King K. Rool (SSBU)/Floor attack (trip): Difference between revisions
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{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=6}} | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=6}} | ||
|- | |- | ||
{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=58}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} |
Revision as of 15:27, April 19, 2020
Overview
King K. Rool gets up with a slightly disgruntled look before letting out two claw swipes. With only 7 frames of intangibility (like many trip attacks), these claw swipes are not actually disjoints like normal floor attacks. As such, this attack's short range (especially vertically), high startup lag and lack of protection makes this move virtually useless outside of catching someone being a bit too slow in regards to setting up trip punishes.
Hitboxes
Timing
Intangibility | 1-7 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 30-31 |
Interruptible | 49 |
Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|