Kazuya (SSBU)/Down smash
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Overview[edit]
Hitboxes[edit]
The scripts only specify shieldstun multipliers for the ID 0 and 1 hitboxes, but they apply to all hitboxes due to a glitch.
Timing[edit]
The damage-based armor has a threshold of 6%.
| Charges between | 2-3 |
|---|---|
| Damage-based armor | 7-15 |
| Arm intangible | 17-19 |
| Clean hit | 17, 18 |
| Late hit | 19 |
| Interruptible | 47 |
| Animation length | 65 |
| Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Body | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Arm |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Armour |
Interruptible |
|