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Ladder (stage element): Difference between revisions

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(Snooze works just fine on opponents on ladders)
 
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[[File:Yoshi on ladder.jpg|thumb|{{SSBB|Yoshi}} on a ladder in ''Brawl'']]
[[File:Yoshi on ladder.jpg|thumb|{{SSBB|Yoshi}} on a ladder in ''Brawl'']]
[[File:SSB4-WiiU - Bayo Ladder.png|thumb|{{SSB4|Bayonetta}} on a ladder in ''Smash Wii U'']]
[[File:SSB4-WiiU - Bayo Ladder.png|thumb|{{SSB4|Bayonetta}} on a ladder in ''Smash Wii U'']]
'''Ladders''' are present in certain stages in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. [[Character]]s are able to use ladders to quickly move vertically without [[jump]]ing.
'''Ladders''' are an object present in certain stages in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. They can be used to quickly move vertically without [[jump]]ing.


When next to a ladder's base, pressing up on the [[control stick]]/[[d-pad]] will cause the character to grab onto the ladder; the same happens if standing at the top of the ladder and pressing down. While on a ladder, characters are considered to be in the air, so they are immune to [[sleep]] and other such effects. Characters can climb up or slide down ladders by moving the control stick up or down; all characters have the same speed on ladders. Multiple characters can occupy the same space on a ladder.
[[Character]]s can grab onto a ladder by tilting up or down on the [[control stick]] when passing by one. While on the ladder, they can then climb up or slide down by tilting the control stick vertically until they reach either of its ends, or let go of it by tapping the control stick horizontally.


To release the ladder, a character can either reach its end (and dismount) or tap sideways.
While on a ladder, characters are considered to be in the air, so they are immune to [[bury]] and other such effects. All characters have the same speed on ladders, and multiple characters can occupy the same space on a ladder. Additionally, grabbing onto a ladder restores all of a character's jumps (with the notable exception of {{SSB4|Pac-Man}}, for unknown reasons), and they can grab it even if they are [[helpless]].  
 
Characters can grab ladders when passing by one in the air, even while [[helpless]]. This is done by pressing up or down; the character will grab the ladder and start climbing/descending. Ladders cause characters to regain all their jumps (with the notable exception of {{SSB4|Pac-Man}}, the reason for this is unknown).
 
While on a ladder, in ''Brawl'' and ''for Wii U'', characters cannot do anything other than climb, descend, or let go, which leaves them vulnerable to attacks if they remain on the ladder. Starting in ''Ultimate'', however, they can also use [[aerial attack]]s while remaining stationary on the ladder, a property known officially as a '''ladder attack''', giving them a means of fending off attackers.


Ladders appear in the following stages:
Ladders appear in the following stages:
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*[[75m]]
*[[75m]]
*[[PictoChat]]
*[[PictoChat]]
*[[Stage Builder]] stages (''Brawl'' only)
*[[Stage Builder]] stages (''Brawl'' and ''Ultimate'' only)
*[[The Subspace Emissary]]
*[[The Subspace Emissary]]
**[[Sea of Clouds]]
**[[Sea of Clouds]]
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*[[Wrecking Crew]]
*[[Wrecking Crew]]
*[[Palutena's Temple]]
*[[Palutena's Temple]]
==Ladder attack==
While on a ladder, in ''Brawl'' and ''for Wii U'', characters cannot do anything other than climb, descend, or let go, which leaves them vulnerable to attacks if they remain on the ladder. Starting in ''Ultimate'', however, they can also use [[aerial attack]]s while remaining stationary on the ladder, a property known officially as a '''ladder attack''', giving them a means of fending off attackers.
Any aerial attack can be used while on a ladder, though some cause the user to let go of the ladder, namely:
*All [[stall-then-fall]] down aerials (except {{SSBU|Bowser}}'s)
*{{SSBU|Link}} and {{SSBU|Young Link}}'s down aerials
*{{SSBU|Ivysaur}}'s down aerial
*{{SSBU|Lucario}}'s down aerial
*{{SSBU|Mii Gunner}}'s forward aerial
*{{SSBU|R.O.B.}}'s back and down aerials
*{{SSBU|Steve}}'s down aerial (with sufficient materials)
Additionally, certain aerial attacks function differently when used as a ladder attack:
*{{SSBU|Bayonetta}} cannot perform the extended versions of her neutral and up aerials, instead simply firing [[Bullet Arts]] once before going back to her ladder grabbing animation. Similarly, she cannot use the second and third hits of her forward aerial.
*{{SSBU|Min Min}} cannot perform consecutive [[Punch]]es with her forward and back aerials, and remains stationary while attacking.
*Steve cannot use his neutral and up aerials consecutively by holding the attack button (it has to be pressed repeatedly instead), and remains stationary when using his down aerial with insufficient materials (or if an anvil is already out).
*{{SSBU|Sora}} can only perform the first attack of both his neutral and forward aerial, which means he won't be able to use his three-hit combo on a ladder.


==Trivia==
==Trivia==
*Even though [[Bowser]] can climb ladders in ''Brawl'', he cannot do so in his playable appearance in ''{{s|mariowiki|Super Paper Mario}}'', which was released before ''Brawl''.
*Even though [[Bowser]] can climb ladders in ''Brawl'', he cannot do so in his playable appearance in ''{{s|mariowiki|Super Paper Mario}}'', which was released before ''Brawl''.
*[[Diddy Kong]]'s climbing animations are a reference to the animation of climbing up and down vines in Donkey Kong Jr., except Diddy Kong is turned around.
*[[Diddy Kong]]'s climbing animations are a reference to the animation of climbing up and down vines in ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', except Diddy Kong is turned around.
*Mewtwo, Rosalina, and Bayonetta don't actually climb the ladders, let alone touch them. Instead they use their powers to rise up or float down.
*Mewtwo, Rosalina, and Bayonetta don't actually touch the ladders, let alone climb them. Instead, they use their powers to float up and down across it.
*Oddly, R.O.B doesn't move his arms at all when climbing up the ladders.
*Oddly, R.O.B doesn't move his arms at all when climbing up the ladders.
*[[Steve]] is the only fighter to not have animations while climbing.
*The {{b|Dracula's Castle|World of Light}} sub-area in [[World of Light]] features ladders on the map. This is the only way to see [[Pokémon Trainer]]'s climbing animations.


==See Also==
==See also==
*[https://www.youtube.com/watch?v=U_gk1BWR_rE All character's ladder animations]
*[https://www.youtube.com/watch?v=U_gk1BWR_rE All characters' ladder animations]


[[Category:Stage Builder]]
[[Category:Stage Builder]]
[[Category:Stage parts]]
[[Category:Stage parts]]

Latest revision as of 23:37, January 30, 2024

For other usage of ladder, see Ladder (disambiguation).
Yoshi on a ladder in Brawl
Source: Tumblr. Took a screenshot of Bayonetta's ladder pose.
Bayonetta on a ladder in Smash Wii U

Ladders are an object present in certain stages in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. They can be used to quickly move vertically without jumping.

Characters can grab onto a ladder by tilting up or down on the control stick when passing by one. While on the ladder, they can then climb up or slide down by tilting the control stick vertically until they reach either of its ends, or let go of it by tapping the control stick horizontally.

While on a ladder, characters are considered to be in the air, so they are immune to bury and other such effects. All characters have the same speed on ladders, and multiple characters can occupy the same space on a ladder. Additionally, grabbing onto a ladder restores all of a character's jumps (with the notable exception of Pac-Man, for unknown reasons), and they can grab it even if they are helpless.

Ladders appear in the following stages:

Ladder attack[edit]

While on a ladder, in Brawl and for Wii U, characters cannot do anything other than climb, descend, or let go, which leaves them vulnerable to attacks if they remain on the ladder. Starting in Ultimate, however, they can also use aerial attacks while remaining stationary on the ladder, a property known officially as a ladder attack, giving them a means of fending off attackers.

Any aerial attack can be used while on a ladder, though some cause the user to let go of the ladder, namely:

Additionally, certain aerial attacks function differently when used as a ladder attack:

  • Bayonetta cannot perform the extended versions of her neutral and up aerials, instead simply firing Bullet Arts once before going back to her ladder grabbing animation. Similarly, she cannot use the second and third hits of her forward aerial.
  • Min Min cannot perform consecutive Punches with her forward and back aerials, and remains stationary while attacking.
  • Steve cannot use his neutral and up aerials consecutively by holding the attack button (it has to be pressed repeatedly instead), and remains stationary when using his down aerial with insufficient materials (or if an anvil is already out).
  • Sora can only perform the first attack of both his neutral and forward aerial, which means he won't be able to use his three-hit combo on a ladder.

Trivia[edit]

  • Even though Bowser can climb ladders in Brawl, he cannot do so in his playable appearance in Super Paper Mario, which was released before Brawl.
  • Diddy Kong's climbing animations are a reference to the animation of climbing up and down vines in Donkey Kong Jr., except Diddy Kong is turned around.
  • Mewtwo, Rosalina, and Bayonetta don't actually touch the ladders, let alone climb them. Instead, they use their powers to float up and down across it.
  • Oddly, R.O.B doesn't move his arms at all when climbing up the ladders.
  • Steve is the only fighter to not have animations while climbing.
  • The Dracula's Castle sub-area in World of Light features ladders on the map. This is the only way to see Pokémon Trainer's climbing animations.

See also[edit]