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List of regional version differences (SSB)

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There are many differences between the Japanese and North American releases of Super Smash Bros., which are listed on this page. The regional differences are much more significant than in Melee or Brawl, often resulting in considerable differences in matchups between characters.

NTSC-J to NTSC-U changes

Gameplay

  • The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
  • All attacks have 1 extra freeze frame.
  • The shieldstun formula has changed from d * 1.75 + 3 (rounded up) to d * 1.62 + 4 (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%.
  • The momentum slide has been removed for all characters.

Aesthetics

  • Beam Sword given an altered sound to sound less like a lightsaber, presumably to prevent copyright infringement.
  • Vs. Match changed from "Battle Royal" to "Free-for-all."
  • Title screen changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo.
  • Completely different sound effects for attacks landing on characters. The Japanese version has more violent hitting sounds, while the NTSC/PAL has Bowling ball-like hitting sounds.
    • The narrator has a few re-recorded lines in the Western version; samples such as "Fox", "Board The Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals.
  • Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in NTSC version.
  • The sign on the side of the Silph Co. headquarters building in Saffron City reads "Silph" in the US version as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!".

Captain Falcon

  • Buff Captain Falcon runs faster (70 → 75).
  • Nerf Captain Falcon keeps less horizontal momentum from a grounded jump (0.35 → 0.31).
  • Nerf Captain Falcon has reduced jump power (grounded: 25 → 24; midair: 0.95 → 0.9).
  • Change Captain Falcon's falling speed was increased (60 → 66), improving his endurance but making him more susceptible to combos.
  • Nerf Falcon Dive covers less distance.

Donkey Kong

  • Change Donkey Kong is slightly heavier (0.84 → 0.83).
    • In Later Smash games' terms: 138 → 141
  • Buff Clean back aerial has increased base knockback (0 → 10).
  • Buff Down aerial deals more knockback (10 (base), 80 (scaling) → 15/90).
  • Buff Spinning Kong has more vertical lift (676.32 → 809.72).

Fox

  • Buff Down tilt deals 2% more damage (10% → 12%) and has increased base knockback (0 → 25).
  • Change Down smash has a horizontal knockback angle instead of a vertical knockback angle (70° → 25°), making it worse for combos but better at edge guarding.
  • Nerf Down smash deals less knockback (30 (base), 100 (scaling) → 35/80).
  • Buff Blaster deals more damage (5% → 6%).
  • Change Blaster's angle has been altered (361° → 10°).
  • Nerf Blaster has decreased set knockback (5 → 1).
  • Buff Fire Fox deals 3% more damage (13% → 16%) and has increased knockback (65 (base), 50 (scaling) → 60/60).
  • Change Fire Fox now launches opponents vertically (361° → 80°).
  • Nerf Fire Fox no longer has invincibility frames.
  • Buff Reflector has an increased reflection multiplier (1.5x → 1.8x).

Jigglypuff

  • Change Jigglypuff has all new voice clips due to its name change from "Purin" to "Jigglypuff".
  • Change Jigglypuff has a different blinking pattern while taunting.
  • Buff Taunt has less ending lag (FAF 67 → 61).
  • Buff Down smash has more range on both sides as its foot hitboxes have been repositioned to cover the space past Jigglypuff's feet rather than its legs (x offset: 100 → 200).
  • Buff Rest deals more damage (14% → 20%) and knockback (20 (base), 140 (scaling) → 60/120), significantly improving its KO potential.
  • Change Rest now makes the ping sound effect when it connects rather than a heavy kick sound.

Kirby

  • Buff Kirby is about 3% smaller (0.94 → 0.91) without compensation on his hitboxes making him harder to hit and making his attacks more disjointed.
  • Nerf Rolls are shorter.
  • Change Neutral attack's second hit now uses a weak punch sound instead of a medium punch sound.
  • Change Neutral attack's loop hits launch opponents at a slightly lower angle (70° → 65°).
  • Nerf Neutral attack's loop hits have smaller hitboxes (90u → 50u) and the far hitbox has been moved closer to Kirby (x offset: 200 → 165).
  • Nerf Up and down smash both deal 2% less damage (18% (up)/20% (down) → 16%/18%) and have decreased base knockback (24 (up)/40 (down) → 20/30).
  • Nerf Up aerial deals less damage on the clean and mid hits (12% (clean)/9% (mid) → 10%/8%).
  • Nerf Up aerial has a smaller hitbox (150u → 105u).
  • Change Forward throw sends at a higher, more diagonal angle (45° → 70°), granting it vertical KO ability but hindering its horizontal KO potential and hindering its ability to set up edgeguards.
  • Buff Forward throw has increased base knockback (80 → 100).
  • Buff Forward throw has gained a collateral hit when Kirby lands.
  • Buff Kirby releases opponents from forward throw later (frame 56 → 58), decreasing its ending lag.
  • Nerf Final Cutter covers less distance when used on the ground (without the bigger Kirby glitch) due to Kirby's smaller size.
  • Nerf Stone deals 2% less damage (22% → 20%) and has decreased knockback scaling (78 → 70).

Link

  • Nerf Link's Master Sword is slightly shorter, worsening his range.
  • Nerf Link walks slightly slower (0.4 → 0.37).
  • Nerf Link's gravity is higher (3.2 → 3.4). While this does improve his vertical endurance and his ability to land, it also makes him more susceptible to combos and more notably, it reduces the height of his jumps and his Spin Attack, hindering his recovery.
  • Buff Link's shield size is slightly larger (260 → 280).
  • Nerf Up tilt deals 5% less damage (15% → 10%), hindering its KO potential and significantly reducing its shieldstun, making it much less safe when shielded. It also sends opponents at a more horizontal angle (90° → 79°), removing its ability to combo into itself at low percents for easy combos.
    • Buff However, this improves its combo potential at higher percents.
  • Nerf Up tilt has smaller hitboxes (120u/90u → 100u/80u) and the far hitbox has been moved closer to Link (z offset: 260 → 240).
  • Nerf Up smash's first two hits deal 1% damage (8% (hit 1)/4% (hit 2) → 7%/3%) making it deal 2% less damage overall (24% → 22%).
  • Nerf Down aerial deals 2% less damage (18% → 16%), and has decreased base knockback (30 → 25), hindering its KO potential and reducing its shieldstun.
  • Nerf Down aerial's tip has a smaller hitbox (180u → 150u).
  • Nerf Boomerang covers less distance.
  • Nerf Spin Attack deals 1% less damage in spots and covers less distance in the air, worsening his recovery.
  • Nerf Bombs deal less damage when they explode (8% → 5%).
  • Buff Bombs deal more damage when thrown (4% → 5%).
  • Buff Bombs deal more knockback when they explode, improving their combo potential.

Luigi

  • Nerf Luigi is bigger (1.0x → 1.12x).
  • Buff Luigi's head hurtbox dimensions are marginally smaller ({155,200,150} → {155,160,150}).
  • Nerf Air Speed is reduced (26.0 → 22.5).
  • Buff Rolls travel farther.
  • Buff Forward Throw does more damage (12% → 16%), making it much stronger despite its reduced base knockback (80 → 70).
  • Nerf Back Throw does less damage (16% → 12%), hindering its KO potential despite its increased base knockback (70 → 80).
  • Nerf Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and travel a shorter distance.
  • Nerf Fire Jump Punch's grounded sweetspot deals less knockback (100 (base), 78 (scaling) → 90/80), hindering its KO potential despite its altered angle (80° → 90°).
  • Buff Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) and has more knockback scaling (75 → 80).
  • Nerf Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).
  • Buff Super Jump Punch covers more distance.

Mario

  • Nerf Mario is bigger (1.0x → 1.12x).
  • Buff Mario's head hurtbox dimensions are marginally smaller ({148,160,138} → {148,140,138}).
  • Buff Rolls travel farther.
  • Buff Fireballs deal more damage (6% → 7%).
  • Nerf Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and travel a shorter distance.
  • Buff Super Jump Punch covers more distance.

Ness

  • Nerf Up tilt deals less damage (8% → 7%) although its base knockback was compensated (70 → 80).
  • Buff Up tilt's angle has been altered (96° → 100°) improving its combo potential.
  • Nerf Forward smash deals less damage (20% → 18%) and has decreased knockback scaling (67 → 65).
  • Buff Forward smash has an increased reflection multiplier (1.5x → 1.8x).
  • Nerf Up smash's clean hit deals less damage (19% → 17%) and sends opponents at a less favorable angle (105° → 110°) hindering its KO potential despite its increased base knockback (0 → 20).
    • Buff However, these changes improve its combo potential.
  • Nerf Mid and late up smash deal less damage (17% (mid)/14% (late) → 15%/13%) with the mid hit also sending opponents at a less favorable angle (90° → 78°).
  • Nerf Down smash deals less damage (21% → 19%).
  • Nerf Up aerial deals 2% less damage (17% → 15%) and has decreased knockback scaling (120 → 110), hindering its KO and shield pressuring potential.
    • Buff However, these changes improve its combo potential.
  • Nerf Up aerial has a smaller hitbox (190u → 175u).
  • Buff PK Fire deals more damage (2% (fire & pillar) → 7% (fire), 3% (pillar), 16% → 25% (total)).
  • Nerf PK Fire travels a shorter distance.
  • Nerf PK Thunder 2 deals less damage (35% → 30%) and knockback (50 (base), 100 (scaling) → 40/84).
  • Nerf PK Thunder 2 has a smaller hitbox (200u → 150u).
  • Nerf PK Thunder 2 has a shorter duration (frames 1-28 → 1-18), less invincibility (frames 1-17 → 1-9), and more landing lag (30 frames → 42).

Pikachu

  • Change Neutral attack has decreased base knockback (8 → 4).
  • Buff Up angled forward tilt deals more damage (9% → 11%).
  • Nerf Down angled forward tilt deals less damage (10% → 9%).
  • Buff Dash attack has higher base knockback (20 → 40).
  • Buff Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.
  • Buff Clean Thunder Jolt deals more damage (8% → 10%).
  • Buff Thunder Jolt has a longer duration (98/99 frames → 118/119).
  • Nerf Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).

Samus

  • Change The second hit of neutral attack now has a medium punch sound instead of a heavy punch.
  • Buff Up smash has increased base knockback (10 → 22).
  • Buff Up smash's near hitbox is larger (185u → 200u), allowing it to hit grounded opponents more reliably.
  • Buff Up smash's hitboxes have a longer duration (2 frames → 3).
    • Buff Altogether, these changes make up smash connect more reliably, especially at lower percents.
  • Nerf Grounded Screw Attack has fewer invincibility frames on startup (frames 1-11 → 1-5 frames).
  • Change Screw Attack's loop hits now have a weak kick sound instead of a medium kick.

Yoshi

  • Buff Yoshi's double-jump has increased armor.
  • Buff Yoshi's double-jump has increased horizontal velocity (0.35 → 0.4).
  • Buff Yoshi has increased air speed (40 → 44).
  • Change Yoshi has increased falling speed (55 → 58).
  • Change Yoshi has increased gravity (2.7 → 2.8).
  • Change Up tilt and down tilt now have a medium kick sound rather than a heavy kick.
  • Buff Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.

NTSC-U to PAL (AUS) changes

Aesthetics

  • Kirby's Fun Pak referred to as Kirby's FAN PAK ('FAN' being a typo); Kirby's Fun Pak was the official PAL region title for Kirby Super Star
  • Star Fox referred to as STARWING; Starwing was the game's official PAL region title
  • Star Fox 64 referred to as LYLATWARS; Lylat Wars was the game's official PAL region title

Gameplay

Link

  • Nerf Link's air speed has been reduced (31 → 27).
  • Nerf Link's Midair Jump Multiplier was given a very slight decrease (0.9 → 0.85).
  • Nerf Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).
  • Buff Link's fast falling speed was significantly increased (102 → 110).

Samus

  • Nerf Samus' air speed has been reduced (28 → 26).
  • Nerf Back aerial has reduced knockback scaling (145 → 130).
  • Nerf Down aerial has smaller hitboxes (125u/140u → 110u/125u).

Fox

  • Nerf Forward tilt has smaller hitboxes (100u/100u → 80u/80u).
  • Nerf Forward tilt's foot hitbox has been repositioned closer to Fox's foot (x offset: 140 → 120), giving it less range.

Pikachu

  • Buff Up tilt has increased base knockback (10 → 15).
  • Buff Late forward smash deals more damage (18% → 20%).
  • Buff Down aerial deals more damage (13% → 14%).
  • Buff Thunder deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).

Jigglypuff

  • Nerf Down aerial has smaller hitboxes (180u/180u → 170u/170u).
  • Nerf Down aerial auto-cancels later (frame 33 → 40).
  • Nerf Rest has a much smaller hitbox (130u → 60u).

PAL (AUS) to PAL (EUR) changes

General

  • The language can be set to English, French, or German.
  • In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon", "Computer Player" or "Team Battle". Instead, the English announcer voice clips “Captain Falcon”, “Computer Player” and “Team Battle” are used in the German version of Super Smash Bros.

Gameplay

Link

  • Buff Link air speed was significantly increased (27 → 37).
  • Buff Link's air acceleration is higher (0.04 → 0.05).
  • Buff Link's Midair Jump Multiplier was given a very slight increase (0.85 → 0.88).
  • Buff Link is significantly heavier (0.96 → 0.9).
    • In Later Smash games' terms: 108 → 122
  • Buff Forward smash deals more damage (20% (clean)/12% (late) → 24%/14%), improving its KO potential and increasing its shieldstun.

Stage names

An icon for denoting incomplete things.
English French German Chinese (Simplified)
Peach's Castle Château de Peach Toadstools Schloß
Congo Jungle Jungle du Congo Tiefster Kongo
Hyrule Castle Château d'Hyrule Schloß Hyrule
Planet Zebes Planète Zebes Planet Zebes
Yoshi's Island Île Yoshi Yoshi-Insel
Dream Land Pays des Rêves Dream Land
Sector Z Secteur Z Sektor Z
Saffron City Safrania Saffronia City
Mushroom Kingdom Royaume Champignon Donut-Ebene

See also

References