Kazuya (SSBU)/Neutral attack/Hit 2
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Overview[edit]
Hitboxes[edit]
The scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.
Timing[edit]
The move can transition into the next jab by either holding the attack button or pressing it again.
| Hitboxes | 7-8 | |
|---|---|---|
| Continuability window | Jab 3 | 9 |
| Flash Punch | 10-26 | |
| Interruptibility | 27 | |
| Animation length | 44 | |
| Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Jab 3 | ||||||||||||||||||||||||||||||||||||||||||||
| Flash Punch |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|