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How to Play (SSBU): Difference between revisions

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{{Infobox Item
{{Infobox Item
| title        = How to Play (SSBU)
| title        = How to Play (SSBU)
| image        = [[Image:How_to_play_gif_Ultimate.gif]]
| image        = [[File:How_to_play_gif_Ultimate.gif|300px]]
| caption      = Mario dodging Bowser's Down Special
| caption      = Mario dodging Bowser's Down Special
| game1        = Ultimate
| game1        = Ultimate
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*[[Grabbing]]  
*[[Grabbing]]  
*Activating a [[Final Smash]] with the "Special" button
*Activating a [[Final Smash]] with the "Special" button
==Video==
===English===
{{#widget:YouTube|id=ynu7XKWSQu0}}
===Japanese===
{{#widget:YouTube|id=6E-C6BOTVUM}}


==Trivia==
==Trivia==
*Like in ''Smash 4'', this video uses the music in [[How to Play (SSBM)|the "How to Play" video]] in ''[[Super Smash Bros. Melee]]''.
*Like in ''Smash 4'', this video uses the music in [[How to Play (SSBM)|the "How to Play" video]] in ''[[Super Smash Bros. Melee]]''.
*In the base version of ''Ultimate'', the primary [[Revival platform]] on [[Final Destination (SSBU)|Final Destination]] and [[Ω form]] stages was to the left of the centre of the stage, rather than in the middle. This behaviour is present in this video.
*In the base version of ''Ultimate'', the primary [[revival platform]] on {{SSBU|Final Destination}} and [[Ω form]] stages was to the left of the centre of the stage, rather than in the middle. This behaviour is present in this video.
*Oddly, the clips in the video showing Mario walking, running and jumping on an empty stage take place on the [[8-Player Smash|8-player]] Ω form of [[Battlefield (SSBU)|Battlefield]], despite the regular Ω form having more than enough room to demonstrate these movement options, especially without any other fighters present.
*Oddly, the clips in the video showing Mario walking, running and jumping on an empty stage take place on the [[8-Player Smash|8-player]] Ω form of [[Battlefield (SSBU)|Battlefield]], despite the regular Ω form having more than enough room to demonstrate these movement options, especially without any other fighters present.
*Similar to the How to Play videos in [[How to Play (SSBB)|''Brawl'']] and [[How to Play (SSB4)|''Smash 4'']], specific buttons are not mentioned, with the video naming buttons as "attack", "special", "shield", etc., due to the ability to customize controls. Like in ''Brawl'', the button colors match the default configuration of the [[GameCube Controller]].
*Similar to the How to Play videos in [[How to Play (SSBB)|''Brawl'']] and [[How to Play (SSB4)|''Smash 4'']], specific buttons are not mentioned, with the video naming buttons as "attack", "special", "shield", etc., due to the ability to customize controls. Like in ''Brawl'', the button colors match the default configuration of the [[GameCube Controller]], only that shield is purple instead of gray.
*In addition to camera modifications, several other modifications are made to the gameplay in the video, in addition to other inconsistencies with the final game, including:
*In addition to camera modifications, several other modifications are made to the gameplay in the video, in addition to other inconsistencies with the final game, including:
**Bowser's idle animation has him close his mouth and cover his teeth.
**Bowser's idle animation has him close his mouth and cover his teeth.
***Interestingly, he still reverts to this animation while holding a small item.
**Mario's up smash has lower base knockback and higher knockback scaling, to produce a greater contrast in launch distances.
**Mario's up smash has lower base knockback and higher knockback scaling, to produce a greater contrast in launch distances.
**Mario's full health shield is slightly bigger, and is more resistant to damage from Bowser's [[Fire Breath]]
**Mario's full health shield is slightly bigger, and is more resistant to damage from Bowser's [[Fire Breath]].
*This is the third How to Play video that shows the offscreen areas where fighters can be launched towards any blast line.
*This is the third How to Play video that shows the offscreen areas where fighters can be launched towards any blast line.
*This is the only How to Play video that runs at the game's native frame rate and resolution (excluding ''Smash 64's'' How to Play video, which is rendered in real time).
*This is the only How to Play video that runs at the game's native frame rate and resolution (excluding ''Smash 64's'' How to Play video, which is rendered in real time).
*This is the first How to Play video since [[How to Play (SSB)|''Smash 64'']] to not use the DF Gothic Japanese font (which is also the font used for large text in ''Smash 4'').
*This is the first How to Play video since [[How to Play (SSB)|''Smash 64'']] to not use the DF Gothic Japanese font (which is also the font used for large text in ''Smash 4'').
**This is also the first How to Play video since ''Smash 64'' to have Mario face an unlockable character.
**This is also the first How to Play video since ''Smash 64'' to have Mario face an unlockable character.
*{{SSBU|Daisy}} is the only Echo Fighter (and [[clone]] characters in general) to appear in the video. This likely due to her status as the newcomer, as all Final Smashes (except Mario's [[Mario Finale]]) shown in the video are either used by a newcomer or replaced a [[veteran]]'s previous Final Smash.
*Masahiro Sakurai stated in a [[YouTube]] video that he wanted to include a more interactive tutorial into the game, but was unable to and had to settle for a non-interactive video.<ref>[https://www.youtube.com/watch?v=Icl-jMlz1iY Teaching Players How to Play <nowiki>[Design Specifics]</nowiki>]</ref>


==Video==
==References==
===English===
{{reflist}}
{{#widget:YouTube|id=ynu7XKWSQu0}}
===Japanese===
{{#widget:YouTube|id=6E-C6BOTVUM}}


==See also==
==See also==

Latest revision as of 15:40, March 12, 2024

How to Play (SSBU)
How to play gif Ultimate.gif
Mario dodging Bowser's Down Special
Appears in Ultimate
This article is about the video. For the menu, see How to Play (SSBU menu).

How to Play is an instructional movie in Super Smash Bros. Ultimate that showcases several mechanics and techniques and is intended to teach beginners how to play the game. It shows Mario and Bowser fighting on Battlefield Ω. The video plays when the player waits for a short period of time on the title screen.

Basic techniques taught in the video[edit]

Video[edit]

English[edit]

Japanese[edit]

Trivia[edit]

  • Like in Smash 4, this video uses the music in the "How to Play" video in Super Smash Bros. Melee.
  • In the base version of Ultimate, the primary revival platform on Final Destination and Ω form stages was to the left of the centre of the stage, rather than in the middle. This behaviour is present in this video.
  • Oddly, the clips in the video showing Mario walking, running and jumping on an empty stage take place on the 8-player Ω form of Battlefield, despite the regular Ω form having more than enough room to demonstrate these movement options, especially without any other fighters present.
  • Similar to the How to Play videos in Brawl and Smash 4, specific buttons are not mentioned, with the video naming buttons as "attack", "special", "shield", etc., due to the ability to customize controls. Like in Brawl, the button colors match the default configuration of the GameCube Controller, only that shield is purple instead of gray.
  • In addition to camera modifications, several other modifications are made to the gameplay in the video, in addition to other inconsistencies with the final game, including:
    • Bowser's idle animation has him close his mouth and cover his teeth.
      • Interestingly, he still reverts to this animation while holding a small item.
    • Mario's up smash has lower base knockback and higher knockback scaling, to produce a greater contrast in launch distances.
    • Mario's full health shield is slightly bigger, and is more resistant to damage from Bowser's Fire Breath.
  • This is the third How to Play video that shows the offscreen areas where fighters can be launched towards any blast line.
  • This is the only How to Play video that runs at the game's native frame rate and resolution (excluding Smash 64's How to Play video, which is rendered in real time).
  • This is the first How to Play video since Smash 64 to not use the DF Gothic Japanese font (which is also the font used for large text in Smash 4).
    • This is also the first How to Play video since Smash 64 to have Mario face an unlockable character.
  • Daisy is the only Echo Fighter (and clone characters in general) to appear in the video. This likely due to her status as the newcomer, as all Final Smashes (except Mario's Mario Finale) shown in the video are either used by a newcomer or replaced a veteran's previous Final Smash.
  • Masahiro Sakurai stated in a YouTube video that he wanted to include a more interactive tutorial into the game, but was unable to and had to settle for a non-interactive video.[1]

References[edit]

See also[edit]