Kazuya (SSBU)/Up smash: Difference between revisions
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(Created page with "{{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Kazuya's up smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHit...") |
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Line 5: | Line 5: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit (early)| | {{HitboxTableTitle|Clean hit (early)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 63: | Line 63: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Clean hit (late)| | {{HitboxTableTitle|Clean hit (late)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 102: | Line 102: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 144: | Line 144: | ||
==Timing== | ==Timing== | ||
The damage-based armor has a threshold of 6%. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|5-6 | |5-6 | ||
|- | |- | ||
! | !Damage-based armor | ||
|7-11 | |7-11 | ||
|- | |- | ||
! | !Arm intangible | ||
|12- | |12-17 | ||
|- | |- | ||
!Clean hit | !Clean hit | ||
|12, 13 | |12, 13-14 | ||
|- | |- | ||
!Late hit | !Late hit | ||
| | |15-17 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 168: | Line 169: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=22}} | |||
|- | |- | ||
!Body {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Armour|c=5}}{{FrameStrip|t=Vulnerable|c=58}} | |||
|- | |- | ||
!Arm {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Armour|c=5}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=52}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|armour=y|intangible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|armour=y|intangible=y}} |
Revision as of 23:05, August 12, 2022
Overview
Hitboxes
Timing
The damage-based armor has a threshold of 6%.
Charges between | 5-6 |
---|---|
Damage-based armor | 7-11 |
Arm intangible | 12-17 |
Clean hit | 12, 13-14 |
Late hit | 15-17 |
Interruptible | 48 |
Animation length | 69 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Body | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arm |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Armour |
Interruptible |
|