Kazuya (SSBU)/Up tilt/Hit 1
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Hitbox visualization showing Kazuya's first up tilt.
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Overview
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Hitboxes
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ID
Part
Rehit rate
Damage
SD
Angle
Angle type
BK
KS
FKV
Set weight
Radius
Bone
Offset
H×
SDI×
T%
Clang
Rebound
Effect
Type
G
A
Sound
Direct
Hit bits
Hit part
Blockable
Reflectable
Absorbable
Flinchless
No GFX
Heedless
Hitstun
Early hit
0
0
0
6.0%
1.0
Forward
71
5
0
5.0
top
0.0
13.0
7.5
0.4×
1.0×
0%
Kazuya Punch
All
All
+1
frame
1
0
0
6.0%
1.0
Forward
71
5
0
3.0
top
0.0
15.5
10.0
0.4×
1.0×
0%
Kazuya Punch
All
All
+1
frame
2
0
0
6.0%
1.0
Forward
71
5
0
4.0
top
0.0
13.0
4.0
0.4×
1.0×
0%
Kazuya Punch
All
All
+1
frame
3
0
0
6.0%
1.0
Forward
46
5
0
5.0
top
0.0
13.0
7.5
0.4×
1.0×
0%
Kazuya Punch
All
All
+3
frames
4
0
0
6.0%
1.0
Forward
46
5
0
3.0
top
0.0
15.5
10.0
0.4×
1.0×
0%
Kazuya Punch
All
All
+3
frames
5
0
0
6.0%
1.0
Forward
46
5
0
4.0
top
0.0
13.0
4.0
0.4×
1.0×
0%
Kazuya Punch
All
All
+3
frames
Late hit
0
0
0
6.0%
1.0
Forward
68
5
0
5.0
top
0.0
15.0
5.5
0.4×
1.0×
0%
Kazuya Punch
All
All
+1
frame
1
0
0
6.0%
1.0
Forward
68
5
0
3.0
top
0.0
17.5
5.0
0.4×
1.0×
0%
Kazuya Punch
All
All
+1
frame
2
0
0
6.0%
1.0
Forward
68
5
0
4.0
top
0.0
13.0
4.0
0.4×
1.0×
0%
Kazuya Punch
All
All
+1
frame
3
0
0
6.0%
1.0
Forward
46
5
0
5.0
top
0.0
15.0
5.5
0.4×
1.0×
0%
Kazuya Punch
All
All