it safe on [[shield]] if spaced properly. However, it is also +11 on shield when special cancelled<ref>https://docs.google.com/spreadsheets/d/1U-YkDWdBx7Mx2R3DocCZPiGEl1E-fxae4eXuuFEFUt0/edit#gid=0</ref>, making [[Burning Knuckle]] a very strong follow-up to catch almost all [[out of shield]] options, including {{SSBU|Mr. Game & Watch}}'s frame 3 [[Fire]]. This, combined with its shield damage, makes damaged shields exceedingly vulnerable to this maneuver. [[Power Dunk]] can also be used to force shieldpokes, though 7.0.0's universal shield buff has made this difficult. | |||
Forward tilt also has excellent combo utility on hit, going into [[Crack Shoot]] or Burning Knuckle at roughly 0-25% with little issue. It can also go into [[Buster Wolf]] prior to [[tumble]], in which thereafter it can be avoided with upward [[DI]]<ref>https://docs.google.com/spreadsheets/d/1B5EbiMbTp903Jtq4iJ0ZvDuMfFmwWJ0jEdzgk37zQIQ/edit?usp=sharing FTilt Tumble%s</ref>. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 02:45, April 21, 2020
Overview
Widely considered to be one of his best moves, Terry's forward tilt is one of his safest tools in neutral. Often used with pivot cancelling for an extra boost, this move is frequently used to approach and space. Given that the FAF is 28, forward tilt is decently safe on whiff as well. The entire leg is intangible while the hitbox is out, making it a disjoint, and essentially a swordfighter move in how it works in-game.
This move is -7 on shield, making it safe on shield if spaced properly. However, it is also +11 on shield when special cancelled[1], making Burning Knuckle a very strong follow-up to catch almost all out of shield options, including Mr. Game & Watch's frame 3 Fire. This, combined with its shield damage, makes damaged shields exceedingly vulnerable to this maneuver. Power Dunk can also be used to force shieldpokes, though 7.0.0's universal shield buff has made this difficult.
Forward tilt also has excellent combo utility on hit, going into Crack Shoot or Burning Knuckle at roughly 0-25% with little issue. It can also go into Buster Wolf prior to tumble, in which thereafter it can be avoided with upward DI[2].
Hitboxes
Timing
Leg intangible | 8-13 |
---|---|
Early hit | 8 |
Late hit | 9-13 |
Interruptible | 28 |
Animation length | 43 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|